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by Archangel of Death
02 Feb 2008, 07:51
Forum: Off Topic Discussion
Topic: Yahoo bot and google bot?
Replies: 34
Views: 3634

Re: Yahoo bot and google bot?

rattle has missed my subtle humor...
by Archangel of Death
01 Feb 2008, 09:56
Forum: Off Topic Discussion
Topic: Yahoo bot and google bot?
Replies: 34
Views: 3634

Re: Yahoo bot and google bot?

Everyone knows XP sp1 was full of glaring bugs that totally messed up the cycle...
by Archangel of Death
31 Jan 2008, 23:23
Forum: Feature Requests
Topic: Realtime Dynamic Weapon Change!
Replies: 23
Views: 1671

Re: Realtime Dynamic Weapon Change!

If it has a certain position it always goes into to change from, that would get rid of any funky animation resets. Just add a function that moves all parts into that positioning for lua to call. Another, probably not very fast, method would be to have a function to figure out every parts rotations s...
by Archangel of Death
31 Jan 2008, 22:58
Forum: Engine
Topic: Spring + decoupled renderer
Replies: 70
Views: 9536

Re: Spring + decoupled renderer

Stealth870 wrote:How can you even play Spring on an integrated chip?? :shock:
Easy: Install. Double-click icon.
My Radeon Xpress200 chipset did a fair job at it, and this Laptop's intel 965 doesn't perform much worse than my desktops current 7600GT, until it crashes...
by Archangel of Death
31 Jan 2008, 22:43
Forum: Game Development
Topic: Player specific inflation
Replies: 25
Views: 4128

Re: Player specific inflation

Anything that would require changing the unit def will affect all players, not just each player individually. While that could be fun on its own, its not quite what Madrat is looking for. (It would allow player A to spam unit x, which is the best counter to unit y, when y has even been brought into ...
by Archangel of Death
31 Jan 2008, 22:09
Forum: Help & Bugs
Topic: Help with FPS
Replies: 9
Views: 1637

Re: Help with FPS

Yes. Infact, you can change it back and forth to see which option actually gives you the best performance.
by Archangel of Death
31 Jan 2008, 07:04
Forum: Game Development
Topic: Maximum Annihilation Promo Thread
Replies: 50
Views: 4237

Re: Extended Annihilation Promo Thread

I'd rather play the mod from the first third of the vid... it does use those actual sound effects though, right? Cause they were awesome!
by Archangel of Death
30 Jan 2008, 20:06
Forum: Off Topic Discussion
Topic: Gunpowder Knight
Replies: 214
Views: 16717

Re: Gunpowder Knight

Good story.

Poor fuzzy silverbacks (that knife you in the belly)
by Archangel of Death
30 Jan 2008, 19:48
Forum: Off Topic Discussion
Topic: Yahoo bot and google bot?
Replies: 34
Views: 3634

Re: Yahoo bot and google bot?

Yes! He did this handy table to demonstrate it all:

Code: Select all

Windows 3.0          - Crashed once every 2 months
Windows 3.1
Windows 3.11
Windows 95
Windows NT?
Windows 98
Windows 2000
Windows ME
Windows XP
Windows Vista      - Crashes once every 2 hours
(I didn't write it down, so forgive any order errors)
by Archangel of Death
30 Jan 2008, 08:54
Forum: Off Topic Discussion
Topic: Yahoo bot and google bot?
Replies: 34
Views: 3634

Re: Yahoo bot and google bot?

The totally awesome thing about studying computer science at uni is that all your teachers talk JUST LIKE Arhg! Its awesome... I never knew there was a windows 3.11 before today... we skipped it and jumped straight to SUPER ADVANCED 95. I also was taught just how OS's have been "getting faster&...
by Archangel of Death
30 Jan 2008, 08:42
Forum: Game Development
Topic: Player specific inflation
Replies: 25
Views: 4128

Re: Player specific inflation

Well, that doesn't quite do the same thing. What MadRat wants would force a player to use practically every unit to maintain a viable position. Even garpikes on Comet Catcher, once the spiraling costs of Gators and Raiders has pushed them out of favor. Your idea would still leave them able to spam &...
by Archangel of Death
30 Jan 2008, 08:20
Forum: Feature Requests
Topic: Realtime Dynamic Weapon Change!
Replies: 23
Views: 1671

Re: Realtime Dynamic Weapon Change!

You can save the original unit's queue, its standing orders (at least I think thats accessible somewhere...), its position, and its velocity, then assign these to the new unit. Just leaves the issue of animation position... which is a lot harder to solve... but for some uses (low animation units lik...
by Archangel of Death
29 Jan 2008, 23:52
Forum: Game Development Tutorials & Resources
Topic: Mod Question Repository... Questions come in, answers go out
Replies: 1167
Views: 161419

Re: Mod Question Repository... Questions come in, answers go out

It is possible to change at least weapon reload and accuracy on a unit by unit basis. As with anything else that the engine already changes on a unit by unit basis (for stuff like experience).
by Archangel of Death
29 Jan 2008, 23:13
Forum: General Discussion
Topic: Restricting Sprign to 1 core == bad idea
Replies: 10
Views: 1420

Re: Restricting Sprign to 1 core == bad idea

And from my experience, Spring tends to run better using both cores on a Pentium D 915 (with a Geforce 7600 gt) and a Core 2 duo t7250 (with some intel integrated thing that eventually causes it to crash with no/useless log).
by Archangel of Death
22 Jan 2008, 23:48
Forum: Lua Scripts
Topic: Factory Script
Replies: 6
Views: 1317

Re: Factory Script

Ah, was thinking I'd have to use that for it...
by Archangel of Death
22 Jan 2008, 23:03
Forum: Game Development Tutorials & Resources
Topic: Mod Question Repository... Questions come in, answers go out
Replies: 1167
Views: 161419

Re: Mod Question Repository... Questions come in, answers go out

You'll just be adding a new function. You can place it in any position (well, not inside another function's block). Spring figures the rest out for you.
by Archangel of Death
20 Jan 2008, 09:15
Forum: Help & Bugs
Topic: crashes
Replies: 12
Views: 2274

Re: crashes

Maybe test if this is the cause. I believe Spring was more forgiving of missing models for corpses before the lua parsers, so it could have been an undetected issue for a while now.
by Archangel of Death
20 Jan 2008, 08:05
Forum: Lua Scripts
Topic: Factory Script
Replies: 6
Views: 1317

Re: Factory Script

Is this using 76b1 or svn versions? Cause I couldn't get units to spawn up in the air, despite using what I thought were fairly high altitudes...
by Archangel of Death
20 Jan 2008, 07:48
Forum: Feature Requests
Topic: Support for multicore in pathfinding?
Replies: 31
Views: 4916

Re: Support for multicore in pathfinding?

Know what is interesting? The other day while playing Spring with task manager open I noticed I was at 100% computer usage... and it was all spring... and setting spring to one core reduced my framerate signigicantly.

Spring is multi-threaded now?
by Archangel of Death
20 Jan 2008, 06:04
Forum: News
Topic: Spring 0.76b1 release
Replies: 86
Views: 39342

Re: Spring 0.76b1 release

Ah... missed it. Thank you.

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