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by cleanrock
09 Jan 2015, 16:51
Forum: Bounty Offers
Topic: Quick question for the engine devs.
Replies: 62
Views: 13538

Re: Quick question for the engine devs.

Is giving money to the few who atm understand the complex open source spring code (jk and kloot) really the way to go ? I think not, it sound sick to me. I think the engine have been good enough for a long time, perhaps it have even have been more broken than improved lately. With some focus from ga...
by cleanrock
08 Jan 2015, 09:55
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 8486

Re: flobby

malric wrote:It the matchmaking (queue) support (still) working? ...
Should be fixed now (tested), please update your flobby.
I should have tested this myself when flobby was allowed/enabled yesterday.
Thanks for reporting.
by cleanrock
22 Dec 2014, 08:25
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 8486

Re: flobby

Added matchmaking support in 0.2-42-gf10181f.
Please update your flobby to not break zero-k matchmaking hosts.
by cleanrock
06 Dec 2014, 13:43
Forum: Lobby Clients & Server
Topic: FORCE messages
Replies: 5
Views: 1199

FORCE messages

From #sy: 11:38 cleanrock: i think we should go with gajops idea of using FORCE* lobby messages only between privileged hosts and server and use non-FORCE (regular) messages to players 11:39 cleanrock: gajop, correct me if i got that wrong 11:41 gajop: that seems right; bots send FORCE* commands, us...
by cleanrock
08 Aug 2014, 15:10
Forum: Engine
Topic: Compilation failed 97.0.1-xxx, archlinux
Replies: 10
Views: 2014

Re: Compilation failed 97.0.1-208, archlinux

Your "make clean" is not enough. You need to make sure cmake output files are generated from scratch.
Had you scratched your out of source build dir and then ran cmake again you would have had a successful build.
by cleanrock
08 Aug 2014, 06:49
Forum: Engine
Topic: Compilation failed 97.0.1-xxx, archlinux
Replies: 10
Views: 2014

Re: Compilation failed 97.0.1-208, archlinux

You needed a complete rebuild including a fresh cmake run.
If you use out of source builds you can just scratch the build dir to easily do a complete rebuild.
by cleanrock
02 Aug 2014, 14:12
Forum: Mac OS X
Topic: Fails to compile at GLSLCopyState.cpp
Replies: 13
Views: 5539

Re: Fails to compile at GLSLCopyState.cpp

darklord42 wrote:I know I can make a build folder, but after doing cmake .., it still does all of it's building in the root directory.
http://www.cmake.org/Wiki/CMake_FAQ#I_r ... ay._Why.3F
by cleanrock
26 Jun 2014, 13:00
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 8486

Re: flobby

uberserver seem to not get enough cpu at times so i reduced PONG timeout sensitivity, rebuild ur flobby.
by cleanrock
22 Jun 2014, 08:26
Forum: Mac OS X
Topic: Building on Mavericks
Replies: 6
Views: 4130

Re: Building on Mavericks

by cleanrock
14 Jun 2014, 16:37
Forum: Lobby Clients & Server
Topic: flobby
Replies: 31
Views: 8486

Re: flobby

flobby now supports engine download and automatic selection of engine when joining games (spring profile name must match engine version which is the case when engines are downloaded). Because of the 91.0 unitsync problem i have disabled static link to pr-downloader. By default flobby now builds and ...
by cleanrock
28 May 2014, 16:51
Forum: Engine
Topic: Engine Testing - 96.0.1-443-g9f44dbc (25. May 2014)
Replies: 18
Views: 1922

Re: Engine Testing - 96.0.1-443-g9f44dbc (25. May 2014)

Can they set WorkerThreadSpinTime without needing to set WorkerThreadCount? Also would it be reasonable to try WorkerThreadCount = 1 as a test? WorkerThreadSpinTime and WorkerThreadCount are independent. If WorkerThreadCount is not set it will default to CORES-1 iirc. Side note: if you set WorkerTh...
by cleanrock
27 May 2014, 17:18
Forum: Engine
Topic: Engine Testing - 96.0.1-443-g9f44dbc (25. May 2014)
Replies: 18
Views: 1922

