Search found 328 matches
- 02 Jun 2009, 07:24
- Forum: Engine
- Topic: HOWTO : Compile TASClient
- Replies: 33
- Views: 8058
Re: HOWTO : Compile TASClient
SATClient, for SATirik, sounds ace to me. Thereafter any leftover accidental TASclient references are typos!
- 02 Jun 2009, 07:23
- Forum: Help & Bugs
- Topic: Some crashes, and LUAUI problem
- Replies: 7
- Views: 1911
Re: Some crashes, and LUAUI problem
Just some details if they help: the custom formations widget went wrong in NOTA plus LOLUI, I restarted LUAUI several times and for no apparent reason it "took" and started working again after the third chat-reload.
Thanks for the info, all! It's good to know.
Thanks for the info, all! It's good to know.
- 01 Jun 2009, 08:04
- Forum: Help & Bugs
- Topic: Some crashes, and LUAUI problem
- Replies: 7
- Views: 1911
Some crashes, and LUAUI problem
So I had a crash, and I had LUAUI crap itself, although after several restarts via the /luaui reload command, LUAUI worked properly. All this is a WinXP machine that has run Spring flawlessly for some time. I saved infolog.txt for both instances. Should I post them? Excerpts follow: LUA error, happe...
- 01 Jun 2009, 04:15
- Forum: Art & Modelling
- Topic: Need modeler for Evolution RTS
- Replies: 252
- Views: 20999
Re: Need modeler for Evolution RTS
Wow. This is starting to look REALLY good.
- 01 Jun 2009, 04:12
- Forum: Game Development
- Topic: The economics of Spring mod users
- Replies: 173
- Views: 11067
Re: The economics of Spring mod users
I strongly suggest that the easy, newbie-attracting version NOT contain big, glaring IP violations, and as such, as much as I love TA mods, it should not be a TA mod.
- 31 May 2009, 09:51
- Forum: Engine
- Topic: HOWTO : Compile TASClient
- Replies: 33
- Views: 8058
Re: HOWTO : Compile TASClient
So for a mere plebian like me:
does TASClient work with current version multiplayer?
does TASClient work with bots?
where can I get latest version TASClient in an easy-to-use-even-for-zombies format?
does TASClient work with current version multiplayer?
does TASClient work with bots?
where can I get latest version TASClient in an easy-to-use-even-for-zombies format?
- 30 May 2009, 16:23
- Forum: Community Blog
- Topic: [game] P.U.R.E. RC6 Release
- Replies: 11
- Views: 5955
Re: P.U.R.E. RC6 Release
CA downloader is pretty ace. Maybe it could help.
- 30 May 2009, 16:22
- Forum: News
- Topic: Patch 0.79.0.1 and server deployment
- Replies: 22
- Views: 6946
Re: Patch 0.79.0.1 and server deployment
Everyone I know is having crashes and other problems with this version.
- 30 May 2009, 06:18
- Forum: Art & Modelling
- Topic: Some WIP
- Replies: 15
- Views: 3214
Re: Some WIP
Your style is brilliant, really nice aesthetic on these.
- 17 May 2009, 05:35
- Forum: Game Development
- Topic: Max Annihilation and NOTA
- Replies: 3
- Views: 875
Re: Max Annihilation and NOTA
If you're looking for some real fun co-op or solo, NOTA plus Spacebugs is totally awesome. It takes a bit of time to figure it all out, because NOTA feels a lot like OTA in play, but is also at the same time not really anything like it, due to a kind of "grand strategy" game layered over t...
Re: NOTA 1.56
OK cool.
We've gotten many hours of fine entertainment out of Spacebugs, IMO currently the premium and most flavoursome Chicken.
We've gotten many hours of fine entertainment out of Spacebugs, IMO currently the premium and most flavoursome Chicken.
- 02 May 2009, 15:57
- Forum: Art & Modelling
- Topic: Random WIP 2006-2011
- Replies: 8358
- Views: 1211834
Re: Random WIP
It's a cute builder!
Re: NOTA 1.56
Does Spacebugs utilise the latest NOTA or only the specific version it was released for?
Avid co-op spacebugs players want to know!
Avid co-op spacebugs players want to know!
- 25 Apr 2009, 10:35
- Forum: Lua Scripts
- Topic: Prospector v1.9
- Replies: 31
- Views: 5111
Re: Prospector v1.9
That's consistent with Starwars anyway.
- 25 Apr 2009, 04:30
- Forum: Map Releases
- Topic: New Map: Escarpment-v2
- Replies: 18
- Views: 2394
Re: New Map: Escarpment-v2
Looks gorgeous. Keep the farms!
- 25 Apr 2009, 04:23
- Forum: Game Development
- Topic: some things I would like to know about spring
- Replies: 18
- Views: 2742
Re: some things I would like to know about spring
You don't need high polycount so much as units that "read" well at average zoom. So the overall aesthetic, and the distinctiveness and "character" of the model are more important than outright pollies. From what I read there's no engine problem with very high polygon models if th...
- 17 Apr 2009, 13:02
- Forum: Off Topic Discussion
- Topic: Subforums for the larger mods
- Replies: 155
- Views: 11970
Re: Subforums for the larger mods
What grand opening? where is it?
- 04 Apr 2009, 07:34
- Forum: Game Development
- Topic: The balance formula thread
- Replies: 160
- Views: 20309
Re: The balance formula thread
because something else does the same job better
because something else does the same job better
because something else does the same job better
See how when you read it a few times it doesn't quite apply to sea and air? (Except w.r.t. hovers)
because something else does the same job better
because something else does the same job better
See how when you read it a few times it doesn't quite apply to sea and air? (Except w.r.t. hovers)
- 02 Apr 2009, 08:48
- Forum: Game Development
- Topic: The balance formula thread
- Replies: 160
- Views: 20309
Re: The balance formula thread
OK: here's a mod. Every single unit has the same cost and buildtime, but every time someone in a game builds it the cost and buildtime go up. In fact they increase at an increasing rate for every unit built. Ideally this mod needs a very large number of somewhat similar, partly interchangeable units...
- 15 Mar 2009, 11:13
- Forum: Art & Modelling
- Topic: Soul's Workz
- Replies: 27
- Views: 3234
Re: Soul's Workz
"Balancing" the proportions is not the one true god of aesthetics.
Matter of fact a slight imbalance is better.
The chaingun is fine IMO.
Matter of fact a slight imbalance is better.
The chaingun is fine IMO.