Search found 3644 matches
- 01 Mar 2010, 11:16
- Forum: AI
- Topic: VS2008 + AIs using the C++ Wrapper
- Replies: 8
- Views: 1605
Re: VS2008 + AIs using the C++ Wrapper
yeah, that's not possible. VS will show the stacktrace of whatever it compiled, though, so you can debug your AI easily even if you've got a mingw-built spring. addr2line doesn't understand any of it, unfortunately.
- 01 Mar 2010, 09:25
- Forum: AI
- Topic: VS2008 + AIs using the C++ Wrapper
- Replies: 8
- Views: 1605
Re: VS2008 + AIs using the C++ Wrapper
good stuff.
- 28 Feb 2010, 09:40
- Forum: Help & Bugs
- Topic: invisible cursor
- Replies: 2
- Views: 445
Re: invisible cursor
disable/enable hardware cursor, also check if problem persists in windowed mode (or fullscreen, depending on what you play.) also, post infolog.
- 27 Feb 2010, 18:55
- Forum: Off Topic Discussion
- Topic: SupCom2 Demo
- Replies: 121
- Views: 12759
Re: SupCom2 Demo
played the demo. the biggest thing this has on spring is the map format. gameplay is... meh. not bad, but i've seen better.
- 26 Feb 2010, 10:49
- Forum: Help & Bugs
- Topic: Test Server Error Report
- Replies: 6
- Views: 1120
Re: Test Server Error Report
GDI generic means you don't have acceleration enabled. install graphics drivers.
- 25 Feb 2010, 10:08
- Forum: Zero-K
- Topic: complete control camera
- Replies: 10
- Views: 2488
Re: complete control camera
hm, ok. i'll take a look when i get back home.
also, lockcamera fails rather ungracefully with ccc, guess it's the reason it's off by default.
also, lockcamera fails rather ungracefully with ccc, guess it's the reason it's off by default.
- 25 Feb 2010, 09:47
- Forum: Zero-K
- Topic: complete control camera
- Replies: 10
- Views: 2488
complete control camera
it spams warnings that i should disable smoothscroll, and rightly so - but i can't, because all non-mod widgets are hidden. not exactly what i call user-friendly
- 24 Feb 2010, 19:44
- Forum: General Discussion
- Topic: 'Report a bug'
- Replies: 14
- Views: 1879
Re: 'Report a bug'
"evolve or face extinction"
- 24 Feb 2010, 17:27
- Forum: Help & Bugs
- Topic: BUG in update
- Replies: 18
- Views: 4403
Re: BUG in update
sorry for problems, was a little... overzealous... while fixing ati memory leak.
- 23 Feb 2010, 15:42
- Forum: AI
- Topic: Instantly remove units
- Replies: 18
- Views: 2419
Re: Instantly remove units
nice work.
- 23 Feb 2010, 12:04
- Forum: Balanced Annihilation Reloaded
- Topic: Balanced Annihilation Reloaded
- Replies: 133
- Views: 38949
Re: Balanced Annihilation Reloaded
think of noisy textures as camo. the difference is, camo is noisy by design, because it's supposed to look "bad" at a distance. therefore, the closer your texture looks like a kind of camo, the worse it'll look.
- 22 Feb 2010, 19:38
- Forum: Help & Bugs
- Topic: OpenGL Error!
- Replies: 2
- Views: 656
Re: OpenGL Error!
post infolog.txt.
- 21 Feb 2010, 22:12
- Forum: Game Development
- Topic: An email to TA IP owners
- Replies: 20
- Views: 3422
Re: An email to TA IP owners
don't. lawyers are evil.
- 21 Feb 2010, 19:57
- Forum: Off Topic Discussion
- Topic: Reccomand a video card.
- Replies: 40
- Views: 3506
Re: Reccomand a video card.
imho upgrading from 4850 doesn't make economical sense either the only way to go is $200+ range, which is quite expensive.
- 21 Feb 2010, 19:49
- Forum: Off Topic Discussion
- Topic: Reccomand a video card.
- Replies: 40
- Views: 3506
Re: Reccomand a video card.
ati 4850 is still king in price/performance, but it's going to be out of stock soon, it's been discontinued. ati 5xxx is a good choice.
buying anything from nvidia now can't be justified economically tbh.
buying anything from nvidia now can't be justified economically tbh.
- 21 Feb 2010, 15:16
- Forum: New Developer Discussion
- Topic: Programmer applications
- Replies: 14
- Views: 16914
Re: Programmer applications
not really, but it isn't overly hard to get into the engine with some pointers, which you'll undoubtedly receive from a mentor or other community members here.
- 21 Feb 2010, 12:57
- Forum: Lua Scripts
- Topic: ATTN: do NOT use GL_LINES and immediate mode
- Replies: 36
- Views: 7246
Re: ATTN: do NOT use GL_LINES and immediate mode
there are even libraries for that, specifically targeting opengl es implementations.
- 20 Feb 2010, 18:38
- Forum: Help & Bugs
- Topic: crash in latest build 0.81.1.3-55
- Replies: 8
- Views: 1549
Re: crash in latest build 0.81.1.3-55
update ati drivers to 10.2.
- 20 Feb 2010, 16:51
- Forum: Help & Bugs
- Topic: Runtime Error
- Replies: 23
- Views: 3542
Re: Runtime Error
try 10.2 also.
run in a window and check memory usage in task manager.
run in a window and check memory usage in task manager.
- 19 Feb 2010, 12:12
- Forum: AI
- Topic: Instantly remove units
- Replies: 18
- Views: 2419
Re: Instantly remove units
you can make a widget that listens for chats from AI and invokes this command, but i don't know if it'll work in spring headless.