Sure does.
no hills on the middle islands sounds better tbh.
Search found 357 matches
- 05 Jan 2008, 16:13
- Forum: Map Creation
- Topic: Green Isle Remake (v000.1)
- Replies: 20
- Views: 3357
- 05 Jan 2008, 16:10
- Forum: Map Creation
- Topic: Both a Question and a new Map
- Replies: 19
- Views: 2769
Re: Both a Question and a new Map
Stop Butchering the guys work!!!If its a good map ill play it like hell. There are so many maps out there that making a totaly unique design is neary impossible. I think what your doing is great and i think your map will have a totaly unique feel to it.And do not listen to some of the people here.Yo...
- 05 Jan 2008, 10:06
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34730
Re: Fibre v5
Make nodes have bigger range.
You need to find what to do with factoriesthat are no longer needed..you have the transfare thingy but its so much micro with al the rest of the things that are going on.
You need to find what to do with factoriesthat are no longer needed..you have the transfare thingy but its so much micro with al the rest of the things that are going on.
- 05 Jan 2008, 08:45
- Forum: General Discussion
- Topic: TA mods are becoming toyish?
- Replies: 73
- Views: 6130
Re: TA mods are becoming toyish?
Lies!!!I want WW2 realistic game,but that means slower gameplay, not ba,ca like extreme rushing. That is not WW2,and 44 also fails on the part of looks cause all the units are small. Group soldiers outomaticly so that 1 unit is actually 5-6 soldiers,that way they can be seen better and u can allow u...
- 04 Jan 2008, 13:15
- Forum: Game Development
- Topic: What is this mod? It looks partly cool, but mostly terrible
- Replies: 18
- Views: 3471
Re: What is this mod? It looks partly cool, but mostly terrible
I like it.Good job keep it up.
Shame you didnt just slightly change it and named it differantly..
Like it alote.
Shame you didnt just slightly change it and named it differantly..
Like it alote.
- 04 Jan 2008, 12:54
- Forum: Game Releases
- Topic: Fibre v13
- Replies: 155
- Views: 34730
Re: Fibre v5
I like this mod.
Why cant i right click to make units go somwhere else instead of pressing the actual move button or "M"?
Cant wait for textures.
Why cant i right click to make units go somwhere else instead of pressing the actual move button or "M"?
Cant wait for textures.
- 04 Jan 2008, 12:39
- Forum: Game Releases
- Topic: Balanced Annihilation V6.0
- Replies: 313
- Views: 37574
Re: Balanced Annihilation V6.0
I think all the defensive structures between the llt an hlt should recieve a small buildspeed boost.
the dragon maw should be either removed or changed to give it a certain role that other turrets dont serve...
the dragon maw should be either removed or changed to give it a certain role that other turrets dont serve...
- 03 Jan 2008, 16:57
- Forum: Map Creation
- Topic: 1v1 bigger maps.
- Replies: 23
- Views: 2962
Re: 1v1 bigger maps.
Holy Sh*t.
You map is almost 100 megs Picasso.
You map is almost 100 megs Picasso.
- 03 Jan 2008, 16:54
- Forum: Game Releases
- Topic: Balanced Annihilation V6.0
- Replies: 313
- Views: 37574
Re: Balanced Annihilation V6.0
I noticed and have been saying kbots suck for a long time. I also noticed t1 kbots are shiet..i wonder how many versions will it be till the get some counter messures so t1 kbots can actually be played on bigger maps and can at least stand a small chance on flat maps just like vehicles have a small ...
- 31 Dec 2007, 23:56
- Forum: Game Development
- Topic: Spring:1944 dev and testing
- Replies: 1207
- Views: 116274
Re: Spring:1944 dev and testing
Hi,I have a question. Is it possible to build groups?for example instead of building 1 unit you build 3 or 4 of them but they are like one unit..they cant seperate,like in company of heroes.It might be easier to spot them like this. It will be easier to spot them and will make it possible to hang sm...
- 31 Dec 2007, 01:51
- Forum: Map Creation
- Topic: 1v1 bigger maps.
- Replies: 23
- Views: 2962
Re: 1v1 bigger maps.
