Search found 113 matches
- 15 Oct 2011, 17:09
- Forum: Engine
- Topic: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
- Replies: 35
- Views: 3783
Re: Engine Testing - 12. October 2011 (82.8.1-30-g5dbb98b)
Fyi, i can build (make spring) this version on archlinux which have gcc 4.6.1.
- 15 Oct 2011, 15:47
- Forum: Help & Bugs
- Topic: new ubuntu (11.10) - sync errors
- Replies: 7
- Views: 2362
Re: new ubuntu (11.10) - sync errors
Which actually brings up a point, I like Ubuntu but I have been considering dropping it because all the cool linux people use other distros. Should I try for something more hardcore like Arch? (Command line doesn't scare me) Or is this a problem likely to be found in most recent distro releases? I ...
- 11 Oct 2011, 11:28
- Forum: Engine
- Topic: Static libs - can they be removed?
- Replies: 40
- Views: 5827
Re: Static libs - can they be removed?
For compression you may wanna check out libarchive:
http://code.google.com/p/libarchive/
http://code.google.com/p/libarchive/
- 09 Oct 2011, 11:06
- Forum: Help & Bugs
- Topic: Where is the spring lobby username and password stored?
- Replies: 12
- Views: 8408
Re: Where is the spring lobby username and password stored?
I dont think you can figure out the password because its stored after being md5 hashed (at least for springlobby). On linux you can find the password hash in ~/.springlobby.conf, on Windows i guess the filename is springlobby.conf but i dont know where it is. You could try to use an online md5 decod...
- 09 Oct 2011, 09:51
- Forum: Linux
- Topic: Spring Lobby crashes
- Replies: 34
- Views: 6841
Re: Spring Lobby crashes
I started to locate this bug once but gave up pretty quick because this one is a bit tricky i think, its not a crash instead the graphics does not render properly and the amount of code was a bit overwhelming and i have not used wxwidgets much. In the bug report i asked devs to reproduce the problem...
- 01 Oct 2011, 17:25
- Forum: Lobby Clients & Server
- Topic: Weblobby
- Replies: 80
- Views: 13256
Re: New lobby client 'nounce
Works for me now.
It was my stupid mistake, i missed to install icedtea.
It was my stupid mistake, i missed to install icedtea.
- 30 Sep 2011, 20:09
- Forum: Lobby Clients & Server
- Topic: Weblobby
- Replies: 80
- Views: 13256
Re: New lobby client 'nounce
I tried it now in linux/firefox without success (java applet problem).
Has this been tested on linux with firefox ?
Has this been tested on linux with firefox ?
- 28 Sep 2011, 11:24
- Forum: Linux
- Topic: Spring Lobby crashes
- Replies: 34
- Views: 6841
Re: Spring Lobby crashes
As i wrote in the ticket i tested without DM (only xterm in .xinitrc) and it is bugged then too.
Reverting to wxgtk 2.8.10 works for me. Do that until devs sort this out.
Reverting to wxgtk 2.8.10 works for me. Do that until devs sort this out.
- 10 Jul 2011, 22:56
- Forum: Engine
- Topic: ROAM terrain rendering, help us make spring much faster!
- Replies: 206
- Views: 33140
Re: ROAM terrain rendering, help us make spring much faster!
I think you said you would have a branch on the spring repository server, is that correct ?
If and when that branch is available can you inform us here ?
If and when that branch is available can you inform us here ?
- 06 Jul 2011, 18:50
- Forum: Meeting Minutes
- Topic: Dev meeting minutes Monday, 4. July 2011
- Replies: 28
- Views: 3453
Re: Dev meeting minutes Monday, 4. July 2011
If u missed google-glog (for logging) u should check it out:
http://code.google.com/p/google-glog/
http://code.google.com/p/google-glog/
- 29 Jun 2011, 16:53
- Forum: Engine
- Topic: ROAM terrain rendering, help us make spring much faster!
- Replies: 206
- Views: 33140
Re: ROAM terrain rendering, help us make spring much faster!