Re: Engine Testing - 96.0.1-443-g9f44dbc (25. May 2014)

About high cpu usage / heat: jk decided to keep threads running for some time (5ms) after having nothing to do, he says it improves performance. I dislike burning cpu needlessly so I added and use http://springrts.com/wiki/Springsettings.cfg#WorkerThreadSpinTime to be able to avoid this, try: Worker...
by cleanrock
03 May 2014, 16:06
Forum: Help & Bugs
Topic: [solved] Spring crashes after update to ATI driver 14.4
Replies: 16
Views: 3080

Re: Access Violation error message

did u try updating gfx driver as infolog says ? [f=0000000] Error: This stack trace indicates a problem with your graphic card driver. Please try upgrading or downgrading it. Specifically recommended is the latest driver, and one that is as old as your graphic card. Make sure to use a driver removal...
by cleanrock
30 Apr 2014, 20:35
Forum: Infrastructure Development
Topic: Forum looks bad
Replies: 74
Views: 8373

Re: Forum looks bad

jk prefers big text, perhaps its better to go with what is default and let people customize their pages in their browsers
by cleanrock
05 Mar 2014, 17:18
Forum: Engine
Topic: MinGW windows compile:'lock_guard' is not a member of 'std'
Replies: 13
Views: 3441

Re: MinGW windows compile:'lock_guard' is not a member of 's

Your gcc seem to be very strict by default.
Add -fpermissive:
CUSTOM_FLAGS=ON
CMAKE_CXX_FLAGS=-fpermissive

This is the "bad" commit:
https://github.com/spring/spring/commit/cbb8d8e
I dont think changing it to lua_tointeger will help since i think it returns a ptrdiff_t.
by cleanrock
31 Jan 2014, 17:48
Forum: AI
Topic: path cost is always zero
Replies: 8
Views: 1295

Re: path cost is always zero

This is the doxygen text for GetApproximateLength: /** * Returns the approximate path cost between two points. * - for pathType @see UnitDef_MoveData_getPathType() * - goalRadius defines a goal area within which any square could be accepted as * path target. If a singular goal position is wanted, us...
by cleanrock
19 Jan 2014, 14:45
Forum: Off Topic Discussion
Topic: Childhood Computer Games
Replies: 22
Views: 6204

Re: Childhood Computer Games

Some early C64 favorites that comes to mind are Jumpman, M.U.L.E and Shamus: http://www.youtube.com/watch?v=dCdLnA7f3Hc http://www.youtube.com/watch?v=p6L6MhSgpgo http://www.youtube.com/watch?v=w-gzN1R2m4U I think they were all part of my first pirated batch, a bunch of 5.25 floppy disks, i was very...
by cleanrock
19 Jan 2014, 05:13
Forum: Linux
Topic: pr-downloader fails to build under Fedora 20. Help?
Replies: 24
Views: 3870

Re: pr-downloader fails to build under Fedora 20. Help?

pr-downloader has some circular deps between its own libs, perhaps --start-group/--end-group will help you, see
https://github.com/spring/pr-downloader/issues/66
by cleanrock
06 Dec 2013, 16:11
Forum: General Discussion
Topic: Spring donations
Replies: 392
Views: 47725

Re: Spring donations

gajop, i beleive Fabrice meant to spend spring money on ads to lure in new players.
by cleanrock
04 Oct 2013, 14:39
Forum: Lobby Clients & Server
Topic: PING/PONG
Replies: 33
Views: 4254

Re: PING/PONG

thats why i want a server initiated ping: the idea for server side ping is: - if no data received from client longer than x, server sends ping - if x+y time no data/PONG received from client: disconnect "dead" client client doesn't have to care about values, it just have to respond with P...

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