Well cause there is a differance. They ar ebalanced for team games. Starting positions that are placed near the edges of the map that contain big amounts of metal for example. On some maps liek crossing you have 2 sides that are relativly easily defended cause they were meant to be starting position...
- 30 Dec 2007, 15:03
- Forum: Game Releases
- Topic: Balanced Annihilation V5.91
- Replies: 319
- Views: 41225
Re: Balanced Annihilation V5.91
Blasphemy!!!There are no unbalanced units in BA.
can someone torture this heretic till he confesses of working for the devil.
can someone torture this heretic till he confesses of working for the devil.
- 29 Dec 2007, 21:50
- Forum: Map Creation
- Topic: 1v1 bigger maps.
- Replies: 23
- Views: 2962
Re: 1v1 bigger maps.
Ya.Played them all.Would be nice to play a fresh map.
- 29 Dec 2007, 16:55
- Forum: Map Creation
- Topic: 1v1 bigger maps.
- Replies: 23
- Views: 2962
1v1 bigger maps.
Hi.
Would be great to have some more 1v1 maps that are bigger than 8x8-10x10.
Would be great to have some more 1v1 maps that are bigger than 8x8-10x10.
- 29 Dec 2007, 15:41
- Forum: Game Releases
- Topic: Balanced Annihilation V5.91
- Replies: 319
- Views: 41225
Re: Balanced Annihilation V5.91
This wole discussion is futile.
T1 ea balance isnt a pressing issue as the gameplay is alreadt fun there and all that nees to be done are small tweaks to make it more logical while not wrecking any of the fun.
More pressing issues are t2 ships,and t1,t2 kbots.
T1 ea balance isnt a pressing issue as the gameplay is alreadt fun there and all that nees to be done are small tweaks to make it more logical while not wrecking any of the fun.
More pressing issues are t2 ships,and t1,t2 kbots.
- 29 Dec 2007, 15:37
- Forum: General Discussion
- Topic: Flames brewing...
- Replies: 94
- Views: 5241
Re: Flames brewing...
Ah. The engine should not be affiliated with TA. TA based mods do suffer from it. Many players out there think spring is just TA 3d. What we really need is a name change!is that at all possible by the way?to change the name of the project. We need a new nice name for the engine and the mass of modes...
- 29 Dec 2007, 15:23
- Forum: Game Releases
- Topic: Balanced Annihilation V5.91
- Replies: 319
- Views: 41225
Re: Balanced Annihilation V5.91
NO. Sub shooting only farward is not fair(and when i say that i remember in my mind the cost differances). The fact you need to micro it but you dont need to micro a crusader makes it weaker cause at an intense situation where u have to micro many other things a destroyer will have bigger chances se...
- 29 Dec 2007, 06:27
- Forum: General Discussion
- Topic: TA mods are becoming toyish?
- Replies: 73
- Views: 6130
Re: TA mods are becoming toyish?
Forb. I like the potential and look of ur mod but i cant understand where ur getting at. You want to make a side that uses morphing as a base for teching and unit diversity or is it just a regular tank/arty/turret game where morphing plays a secondary role like in many other mods? is there some spec...
- 29 Dec 2007, 05:14
- Forum: Off Topic Discussion
- Topic: Crytek announces plans for their next game..........
- Replies: 31
- Views: 2603
Re: Crytek announces plans for their next game..........
Bioshock is shit.
Basiclly it was hype and unreal engine 3.
Thats it,nothing else..hype hype hype.
Basiclly it was hype and unreal engine 3.
Thats it,nothing else..hype hype hype.
- 29 Dec 2007, 02:43
- Forum: Game Development
- Topic: Excited about Gundam? (56k warning)
- Replies: 33
- Views: 3197
Re: Excited about Gundam? (56k warning)
Awsome.
TBH i'd play Gundam alote if someone would host it.
Host it more and more people will learn of it and learn to enjoy it.
If you want to retexturize i think top priority is buildings =,i really didnt like the textures on most buildings.
GL
TBH i'd play Gundam alote if someone would host it.
Host it more and more people will learn of it and learn to enjoy it.
If you want to retexturize i think top priority is buildings =,i really didnt like the textures on most buildings.
GL