That sounds good (if ur roam algo reduces cpu usage compared to the current algo). Quick explanation of what i did: I made a terrain demo some time ago, it was good for rendering terrain with very long view distance with low cpu usage (which was my goal). I used a quad tree and made geo-morphing to ...
- 27 Jun 2011, 11:36
- Forum: Engine
- Topic: ROAM terrain rendering, help us make spring much faster!
- Replies: 206
- Views: 33140
Re: ROAM terrain rendering, help us make spring much faster!
Beherith,
I am curious about the CPU usage u get when doing ROAM, can u give som figures ?
The reason i ask is because i beleive the ROAM algorithm uses a fair amount CPU compared to a geo-morphed quad-tree approach where most of the work is done by GPU.
I am curious about the CPU usage u get when doing ROAM, can u give som figures ?
The reason i ask is because i beleive the ROAM algorithm uses a fair amount CPU compared to a geo-morphed quad-tree approach where most of the work is done by GPU.
- 24 Jun 2011, 00:25
- Forum: SpringLobby Client
- Topic: SpringLobby: merge chat and battle windows
- Replies: 20
- Views: 3205
Re: SpringLobby: merge chat and battle windows
Jammer,
I think you have a valid point and i cant see anything in your posts that would upset a springlobby dev, just good constructive feedback.
I think you have a valid point and i cant see anything in your posts that would upset a springlobby dev, just good constructive feedback.
- 14 Apr 2010, 15:58
- Forum: Ingame Community
- Topic: games with less players vs games with a lot of players
- Replies: 83
- Views: 5254
Re: games with less players vs games with a lot of players
I think spring would be more popular if servers had a lower limit, i think 4v4 is enough.
- 14 Mar 2010, 07:11
- Forum: General Discussion
- Topic: Release: Quickmatching System
- Replies: 78
- Views: 9396
Re: Release: Quickmatching System
aha .. i didnt read the first post very wellquantum wrote:It's a function of SpringDownloader, enable the "Alerter" tab.
looks useful but i think i will skip messing up my linux install
i wish all energy would be put into one lobby :)
- 14 Mar 2010, 00:50
- Forum: General Discussion
- Topic: Release: Quickmatching System
- Replies: 78
- Views: 9396
Re: Release: Quickmatching System
What is this alerter ? I cant find any such function in springlobby.Licho wrote:There is also alerter which ONLY alerts you for this..
But im using quickmatching directly, it works for me fine .. if you set limit sensibly low there is no reason why would anyone votespec you..
- 13 Mar 2010, 23:26
- Forum: General Discussion
- Topic: Release: Quickmatching System
- Replies: 78
- Views: 9396
Re: Release: Quickmatching System
I think it is enough to have the lobby inform the player that a game is getting filled up so the player can consider to join the game. I think auto-join like this will just mess things up. And i still hope most server owners will lower the max player limit to 8 :) .. 4v4 should be good for game coun...
- 09 Mar 2010, 18:18
- Forum: General Discussion
- Topic: Release: Quickmatching System
- Replies: 78
- Views: 9396
Re: Release: Quickmatching System
A bit off topic but i want this off my heart:
I think spring would be more popular and have more fun games if servers were setup with max 4v4 players, that way we would get more healthy games and less waiting. I think all 6v6+ games are ruining the spring experience.
I think spring would be more popular and have more fun games if servers were setup with max 4v4 players, that way we would get more healthy games and less waiting. I think all 6v6+ games are ruining the spring experience.
- 26 Feb 2010, 16:47
- Forum: Engine
- Topic: Spring is running in SMP
- Replies: 529
- Views: 47726
Re: Spring is running in SMP
zerver, are you talking about http://springrts.com/phpbb/viewtopic.ph ... 24#p415824 ?
If so, can we use that fix in BA712 right now in some way ?
If so, can we use that fix in BA712 right now in some way ?
- 23 Dec 2009, 16:53
- Forum: Game Development
- Topic: New project
- Replies: 157
- Views: 10648
Re: New project
my 2 cents: Before moving to Spring i played a lot of SupCom:FA (i was not a high skill player though) and i must say that when games were balanced (skill) those games were a lot more fun and interesting to play than BA. I am not exacly sure why it made games more fun but i think the 4v4 in SupCom m...