Search found 143 matches
Re: NOTA 1.60
Hi! One disgusting thing about NOTA is the buildpics. Airplanes??? damn they all look the same and the worst part is that you can't see the queued number on most of them. So me and a friend of mine thought we could improve that a bit. We made set of buildpics for the basic t1 economy + for some of t...
- 28 Sep 2009, 11:23
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133864
Re: A new artificial intelligent opponent - E323AI
:) why, its obvious - AI is just stuck in micro :) And then ragequits upon understanding that he cant do all perfectly. Realistic...
Couple of games, one good, other crashed. Fail behavior when its base gets scout-raided.
Couple of games, one good, other crashed. Fail behavior when its base gets scout-raided.
- 27 Sep 2009, 16:14
- Forum: Help & Bugs
- Topic: Save the Cheerleader - save the world!
- Replies: 1
- Views: 261
Save the Cheerleader - save the world!
Why not in Help and Bugs? Because no one reads that, and everyone reads Offtopic. Well at least you do. SO! I need a community help on my here problem with lobby connection. <boring> Damn damn damn my lobby connection! What the hell is wrong with it? Sometimes it works perfectly, and then overnight ...
- 27 Sep 2009, 14:57
- Forum: Help & Bugs
- Topic: spring stops working when closed
- Replies: 6
- Views: 664
Re: spring stops working when closed
Running on WinXP, Spring crashes most of the times when game ends. Not really big deal, but hey, looks related!
- 21 Sep 2009, 11:23
- Forum: AI
- Topic: New Java AI, HughAI
- Replies: 59
- Views: 7165
Re: New Java AI, HughAI
Insta-crash on frame 1. BA 7.01, Barren.smf Infolog: [ 0] Player UnnamedPlayer (auto)-paused the game for letting Skirmish AI HughAI initialize for controlling team 0. The game is auto-unpaused as soon as the AI is ready. [ 0] SkirmishAI0: Reloading ai from E:\games\Spring\AI\Skirmish\HughAI\0.1\Und...
- 19 Sep 2009, 11:42
- Forum: General Discussion
- Topic: Noob needs HELP!!!
- Replies: 22
- Views: 4524
Re: Noob needs HELP!!!
Hi! First of all, you managed to understand what are mods and maps, and actually have the game running, like, WOW, have a cookie for that. Now, my specs are roughly comparable to yours, (Radeon 9600 also), and you can have some good games with this system. However, this is not enough to enjoy Spring...
- 19 Sep 2009, 11:23
- Forum: News
- Topic: Patch 0.80.4.2 Released
- Replies: 11
- Views: 4446
Re: Patch 0.80.4.2 Released
Weak machine owners committee is asking: why isn't this http://springrts.com/phpbb/viewtopic.php?f=1&t=20338 in? (The planes on patrol fix)?
- 08 Sep 2009, 14:28
- Forum: Off Topic Discussion
- Topic: Adventure games, RPGs, etc...
- Replies: 31
- Views: 2824
Re: Adventure games, RPGs, etc...
The Death Gate - look for it on abandonware sites. Without combat elements, but amazing, amazing. Inventory, spells, puzzles, plenty of win.
Forgot - Vangers. Is there a person who didn't play Vangers? Imo one of best games of all times. Bad thing - has trouble running under WinXP.
Forgot - Vangers. Is there a person who didn't play Vangers? Imo one of best games of all times. Bad thing - has trouble running under WinXP.
- 08 Sep 2009, 01:09
- Forum: Map Releases
- Topic: New Map - Trojan Hills v02
- Replies: 29
- Views: 3769
Re: New Map - Trojan Hills v02
Good. Goes into the eternal list of good maps :) No, really good :) (just this tiny-winy problem that top left and down-right startpositions can only build solars in half of their base but meh)
Go 1v0ry_k1ng!
Go 1v0ry_k1ng!
- 06 Sep 2009, 23:41
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133864
Re: A new artificial intelligent opponent - E323AI
Using 80.4.1 + BA 7.1 Still phailing :/ Same stuff - lag spikes and crash after several minutes. Tested on crossing4final and barren. infolog, traditionally, useless. Log - aha interesting. Full of lines of following form: [07:35] (II): CE323AI::UnitIdle Peewee(199, 233) [07:35] (II): AttackTask(10)...
- 06 Sep 2009, 23:12
- Forum: AI
- Topic: A.I. behavior: Realism or Performance?
