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by imbaczek
01 Mar 2010, 11:16
Forum: AI
Topic: VS2008 + AIs using the C++ Wrapper
Replies: 8
Views: 1605

Re: VS2008 + AIs using the C++ Wrapper

yeah, that's not possible. VS will show the stacktrace of whatever it compiled, though, so you can debug your AI easily even if you've got a mingw-built spring. addr2line doesn't understand any of it, unfortunately.
by imbaczek
01 Mar 2010, 09:25
Forum: AI
Topic: VS2008 + AIs using the C++ Wrapper
Replies: 8
Views: 1605

Re: VS2008 + AIs using the C++ Wrapper

good stuff.
by imbaczek
28 Feb 2010, 09:40
Forum: Help & Bugs
Topic: invisible cursor
Replies: 2
Views: 445

Re: invisible cursor

disable/enable hardware cursor, also check if problem persists in windowed mode (or fullscreen, depending on what you play.) also, post infolog.
by imbaczek
27 Feb 2010, 18:55
Forum: Off Topic Discussion
Topic: SupCom2 Demo
Replies: 121
Views: 12759

Re: SupCom2 Demo

played the demo. the biggest thing this has on spring is the map format. gameplay is... meh. not bad, but i've seen better.
by imbaczek
26 Feb 2010, 10:49
Forum: Help & Bugs
Topic: Test Server Error Report
Replies: 6
Views: 1120

Re: Test Server Error Report

GDI generic means you don't have acceleration enabled. install graphics drivers.
by imbaczek
25 Feb 2010, 10:08
Forum: Zero-K
Topic: complete control camera
Replies: 10
Views: 2488

Re: complete control camera

hm, ok. i'll take a look when i get back home.

also, lockcamera fails rather ungracefully with ccc, guess it's the reason it's off by default.
by imbaczek
25 Feb 2010, 09:47
Forum: Zero-K
Topic: complete control camera
Replies: 10
Views: 2488

complete control camera

it spams warnings that i should disable smoothscroll, and rightly so - but i can't, because all non-mod widgets are hidden. not exactly what i call user-friendly 8)
by imbaczek
24 Feb 2010, 19:44
Forum: General Discussion
Topic: 'Report a bug'
Replies: 14
Views: 1879

Re: 'Report a bug'

"evolve or face extinction"
by imbaczek
24 Feb 2010, 17:27
Forum: Help & Bugs
Topic: BUG in update
Replies: 18
Views: 4403

Re: BUG in update

sorry for problems, was a little... overzealous... while fixing ati memory leak.
by imbaczek
23 Feb 2010, 15:42
Forum: AI
Topic: Instantly remove units
Replies: 18
Views: 2419

Re: Instantly remove units

nice work.
by imbaczek
23 Feb 2010, 12:04
Forum: Balanced Annihilation Reloaded
Topic: Balanced Annihilation Reloaded
Replies: 133
Views: 38949

Re: Balanced Annihilation Reloaded

think of noisy textures as camo. the difference is, camo is noisy by design, because it's supposed to look "bad" at a distance. therefore, the closer your texture looks like a kind of camo, the worse it'll look.
by imbaczek
22 Feb 2010, 19:38
Forum: Help & Bugs
Topic: OpenGL Error!
Replies: 2
Views: 656

Re: OpenGL Error!

post infolog.txt.
by imbaczek
21 Feb 2010, 22:12
Forum: Game Development
Topic: An email to TA IP owners
Replies: 20
Views: 3422

Re: An email to TA IP owners

don't. lawyers are evil.
by imbaczek
21 Feb 2010, 19:57
Forum: Off Topic Discussion
Topic: Reccomand a video card.
Replies: 40
Views: 3506

Re: Reccomand a video card.

imho upgrading from 4850 doesn't make economical sense either 8) the only way to go is $200+ range, which is quite expensive.
by imbaczek
21 Feb 2010, 19:49
Forum: Off Topic Discussion
Topic: Reccomand a video card.
Replies: 40
Views: 3506

Re: Reccomand a video card.

ati 4850 is still king in price/performance, but it's going to be out of stock soon, it's been discontinued. ati 5xxx is a good choice.

buying anything from nvidia now can't be justified economically tbh.
by imbaczek
21 Feb 2010, 15:16
Forum: New Developer Discussion
Topic: Programmer applications
Replies: 14
Views: 16914

Re: Programmer applications

not really, but it isn't overly hard to get into the engine with some pointers, which you'll undoubtedly receive from a mentor or other community members here.
by imbaczek
21 Feb 2010, 12:57
Forum: Lua Scripts
Topic: ATTN: do NOT use GL_LINES and immediate mode
Replies: 36
Views: 7246

Re: ATTN: do NOT use GL_LINES and immediate mode

there are even libraries for that, specifically targeting opengl es implementations.
by imbaczek
20 Feb 2010, 18:38
Forum: Help & Bugs
Topic: crash in latest build 0.81.1.3-55
Replies: 8
Views: 1549

Re: crash in latest build 0.81.1.3-55

update ati drivers to 10.2.
by imbaczek
20 Feb 2010, 16:51
Forum: Help & Bugs
Topic: Runtime Error
Replies: 23
Views: 3542

Re: Runtime Error

try 10.2 also.

run in a window and check memory usage in task manager.
by imbaczek
19 Feb 2010, 12:12
Forum: AI
Topic: Instantly remove units
Replies: 18
Views: 2419

Re: Instantly remove units

you can make a widget that listens for chats from AI and invokes this command, but i don't know if it'll work in spring headless.

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