Search found 82 matches
- 14 Dec 2009, 20:33
- Forum: Game Development
- Topic: New project
- Replies: 157
- Views: 15804
Re: New project
- new submarine class - nuclear submarine (cloak & jammer, fastest naval unit in the game, can build tactical or strategic nukes and launch them from below the water level) Yess unspottable ultrafast moving nukes is just whats needed Have you played SupCom? Experimentals not only on land but al...
- 14 Dec 2009, 20:07
- Forum: Game Development
- Topic: New project
- Replies: 157
- Views: 15804
Re: New project
Join pa channel in lobby tonight to speak about T3 balance. I made first version but its not public actually you'll need to ask me to be able to have a link for this version. Its the first version i ever made, i hope i didnt make too much mistakes but it seems to be ok. Public version will be avail...
- 14 Dec 2009, 11:41
- Forum: General Discussion
- Topic: Spring promotional video
- Replies: 18
- Views: 1433
Re: Spring promotional video
Now that's first spring video which really entertained me hahaha ;d
PS. What's the music?
PS. What's the music?
- 09 Dec 2009, 17:41
- Forum: Game Development
- Topic: New project
- Replies: 157
- Views: 15804
Re: New project
Most RTS games don't have this feature, does it improve gameplay? I don't think so, personally. It feels stupid to me, to have a game that's about the "future", where half the units are blind and you can't see where you're being attacked from. That feels very counterintuitive to me. I'll ...
- 07 Dec 2009, 12:29
- Forum: General Discussion
- Topic: Spring RTS Trailer ^^
- Replies: 59
- Views: 5783
Re: Spring RTS Trailer ^^
On your place I would edit the description of the video ... you shouldn't arbitrarily say which mod has best gameplay or is most popular, those who decide to download the engine, the maps and mods will find it out on their own. Short summary on features and mod setting is nice. Not to mention such '...
- 07 Dec 2009, 11:36
- Forum: Game Development
- Topic: New project
- Replies: 157
- Views: 15804
Re: New project
that is entirely your choice but it doesn't give anyone here the right to ask that ba be pulled because you want another ta project to supplant it. if you want to play something other than ba. HOST IT and it will get played. I don't want to force my opinion on anyone. I just wished Spring players p...
- 07 Dec 2009, 11:31
- Forum: Game Development
- Topic: New project
- Replies: 157
- Views: 15804
Re: New project
that would be pretty wrong/ Wrong or right ... what if it works ;d? The question is what's more important ... going further or playing the same shit over and over till you drop ;d PS. Still looking forward to that discussion. I'm really interested if you guys came to any interesting conclusion or p...
- 06 Dec 2009, 15:40
- Forum: Game Development
- Topic: New project
- Replies: 157
- Views: 15804
Re: New project
PS for trolls : it is better trying to help than just say it wont work. Just wait and see. The problem is not in improving the BA itself, making the mod more interesting and 'balanced' at the same time (balance is always biased towards some kind of 'perfect rules of engagement' opposed to 'bad move...
- 05 Dec 2009, 19:43
- Forum: Game Development
- Topic: New project
- Replies: 157
- Views: 15804
Re: New project
Two words - play NOTA.
Now go lynch me for that ;d
And no, players won't switch from BA to any other mod. Mission impossible.
Now go lynch me for that ;d
And no, players won't switch from BA to any other mod. Mission impossible.
- 04 Dec 2009, 11:55
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133760
Re: Skirmish AI: E323AI v3.14.3 - High Templar
Thumbs up, we are all busy sometimes (lol, some of us a lot more than we wished for, haha ).Error323 wrote:Hey Slogic and Achilla,
Thanks alot for your feedback, I'll promise to look into it asap. I just don't have a whole lot of time right now, but I haven't quit or something!
- 02 Dec 2009, 15:23
- Forum: Map Creation
- Topic: play a sound clip on game start from map resources
- Replies: 8
- Views: 1179
Re: play a sound clip on game start from map resources
Lol kaiser, just check out my asteroid maps, they all have a music track playing at game start. If you want to start track when game clock starts, then use the if spring.getgameseconds()>0 expression Just wondering, is it possible in the current Spring build for the sound to play in loop (repeat it...
- 28 Nov 2009, 14:26
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133760
Re: Skirmish AI: E323AI v3.14.3 - High Templar
Map - Tournament Desert. 1v1, top vs bottom, Core vs Arm. I noticed something extremely weird at a later stage of the game, when both sides got one t2 factory (kbot) and Core started to build Mohos and Plants. What was weird is that both AIs started spamming metal makers, but didn't have enough free...
- 21 Nov 2009, 21:52
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133760
Re: Skirmish AI: E323AI v3.14.2 - High Templar
I noticed the AI would often crash in latest release in any 'a bit more complicated' land maps. Sometimes after a minute, sometimes after 15 minutes. I guess infologs are pretty much useless, so I will merely generalise when it happens most often: - AI construction units/main base is near edge of a ...
- 18 Nov 2009, 14:59
- Forum: Map Releases
- Topic: New FFA map - TMA-0
- Replies: 19
- Views: 2917
Re: New FFA map - TMA-0
Mind-blowing. There are many good maps here, but this one is simply outstanding. I guess I should check this section more often.
- 16 Nov 2009, 23:24
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133760
Re: Skirmish AI: E323AI v3.13.1 - High Templar
Game would crash for no apparent reason on some land maps. Example: Hills_and_Valleys-v09 AI logs attached. Unfortunately no infolog because I started a new game after the crash on Mount Dustmore and it worked perfectly. Though, since I used latest AI and latest Spring you should be able to reprodu...
- 16 Nov 2009, 22:49
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133760
Re: Skirmish AI: E323AI v3.13.1 - High Templar
Game would crash for no apparent reason on some land maps. Example: Hills_and_Valleys-v09 AI logs attached. Unfortunately no infolog because I started a new game after the crash on Mount Dustmore and it worked perfectly. Though, since I used latest AI and latest Spring you should be able to reproduc...
- 13 Nov 2009, 19:28
- Forum: News
- Topic: Planned downtime
- Replies: 25
- Views: 9015
Re: Planned downtime
Not that I'm being picky but soon there will be (if not already are) more autohosts than players itself. What for a new (assuming better, more costly) server when the playerbase is dwindling? I don't see anyone doing a jack about promotion of this game in official way. I see more and more leaving t...
- 13 Nov 2009, 19:12
- Forum: News
- Topic: Planned downtime
- Replies: 25
- Views: 9015
Re: Planned downtime
Not that I'm being picky but soon there will be (if not already are) more autohosts than players itself. What for a new (assuming better, more costly) server when the playerbase is dwindling? I don't see anyone doing a jack about promotion of this game in official way. I see more and more leaving th...
- 09 Nov 2009, 01:14
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133760
Re: Skirmish AI: E323AI v3.0.2 - High Templar
Now, onto AI again. I noticed it has two basic flaws under BA 7.04. First flaw is connected with defense - what it chooses to build and when. Late game it basically doesn't build any defenses, while early game it builds those powerful anti-air towers which are simply unnecessary (few defenders/pulv...
- 08 Nov 2009, 14:51
- Forum: AI
- Topic: Skirmish AI: E323AI 3.22.4
- Replies: 749
- Views: 133760
Re: Skirmish AI: E323AI v3.0.2 - High Templar
Hahaha, tried last version and it's pure fun, I say! One 3.0.2 Arm almost beaten an alliance of 2 Core RAIs and 1 Core KaiK. Almost, because if I have changed from 'destroy all' to 'commander ends', it would win for sure as it caught RAI commander off-guard quite early (like first 15 min). Small dig...