Search

Search found 82 matches

by Achilla
14 Dec 2009, 20:33
Forum: Game Development
Topic: New project
Replies: 157
Views: 15804

Re: New project

- new submarine class - nuclear submarine (cloak & jammer, fastest naval unit in the game, can build tactical or strategic nukes and launch them from below the water level) Yess unspottable ultrafast moving nukes is just whats needed Have you played SupCom? Experimentals not only on land but al...
by Achilla
14 Dec 2009, 20:07
Forum: Game Development
Topic: New project
Replies: 157
Views: 15804

Re: New project

Join pa channel in lobby tonight to speak about T3 balance. I made first version but its not public actually you'll need to ask me to be able to have a link for this version. Its the first version i ever made, i hope i didnt make too much mistakes but it seems to be ok. Public version will be avail...
by Achilla
14 Dec 2009, 11:41
Forum: General Discussion
Topic: Spring promotional video
Replies: 18
Views: 1433

Re: Spring promotional video

Now that's first spring video which really entertained me hahaha ;d

PS. What's the music? :P
by Achilla
09 Dec 2009, 17:41
Forum: Game Development
Topic: New project
Replies: 157
Views: 15804

Re: New project

Most RTS games don't have this feature, does it improve gameplay? I don't think so, personally. It feels stupid to me, to have a game that's about the "future", where half the units are blind and you can't see where you're being attacked from. That feels very counterintuitive to me. I'll ...
by Achilla
07 Dec 2009, 12:29
Forum: General Discussion
Topic: Spring RTS Trailer ^^
Replies: 59
Views: 5783

Re: Spring RTS Trailer ^^

On your place I would edit the description of the video ... you shouldn't arbitrarily say which mod has best gameplay or is most popular, those who decide to download the engine, the maps and mods will find it out on their own. Short summary on features and mod setting is nice. Not to mention such '...
by Achilla
07 Dec 2009, 11:36
Forum: Game Development
Topic: New project
Replies: 157
Views: 15804

Re: New project

that is entirely your choice but it doesn't give anyone here the right to ask that ba be pulled because you want another ta project to supplant it. if you want to play something other than ba. HOST IT and it will get played. I don't want to force my opinion on anyone. I just wished Spring players p...
by Achilla
07 Dec 2009, 11:31
Forum: Game Development
Topic: New project
Replies: 157
Views: 15804

Re: New project

that would be pretty wrong/ Wrong or right ... what if it works ;d? The question is what's more important ... going further or playing the same shit over and over till you drop ;d PS. Still looking forward to that discussion. I'm really interested if you guys came to any interesting conclusion or p...
by Achilla
06 Dec 2009, 15:40
Forum: Game Development
Topic: New project
Replies: 157
Views: 15804

Re: New project

PS for trolls : it is better trying to help than just say it wont work. Just wait and see. The problem is not in improving the BA itself, making the mod more interesting and 'balanced' at the same time (balance is always biased towards some kind of 'perfect rules of engagement' opposed to 'bad move...
by Achilla
05 Dec 2009, 19:43
Forum: Game Development
Topic: New project
Replies: 157
Views: 15804

Re: New project

Two words - play NOTA.

Now go lynch me for that ;d

And no, players won't switch from BA to any other mod. Mission impossible.
by Achilla
04 Dec 2009, 11:55
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133760

Re: Skirmish AI: E323AI v3.14.3 - High Templar

Error323 wrote:Hey Slogic and Achilla,

Thanks alot for your feedback, I'll promise to look into it asap. I just don't have a whole lot of time right now, but I haven't quit or something!
Thumbs up, we are all busy sometimes (lol, some of us a lot more than we wished for, haha :mrgreen:).
by Achilla
02 Dec 2009, 15:23
Forum: Map Creation
Topic: play a sound clip on game start from map resources
Replies: 8
Views: 1179

Re: play a sound clip on game start from map resources

Lol kaiser, just check out my asteroid maps, they all have a music track playing at game start. If you want to start track when game clock starts, then use the if spring.getgameseconds()>0 expression Just wondering, is it possible in the current Spring build for the sound to play in loop (repeat it...
by Achilla
28 Nov 2009, 14:26
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133760

Re: Skirmish AI: E323AI v3.14.3 - High Templar

Map - Tournament Desert. 1v1, top vs bottom, Core vs Arm. I noticed something extremely weird at a later stage of the game, when both sides got one t2 factory (kbot) and Core started to build Mohos and Plants. What was weird is that both AIs started spamming metal makers, but didn't have enough free...
by Achilla
21 Nov 2009, 21:52
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133760

Re: Skirmish AI: E323AI v3.14.2 - High Templar

I noticed the AI would often crash in latest release in any 'a bit more complicated' land maps. Sometimes after a minute, sometimes after 15 minutes. I guess infologs are pretty much useless, so I will merely generalise when it happens most often: - AI construction units/main base is near edge of a ...
by Achilla
18 Nov 2009, 14:59
Forum: Map Releases
Topic: New FFA map - TMA-0
Replies: 19
Views: 2917

Re: New FFA map - TMA-0

Mind-blowing. There are many good maps here, but this one is simply outstanding. I guess I should check this section more often.
by Achilla
16 Nov 2009, 23:24
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133760

Re: Skirmish AI: E323AI v3.13.1 - High Templar

Game would crash for no apparent reason on some land maps. Example: Hills_and_Valleys-v09 AI logs attached. Unfortunately no infolog because I started a new game after the crash on Mount Dustmore and it worked perfectly. Though, since I used latest AI and latest Spring you should be able to reprodu...
by Achilla
16 Nov 2009, 22:49
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133760

Re: Skirmish AI: E323AI v3.13.1 - High Templar

Game would crash for no apparent reason on some land maps. Example: Hills_and_Valleys-v09 AI logs attached. Unfortunately no infolog because I started a new game after the crash on Mount Dustmore and it worked perfectly. Though, since I used latest AI and latest Spring you should be able to reproduc...
by Achilla
13 Nov 2009, 19:28
Forum: News
Topic: Planned downtime
Replies: 25
Views: 9015

Re: Planned downtime

Not that I'm being picky but soon there will be (if not already are) more autohosts than players itself. What for a new (assuming better, more costly) server when the playerbase is dwindling? I don't see anyone doing a jack about promotion of this game in official way. I see more and more leaving t...
by Achilla
13 Nov 2009, 19:12
Forum: News
Topic: Planned downtime
Replies: 25
Views: 9015

Re: Planned downtime

Not that I'm being picky but soon there will be (if not already are) more autohosts than players itself. What for a new (assuming better, more costly) server when the playerbase is dwindling? I don't see anyone doing a jack about promotion of this game in official way. I see more and more leaving th...
by Achilla
09 Nov 2009, 01:14
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133760

Re: Skirmish AI: E323AI v3.0.2 - High Templar

Now, onto AI again. I noticed it has two basic flaws under BA 7.04. First flaw is connected with defense - what it chooses to build and when. Late game it basically doesn't build any defenses, while early game it builds those powerful anti-air towers which are simply unnecessary (few defenders/pulv...
by Achilla
08 Nov 2009, 14:51
Forum: AI
Topic: Skirmish AI: E323AI 3.22.4
Replies: 749
Views: 133760

Re: Skirmish AI: E323AI v3.0.2 - High Templar

Hahaha, tried last version and it's pure fun, I say! One 3.0.2 Arm almost beaten an alliance of 2 Core RAIs and 1 Core KaiK. Almost, because if I have changed from 'destroy all' to 'commander ends', it would win for sure as it caught RAI commander off-guard quite early (like first 15 min). Small dig...

Go to advanced search