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by CarRepairer
14 Apr 2014, 08:06
Forum: Help & Bugs
Topic: Games Wont Start
Replies: 11
Views: 3927

Re: Games Wont Start

The default rapid tags in weblobby are generally based off of what zklobby has. On occasion I changed a few after talking to game devs. Pretty sure I asked an xta dev at one point but I could be wrong.
by CarRepairer
12 Apr 2014, 06:34
Forum: Lobby Clients & Server
Topic: Ideas for useful things a lobby could do to make life easier
Replies: 7
Views: 2209

Re: Ideas for useful things a lobby could do to make life ea

noone from other lobbies/installers developers took any enlightenment Offering simplicity for total newbies by default (far better then ZKlobby, TAS, weblobby, which i respect, ever did) and still being comfortable for advanced users, allowing game development, offering own system of support single...
by CarRepairer
11 Apr 2014, 17:07
Forum: Game Development
Topic: Scaling of footprintX
Replies: 4
Views: 1050

Re: Scaling of footprintX

Makes sense. 5 is about double of 3.
by CarRepairer
11 Apr 2014, 16:46
Forum: Game Development
Topic: Capping assistance
Replies: 16
Views: 1070

Re: Capping assistance

I already made a gadget that limits assisting units to 5. See Supreme Annihilation. It was long ago though.
by CarRepairer
10 Apr 2014, 18:15
Forum: Feature Requests
Topic: Remove AIs
Replies: 30
Views: 5246

Re: Remove AIs

I know about the whitelist, I specifically addressed it when I said: But this should not be solved by: include all AIs ever made in the engine, and then block them. Okay it sounds like I'm referring to a blacklist, so pretend I said: But this should not be solved by: include all AIs ever made in the...
by CarRepairer
10 Apr 2014, 17:33
Forum: Feature Requests
Topic: Remove AIs
Replies: 30
Views: 5246

Re: Remove AIs

I am getting vague info in my research but it seems that spring makes it slightly more difficult to distribute (nonlua) AIs than it does for other content. But this should not be solved by: include all AIs ever made in the engine, and then block them . Would it not sound silly if I said include all ...
by CarRepairer
09 Apr 2014, 16:36
Forum: Feature Requests
Topic: Remove AIs
Replies: 30
Views: 5246

Remove AIs

Please remove the packaged AIs from Spring. They serve no purpose and have provided new users nothing but confusion.
by CarRepairer
09 Apr 2014, 07:43
Forum: Lua Scripts
Topic: Set[Game/Team/Unit]RulesParam should allow Tables.
Replies: 12
Views: 2001

Re: Set[Game/Team/Unit]RulesParam should allow Tables.

knorke wrote:There is global GG table that is shared among gadgets.
Erik wrote:custom data that can be read and displayed by the UI
by CarRepairer
09 Apr 2014, 00:39
Forum: Lobby Clients & Server
Topic: Bug with PR-Downloader
Replies: 8
Views: 2752

Re: Bug with PR-Downloader

The only thing I can think of is the host of the battle created the room with the version as 96 instead of 96.0. GIGO.
by CarRepairer
08 Apr 2014, 06:37
Forum: Evolution RTS
Topic: HELP STEAM USERS!
Replies: 76
Views: 35333

Re: HELP STEAM USERS!

Evo needs a page like this one that is specifically for other RTS (generally *craft) players. http://zero-k.info/Wiki/HelpForRtsPlayers
by CarRepairer
05 Apr 2014, 21:20
Forum: XTA
Topic: Look at XTA movie
Replies: 6
Views: 1753

Re: Look at XTA movie

Make "Commander looking at XTA movie."
by CarRepairer
01 Apr 2014, 03:54
Forum: General Discussion
Topic: Capturing video content, improve performance
Replies: 39
Views: 9973

Re: Capturing video content, improve performance

a LUA for camera waypoints: http://code.google.com/p/zero-k/source/ ... corder.lua This widget will work fine in games that use epicmenu (ZK, Evo, The Cursed). Otherwise a small modification will be needed to trigger the recording and playback functions (lines 120 and 124). Would need to create a c...
by CarRepairer
30 Mar 2014, 22:05
Forum: Game Development
Topic: Z remake in Spring RTS
Replies: 13
Views: 5806

Re: Z remake in Spring RTS

I looked at the zod videos on the provided link and it looks like Spring is 100% suited to what you want. I highly recommend you switch to Spring.
by CarRepairer
28 Mar 2014, 20:38
Forum: Lua Scripts
Topic: Replacing a range of values in metal map with single value
Replies: 4
Views: 924

Re: Replacing a range of values in metal map with single val

The Yak wrote:Nope just invalid expression error.

I learned that alt-click in column and type the value manually works. As of now that seems like the best way for Notepad++.
That is painful for me to read.
by CarRepairer
28 Mar 2014, 20:10
Forum: Lua Scripts
Topic: Replacing a range of values in metal map with single value
Replies: 4
Views: 924

Re: Replacing a range of values in metal map with single val

This works in Komodo Edit, which may be the same in NP++:

Code: Select all

metal = [\d\.]*}

metal = 2.15}
by CarRepairer
21 Mar 2014, 23:55
Forum: Feature Requests
Topic: i18n -Internationalization - Let Spring talk Spanish
Replies: 10
Views: 2346

Re: i18n -Internationalization - Let Spring talk Spanish

Well the screenshot was taken today but ZK official servers still use spring 91.0. I know, laugh it up.
by CarRepairer
21 Mar 2014, 22:00
Forum: Feature Requests
Topic: i18n -Internationalization - Let Spring talk Spanish
Replies: 10
Views: 2346

Re: i18n -Internationalization - Let Spring talk Spanish

Jools, why doesn't your ancient TDF have Finnish? Welcome to five years ago!

Image
by CarRepairer
21 Mar 2014, 20:11
Forum: Lua Scripts
Topic: idea/rant: gadgets that alter what widget sees
Replies: 16
Views: 2090

Re: idea/rant: gadgets that alter what widget sees

Is that a person or a starchy vegetable?
by CarRepairer
20 Mar 2014, 19:08
Forum: Lua Scripts
Topic: blob guard
Replies: 20
Views: 3500

Re: blob guard

It is done here: https://code.google.com/p/zero-k/source/browse/trunk/mods/zk/LuaRules/Gadgets/cmd_areaguard.lua Block at line 158 is commented due to fellow dev complaining that he dislikes the rightclick-drag on a unit issuing an area-guard, preferring it continues to be a customformation-move. As...
by CarRepairer
20 Mar 2014, 17:34
Forum: General Discussion
Topic: knorke -> knorke
Replies: 6
Views: 1459

Re: knorke -> knorke

Karl wrote:Will there be a wine named "Knorke"?
Uncork a knorke.

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