Search found 20727 matches
- 11 Mar 2017, 17:45
- Forum: Map Releases
- Topic: Comet Catcher Redux V3
- Replies: 15
- Views: 6343
Re: Comet Catcher Redux V3
It always bothered me that there were no `proper` space games that did away with terrain entirely and used features and stuff ( aside from perhaps THIS ), but those look like you could make plenty of maps using just those 3 items and a resource feature/unit of some kind
- 11 Mar 2017, 17:43
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299327
Re: Shard 0.4/dev
I've never tried to get Shard running inside a game archive, I've never looked into how it would be done. I will add though, that you don't need to create a subfolder to test that Shard runs. The subfolder system is there to override Shards files, if it's not there then Shard will run as a generic A...
- 10 Mar 2017, 01:35
- Forum: Map Releases
- Topic: Astral Valley
- Replies: 4
- Views: 1985
Re: Astral Valley
Beautiful map, but when looked at from a straight down minimap view it looks like somebody thrust hair straighteners into a carrier bag and opened them up to burn the plastic
- 10 Mar 2017, 01:32
- Forum: Map Releases
- Topic: Comet Catcher Redux V3
- Replies: 15
- Views: 6343
Re: Comet Catcher Redux V3
Are those bits of nougat and sugar floating across that moon? I like the gum ball in the last photo
- 10 Mar 2017, 01:27
- Forum: General Discussion
- Topic: Best AI for 'Air' only maps ?
- Replies: 16
- Views: 8090
Re: Best AI for 'Air' only maps ?
So the game runs but Shards units do nothing and sit idle? Can you reproduce this and send me a copy of the infolog.txt of that game?When I say that it 'hangs' it means that the game stops when loading the AI, that was before I blocked all ground and water factories.
- 07 Mar 2017, 13:45
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299327
Re: Shard 0.4/dev
Do you have the infolog.txt for the error?
- 06 Mar 2017, 22:06
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299327
Re: Shard 0.4/dev
hmmm, I don't expect that would cause issues, can you let me know if the updated changes resolve things at your end?
- 06 Mar 2017, 16:48
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299327
Re: Shard 0.4/dev
I've made some changes to the code that may provide a more useful infolog.txt output, and catch some unexpected situations https://github.com/tomjn/Shard/tree/master/data/ai If you can replace your Shard data folder with the files from that location? I also tweaked how that behaviour works, so it ma...
- 06 Mar 2017, 16:26
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299327
Re: Shard 0.4/dev
Also, I'm unfamiliar with NOTA's startup sequence, can you describe the process, assuming zero knowledge or assumptions, and without referring to other games? The issue in question is that each unit is given a behaviour that controls its initial actions that runs once. There's a check to test if the...
- 06 Mar 2017, 16:18
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299327
Re: Shard 0.4/dev
hmmm, that won't work, Shard looks for a subfolder, it doesn't search your games folder. Remember, the Shard does not use the Virtual Spring Filesystem, it's a self contained system in a single folder and does not use Spring to load files. The infolog suggests Shard is located at: ...ine\103.0\AI\Sk...
- 06 Mar 2017, 02:26
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299327
Re: Shard 0.4/dev
Also, what does Journeywar do at the beginning of a game? Does it swap out or create units? Morph them etc? Anything that messes with the assumption that at the start of the game you get starting units, and they don't change in weird and unexpected ways?
- 06 Mar 2017, 02:19
- Forum: General Discussion
- Topic: Best AI for 'Air' only maps ?
- Replies: 16
- Views: 8090
Re: Best AI for 'Air' only maps ?
ShardLua use air, and water, but targeting sometime have problem it hangs while loading the AI if I choose the 'air' only map (water destroys anything so you can only use air units). Work well on other maps. Guess I'll try to just block the other factories. Can you be more specific about what you m...
- 06 Mar 2017, 02:14
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299327
Re: Shard 0.4/dev
Picasso, does this happen only when making your own changes, or for all usage of Shard? e.g. does XTA do this? Or a game Shard has never seen before with no modifications? Also can you be more explicit about what you did? Full file paths so we know unambiguously which folder you're referring to, as ...
- 04 Mar 2017, 00:46
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299327
Re: Shard 0.4/dev
it's a subfolder alongside the other game folders. Note that Shard has no concept of the VFS, can't read the VFS, and has a singular file system. If you're using native Shard, putting the subfolder in your game will make no difference. If you used the LuaAI version though, that's different. You'd ne...
- 03 Mar 2017, 23:57
- Forum: AI
- Topic: Shard 0.4/dev
- Replies: 839
- Views: 299327
Re: Shard 0.4/dev
There's https://shard.tomjn.com but for the most basic of steps: - create a subfolder named after your games internal name, Shard will prefer these files over its own when loading - Copy in attackers.lua, behaviours.lua, and taskqueues.lua then adjust them accordingly If you want to use this as a Lu...
- 03 Mar 2017, 03:36
- Forum: AI
- Topic: ShardLua games configurations dev
- Replies: 17
- Views: 15467
Re: ShardLua games configurations dev
The Lua AI implementation is at:
https://github.com/tomjn/Shard/tree/mas ... spring_lua
It's incomplete at the moment
https://github.com/tomjn/Shard/tree/mas ... spring_lua
It's incomplete at the moment
- 03 Mar 2017, 03:34
- Forum: AI
- Topic: ShardLua games configurations dev
- Replies: 17
- Views: 15467
Re: ShardLua games configurations dev
My ideal situation would be 3 repos on GitHub: - Shard Spring C++ Loader - a native C++ AI that loads the Shard AI - Shard Spring LuaAI Loader - a Spring LuaAI that lives in a game archive that loads the Shard AI - Shard AI - An AI written in Lua But there is opposition to git submodules, and I have...
- 02 Mar 2017, 02:44
- Forum: AI
- Topic: ShardLua games configurations dev
- Replies: 17
- Views: 15467
Re: ShardLua games configurations dev
We disagreed over how the project should be structured with prevented even attempting a solution. But that's been gone over many times Particularly, the Shard APIs have a Spring LuaAI version, but it's implementation isn't finished, the functions mostly return dummy values rather than actually doing...
- 28 Feb 2017, 15:02
- Forum: General Discussion
- Topic: Spring Engine Thongs?
- Replies: 13
- Views: 3004
Re: Spring Engine Thongs?
I don't think you want to see that photoSilentwings wrote:Can you confirm if the size received was too big/small, or roughly what you'd expected?
- 27 Feb 2017, 23:13
- Forum: General Discussion
- Topic: Spring Engine Thongs?
- Replies: 13
- Views: 3004
Spring Engine Thongs?
So it appears somebody is selling thongs with the engine logo https://shop.spreadshirt.co.uk/springen ... g-A6806078