Search

Search found 1950 matches

by Maelstrom
11 Oct 2007, 12:48
Forum: Game Development
Topic: BloX
Replies: 119
Views: 15698

Re: actually

There is no limit on the max number of slots, Maelstorm's script is extremely easy for me to understand and edit to my needs. It's more of an FBI issue, I have to have max units 1 more then the scripts max for it to work. I cant take the credit for the scripts, that was zwzsg work. I only made the ...
by Maelstrom
06 Oct 2007, 03:41
Forum: Off Topic Discussion
Topic: TAuniverse down?...!?
Replies: 10
Views: 1484

Neither, its been down since yesterday :(
by Maelstrom
05 Oct 2007, 13:07
Forum: General Discussion
Topic: Replay Site
Replies: 1
Views: 524

Replay Site

In case no one has realised, the replay site is down. But not just down, completely wiped off the server :( Me being the stupid idiot that I am, I dont have a recent back up of the site. Certainly nothing that is usable. This means that I would have to completely rewrite the site, almost from scratc...
by Maelstrom
04 Oct 2007, 09:30
Forum: Game Development
Topic: Star Wars Spring Seeking Voice Actors
Replies: 65
Views: 10511

Annoyed acks might be possible through Lua :D
by Maelstrom
02 Oct 2007, 13:34
Forum: Game Development
Topic: SDK Mod
Replies: 38
Views: 2578

I can still do the Lua, Zsinj cant stop me! :wink:

(Off topic)Speaking of tower defense, any news?
by Maelstrom
27 Sep 2007, 08:57
Forum: Game Development
Topic: SDK Mod
Replies: 38
Views: 2578

KDR_11k wrote:GPLed scripts isn't a good idea, it attaches strings and legal uncertainity.
CC-SA then?

License discussions aside, I think this is a good idea.
by Maelstrom
27 Sep 2007, 08:46
Forum: Game Development
Topic: SDK Mod
Replies: 38
Views: 2578

Nanoblobs was an attempt at this, however it is a bit behind in what is possible in the current Spring. I could help with some models and Lua you want.
by Maelstrom
26 Sep 2007, 14:13
Forum: General Discussion
Topic: UF
Replies: 109
Views: 11558

Well I think I developed most of it locally, so it might be around here some where, but every now and again it needed a small fix up. Many, many small fix ups later, the site is completely different :( Oh well, the site was actually quite badly written in places. Having the chance to rewrite it will...
by Maelstrom
26 Sep 2007, 09:35
Forum: General Discussion
Topic: UF
Replies: 109
Views: 11558

Wait, I was supposed to back the replay site up?

Crap...



Umm, i dont think the replay site will be back up for a while. I have to rebuild it from scratch :roll:
by Maelstrom
08 Sep 2007, 12:31
Forum: Engine
Topic: Compiling mapconv
Replies: 6
Views: 564

How does one link to stuff? As I said, im new to this :P
by Maelstrom
08 Sep 2007, 12:28
Forum: Engine
Topic: Compiling mapconv
Replies: 6
Views: 564

Ah thanks, that had everything I needed. Now to work out whats happening with all these other errors... Bitmap.o(.text+0xbff):Bitmap.cpp: undefined reference to `ilGenImages@8' Bitmap.o(.text+0xc0d):Bitmap.cpp: undefined reference to `ilBindImage@4' Bitmap.o(.text+0xc50):Bitmap.cpp: undefined refere...
by Maelstrom
08 Sep 2007, 12:03
Forum: Engine
Topic: Compiling mapconv
Replies: 6
Views: 564

Where could I find it? Would it be somewhere in the spring source, or do I have to download it from somewhere?
by Maelstrom
08 Sep 2007, 11:56
Forum: Engine
Topic: Compiling mapconv
Replies: 6
Views: 564

Compiling mapconv

Im trying to compile mapconv, to see if I can fix some of the bugs, but I cant work out how to complie the thing. I downloaded the full SVN repository, but when ever I try and compile it, it brings up a million errors :( At first it was complaining about being unable to find any of the #include <tcl...
by Maelstrom
08 Sep 2007, 11:04
Forum: Off Topic Discussion
Topic: Cultivation
Replies: 3
Views: 487

You could try poisoning others early to regulate population growth. But then they poison you and you lose again :( What I did was grab a decent sized plot of land somewhere, and grow a huge bunch of plants. Then, when my plants matured, I would eat enough to survive, and give the rest of my plants ...
by Maelstrom
07 Sep 2007, 16:51
Forum: Off Topic Discussion
Topic: Bioshock
Replies: 88
Views: 8490

I lol'd :lol:

That video is serious epic win.
by Maelstrom
07 Sep 2007, 09:04
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1194212

http://www.wolfegames.com/TA_Section/teaser100.jpg Sorry, but taller just doesn't work for this unit. It looks like its now going to over balance and fall over. And the PURE texturing job on this just doesn't fit with steam punk. This really needs shiny brass everywhere, except the cog bits which a...
by Maelstrom
06 Sep 2007, 15:09
Forum: Art & Modelling
Topic: Random WIP 2006-2011
Replies: 8358
Views: 1194212

Dont forget my steampunkish cannon as well :P
by Maelstrom
05 Sep 2007, 14:50
Forum: Lua Scripts
Topic: Insta-build, insta-cost. Gimme AoE/DoW/SC.
Replies: 35
Views: 3345

I dont see where you found those bugs though... My version uses the default Spring build commands. If you are getting strange errors like that, then something is wrong with your Spring, as Spring still handles features and build range in my script....
by Maelstrom
05 Sep 2007, 08:52
Forum: Lua Scripts
Topic: Insta-build, insta-cost. Gimme AoE/DoW/SC.
Replies: 35
Views: 3345

Ok, took a look, Mael. Here are the major bugs remaining: 1. The status of the ground (i.e., open or closed ground) needs to be taken into account. Can't drop buildings on closed ground (or close-able ground, in Factories- I don't even see anything in the LUA callouts that addresses that, so it may...
by Maelstrom
04 Sep 2007, 12:59
Forum: Lua Scripts
Topic: Insta-build, insta-cost. Gimme AoE/DoW/SC.
Replies: 35
Views: 3345

trepan wrote:Already have a patch started to fix that crash, and a number of other ones ;-)
Yay for trepan 8)

Go to advanced search