- Replies: 71
- Views: 7214
Re: A.I. behavior: Realism or Performance?
Well you know my opinion from the other thread. Imo the best is to have both options available (poor you! :) ), and I think that the non-cheating one will be used only to compete with other AIs. Against humans, I repeat, that's what any pro will do - he'll scout you to the death, just look at some (...
- 06 Sep 2009, 23:00
- Forum: Help & Bugs
- Topic: Area reclaim - next cmd bugged
- Replies: 1
- Views: 721
Area reclaim - next cmd bugged
Select a rezzer (regular con too? Not sure!), give it area reclaim command, sometimes (often!) the cursor gets stuck in "reclaim" mode, and the unit is actually waiting to get another reclaim command. Really annoying, brings frustration as you can accidentally reclaim your units, or at lea...
- 06 Sep 2009, 16:24
- Forum: Off Topic Discussion
- Topic: Battle for Wesnoth
- Replies: 35
- Views: 2741
Re: Battle for Wesnoth
Devs said: from now on there will be no gameplay-altering changes, thats it. No new ideas, thanks.
Result: incredible for open-source game quality, clean, beautiful, translated into most living languages, several balanced races, many campains. LICKED INTO AWESOMENESS.
Result: incredible for open-source game quality, clean, beautiful, translated into most living languages, several balanced races, many campains. LICKED INTO AWESOMENESS.
- 06 Sep 2009, 16:17
- Forum: Feature Requests
- Topic: 4-direction TA-style camera and minimap rotation
- Replies: 13
- Views: 1425
Re: 4-direction TA-style camera and minimap rotation
I will bump this until this gets done.
No more desyncs since two years, the next big thing is do this.
Simple - default camera rotatable to N/S/W/E and the minimap also rotates. Don't want widget, want engine feature.
No more desyncs since two years, the next big thing is do this.
Simple - default camera rotatable to N/S/W/E and the minimap also rotates. Don't want widget, want engine feature.
- 06 Sep 2009, 13:18
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133864
Re: A new artificial intelligent opponent - E323AI
AFAIK lobby doesn't support it yet, but there is a possibility to have difficulty level for each AI. (You must have noted it when made the .lua). Perhaps on high difficulty it should be cheating as it is? Small note why its good for it to cheat: the pro scout lemma: "if you are facing a pro pla...
- 06 Sep 2009, 12:59
- Forum: Map Releases
- Topic: New Map - Trojan Hills v02
- Replies: 29
- Views: 3769
Re: New Map - Trojan Hills v01
Running water damages the slopes, makes cracks etc. Sun burns the tops of the hills, and on the lower areas - vegetation makes ground appear darker. Somewhere the mineral rock bottom can be seen (either on weathered hilltops or on the lowest ground). Stuff like that.
- 05 Sep 2009, 23:50
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133864
Re: A new artificial intelligent opponent - E323AI
Same behavior - good game on some maps (barren), and on others (Comet, crossing4final) - increasing lag and game crash. Infolog is empty, log file is useless and doesn't have a single EE line. Has occasional WW lines for MoveFailed, but they are also present in a log from good game. (80.4, BA 7.01)
- 05 Sep 2009, 23:14
- Forum: Map Releases
- Topic: New Map - Trojan Hills v02
- Replies: 29
- Views: 3769
Re: New Map - Trojan Hills v01
Overall super cool, not similar to any other map i know. Playability - high :) 1) The chasms are texture-differentiated, so its good. But the ramps are not, and i really found myself rotating camera up-down and using F1 all the time - bad bad requires v2 imo. It physically annoying to play as it is ...
- 04 Sep 2009, 02:19
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133864
Re: A new artificial intelligent opponent - E323AI
Hi! Tested with several games vs both me and other AIs. Spring 80.4, BA 7.01; Maps: darkside remake, altair, barren, crossing4final. 1) Crashes in almost all games, never later than 12 minutes. Crash reason - unclear, all logs end in different lines (so i suppose crash event is not logged). Have thi...
- 01 Sep 2009, 08:58
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133864
Re: A new artificial intelligent opponent - E323AI
Here is my config file for BA :) Couple of hundreds changes :) I only changed obvious things, so its in no way tuned or optimized, but rather a base for future tuning. In comment to every unit i added a line regarding what i changed - the line is always in "(!!! ...)" format so you can rem...