Search found 911 matches
- 10 Feb 2006, 11:10
- Forum: Ingame Community
- Topic: Spring Tournament
- Replies: 55
- Views: 9930
I think pathways v3 would be the best map for a 1v1 a)Its symmetrical (correct spelling?) b)Its metal distribution is very balanced c)It has varied, flat, and mountainous terrain so challenges the player to use/take higher ground and conduct raids from the hills with kbots, not just on the ground wi...
- 09 Feb 2006, 18:39
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
- 09 Feb 2006, 18:36
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
- 09 Feb 2006, 17:28
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
- 09 Feb 2006, 02:37
- Forum: General Discussion
- Topic: I was just playing OTA last night and....
- Replies: 24
- Views: 4297
- 09 Feb 2006, 02:33
- Forum: Ingame Community
- Topic: Client moderators
- Replies: 130
- Views: 19612
- 09 Feb 2006, 00:09
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
- 08 Feb 2006, 23:21
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
- 07 Feb 2006, 14:49
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
Noize you need to post a replay of the 10 flashes vs 10 instigator battle in which you say the instigators are completely outclassed. Im not saying your wrong, I just think you need to show a replay, if the instigators are not being microed that will have an effect on the outcome of the battle for s...
- 03 Feb 2006, 22:07
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
- 03 Feb 2006, 21:48
- Forum: General Discussion
- Topic: Yet another discussion about commanders
- Replies: 33
- Views: 3787
Hehe I just dont care anymore, this has been discussed many times and I cant be bothered to argue, this post was originally about how to cater for players who desire a slightly different experience with regards to comm usage, not really why comm rushing/bombing is, or isnt acceptable... I say again ...
- 03 Feb 2006, 21:43
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
Playing arm a long time ago is different to what it is now - there have been many changes, note we never built an anni yesterday on river dale, and I saw mainly level1 units in your swarms you sent to the middle, that will not work against any side, core or arm at a point in the game where there are...
- 03 Feb 2006, 20:40
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
hello again... Big steve here, hmmmmmmmm... Core are not weak, sumo and golly need a boost and we need to keep helios. Me and drex tested k bots core v arm a while back... Mortys owned all... if you micro them - sumos also took very few losses against all of arms kbots. Saying core are weak is just ...
- 03 Feb 2006, 17:36
- Forum: General Discussion
- Topic: Yet another discussion about commanders
- Replies: 33
- Views: 3787
We know all that smoth, Its just a case of catering for other players, if there is a way to prevent it by simply adding a little check box in the lobby then why not? A an early comm bomb does not have to be handled carefully hehe dugun llt dgun llt - walk - dgun factory - dgun or get dgunned by enem...
- 03 Feb 2006, 17:27
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
- 03 Feb 2006, 15:46
- Forum: General Discussion
- Topic: Yet another discussion about commanders
- Replies: 33
- Views: 3787
Ah yes Agorm... I did not see that flaw in my otherwise perfect plan to limit the comms movement... do'h... hmmm...maybe a horizontal line could be drawn and he could move anywhere apart from past the line e.g anywhere in his own half of the map? I dunno why im suggesting this cos I wouldnt use it a...
- 03 Feb 2006, 13:58
- Forum: General Discussion
- Topic: Yet another discussion about commanders
- Replies: 33
- Views: 3787
I agree with Jens that option should be included, personally I wont use it, but conversely, wouldnt have a problem joining games using it, if it makes the game more enjoyable for certain players then go for it. Another option would be to restrict where the comm can move with a similar radius to the ...
- 03 Feb 2006, 13:41
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
Yer I think removing helios is a bad idea, they great for core players, if you remove them I dont think youd see many core players using level2 air. The banishers are fine as is I think, but gollys definately should get a serious boost, its meant to be the ultimate tank but buldogs can almost stand ...
- 02 Feb 2006, 19:44
- Forum: Game Development
- Topic: Absolute Annihilation: Spring[old]
- Replies: 1171
- Views: 133317
hmmm yes level 1 is not necessarily as crappy as everyone think vs level 2. No word of a lie - I lost 4 fidos to 7 peewees that swarmed me as I was climbing a hill, I wasnt microing my fidos but they got nailed by 7 peewees much to the amusement of the spectators - i will post the reply if you dont ...