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by MadRat
09 May 2008, 15:08
Forum: Feature Requests
Topic: Spherical worlds weeeeeeeeee
Replies: 77
Views: 9438

Re: Spherical worlds weeeeeeeeee

Yeah now what about projectiles crossing the edge, range detection, adjusting the pathfinding, ... There is a way to figure out positions for all of that. Its a perspective problem, not something insurmountable. The solution may be more appropriate for OpenRTS then Spring, but it is definitely some...
by MadRat
09 May 2008, 15:05
Forum: Feature Requests
Topic: Spherical worlds weeeeeeeeee
Replies: 77
Views: 9438

Re: Spherical worlds weeeeeeeeee

I did a little test with a spherical world with 6 heightmaps mapped similar to cubemapping, and there seem to be even more problems: 5, creating 6 heightmaps that connect on the edges is a pain, AFAIK no heightmap generator (terragen, l3dt) can actually do that. 6, collision detection with the heig...
by MadRat
08 May 2008, 15:14
Forum: Feature Requests
Topic: Make plane flight height static
Replies: 49
Views: 5472

Re: Make plane flight height static

Wouldn't you need to make one of those gaussian blurs for each aircraft type?
by MadRat
03 May 2008, 08:36
Forum: General Discussion
Topic: How do I create a unit that reclaims but gets zero from it?
Replies: 24
Views: 2289

Re: How do I create a unit that reclaims but gets zero from it?

Here's the problem, Argh, I want one side to not gain from reclaims while the other sides do gain from it. It would be nice if there was a hook where I could define the efficiency of the reclaim, i.e. 50% reclaim efficiency means the unit only reclaims half of the metal and the rest is lost to the e...
by MadRat
02 May 2008, 05:22
Forum: Feature Requests
Topic: Spherical worlds weeeeeeeeee
Replies: 77
Views: 9438

Re: Spherical worlds weeeeeeeeee

To do a seamless world in spring a few obstacles would need to be overcome. 1. Minimap - the look of the minimap would have to be dynamically rendered with a centralistic point of view relative to the unit selected. Probably a lot easier done than people would think since it is just a simple shift o...
by MadRat
02 May 2008, 04:50
Forum: General Discussion
Topic: How do I create a unit that reclaims but gets zero from it?
Replies: 24
Views: 2289

How do I create a unit that reclaims but gets zero from it?

I want units that can reclaim wreckages and whatnot only the player does not get any benefit from the act. The only way I can think of now is to not let them use the resource at all and to give them zero storage of that resource which means the reclaimed materials are lost after the reclaim. I want ...
by MadRat
30 Apr 2008, 05:42
Forum: Feature Requests
Topic: Make plane flight height static
Replies: 49
Views: 5472

Re: Make plane flight height static

Wouldn't one need to plot some kind of pathfinding in your scenario, Argh? If a unit is not able to go a certain pathway across the map then it would make sense it has to plan the correct path.
by MadRat
30 Mar 2008, 06:05
Forum: Lua Scripts
Topic: Ground Fog
Replies: 11
Views: 2468

Re:

BoredJoe wrote:Could you combine this with LOS so that the fog thickness gets thicker with distance?
If you could integrate the fog effects as a wall for concealing unexplored territory then it would put a whole new meaning to "fog of war".
by MadRat
05 Feb 2008, 08:06
Forum: Game Development
Topic: Player specific inflation
Replies: 25
Views: 4078

Re: Player specific inflation

I wonder how something like this would affect the current AI's.
by MadRat
05 Feb 2008, 08:05
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 409558

Re: NOTA 1.40

I'm sorry, Thor, what I meant by "stealth" units actually had to do with stealth air units. My well thought out sentence wasn't so well phrased after all. heh
by MadRat
05 Feb 2008, 07:25
Forum: Zero-K
Topic: Complete Annihilation News
Replies: 1522
Views: 172386

Re: Complete Annihilation News

Too bad the commander can't be limited to L1 off the start and just morph when L2 is achieved - morph that is into a commander that can build L2 at that point. Would save the explanation to beginners.
by MadRat
04 Feb 2008, 15:52
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 409558

Re: NOTA 1.40

Thor, I like how the NOTA theme is more built around a strategic game than pure tactics. Have you ever thought of making stealth units light precision-strike units while stealth with the ability to morph into heavy haul non-stealth units? This would give the added dimension that to use stealth you s...
by MadRat
04 Feb 2008, 15:45
Forum: Game Development
Topic: Player specific inflation
Replies: 25
Views: 4078

Re: Player specific inflation

How is the idea of inflation really anything fundamentally different than using gold mines in Warcraft? You basically are creating a finite resource curve. One of the problems with TA imho was always its infinite resources. What the inflation will give me is a fairly predictable threshold of units, ...
by MadRat
03 Feb 2008, 05:17
Forum: Game Development
Topic: Player specific inflation
Replies: 25
Views: 4078

Re: Player specific inflation

Okay, so a few people think the balancing from inflationary pressures is lazy. Be more specific in your examples. I think making such broad, generalized statements could be considered lazy. I'd like to give you few negative posters a chance to explain yourselves why this model is bad.
by MadRat
02 Feb 2008, 05:29
Forum: Game Development
Topic: Player specific inflation
Replies: 25
Views: 4078

Re: Player specific inflation

Wow, you're right about that Imperial Earth. It looks like a very interesting concept, actually much further developed than what I was looking at concept-wise. I'm going to have to look into that game and try to discover the intricacies.
by MadRat
31 Jan 2008, 15:28
Forum: Feature Requests
Topic: builder exp
Replies: 5
Views: 618

Re: builder exp

It makes sense to lua it considering this is a per unit attribute not unlike veteran status.
by MadRat
31 Jan 2008, 15:03
Forum: Game Development
Topic: Player specific inflation
Replies: 25
Views: 4078

Re: Player specific inflation

KDR, how is the player going to know the actual unit costs at that point? Which reminds me, how am I going to display to projected inflationary costs? Damn...
by MadRat
30 Jan 2008, 07:37
Forum: Game Development
Topic: Player specific inflation
Replies: 25
Views: 4078

Player specific inflation

How would I go about creating an inflationary cost to units for a player that did not spill over into the economies of other players? I had an idea where spamming a single unit makes it inherently more expensive on an exponential curve thereby making the player choose his purchases wisely and the ti...
by MadRat
29 Jan 2008, 07:45
Forum: Feature Requests
Topic: Applying nochase category to fighter planes
Replies: 22
Views: 2400

Re: Applying nochase category to fighter planes

I don't see anything in the change log. Was it complicated?

https://springrts.com/svn/spring ... ngelog.txt
by MadRat
24 Jan 2008, 01:56
Forum: Feature Requests
Topic: Applying nochase category to fighter planes
Replies: 22
Views: 2400

Re: Applying nochase category to fighter planes

Isn't the problem more of a target lock issue, where it just won't give up trying to defend itself and continues chasing something that attacked it already?

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