Search found 7114 matches
- 27 Mar 2005, 21:31
- Forum: General Discussion
- Topic: dust trails
- Replies: 25
- Views: 5069
- 21 Mar 2005, 13:54
- Forum: General Discussion
- Topic: art WARS
- Replies: 25
- Views: 4883
- 19 Mar 2005, 18:12
- Forum: General Discussion
- Topic: Just some silly idea really...
- Replies: 32
- Views: 7440
Yes, I posted that I knew about +switchalt, but because on my foreign keyboard numbers are normally done with shift and punction without, with +switchalt I either need to use the shift key and the number, or the numeric pad, so it's not very convenient.
- 18 Mar 2005, 22:00
- Forum: General Discussion
- Topic: Just some silly idea really...
- Replies: 32
- Views: 7440
I need the keyboard every 10s for at least: - A - M - S - Ctrl Z - Ctrl 1,2,3,... - Alt 1,2,3,.. (+switchalt not working for my foreign keyboard) - Shift Yes, you could add buttons and menu for all this action, the thing is, ingame, in tense battle, I can't afford to move the mouse away from the act...
- 18 Mar 2005, 16:11
- Forum: General Discussion
- Topic: Comander
- Replies: 25
- Views: 5348
- 18 Mar 2005, 15:54
- Forum: General Discussion
- Topic: Just some silly idea really...
- Replies: 32
- Views: 7440
- 18 Mar 2005, 15:51
- Forum: General Discussion
- Topic: Picture in Picture
- Replies: 19
- Views: 4214
- 18 Mar 2005, 15:40
- Forum: General Discussion
- Topic: An idea on music
- Replies: 11
- Views: 2627
- 13 Mar 2005, 15:03
- Forum: General Discussion
- Topic: Clan abbreviation
- Replies: 26
- Views: 8319
Spring.jouninkomiko Spring@jouninkomiko Being used to mail and site addresses, I would expect it to be PeopleName@ClanName, and PeopleName.ClanName, no the other way around. However, I'm also used to having clan tag as a prefix, not a suffix. Since the two usages are conflicting, don't use . nor @ ...
- 13 Mar 2005, 14:53
- Forum: General Discussion
- Topic: TA units for Spring project?
- Replies: 42
- Views: 10761
Yes. Most of the site where I got those render from died, but here's a zip containing some: http://www.fileuniverse.com/uploads/cav ... 24x768.zip
- 12 Mar 2005, 18:33
- Forum: General Discussion
- Topic: Should registered names be case sensitive?
- Replies: 12
- Views: 2890
Should registered names work similarly to aim, where names aren't case sensitive, but you can format them as you please? Yes, that's what I'd like. As for color, I don't think allowing user to use them freely is a good idea, most of the time colored text is either not used or used in annoying way. ...
- 12 Mar 2005, 18:28
- Forum: General Discussion
- Topic: How long should clan names be?
- Replies: 14
- Views: 4678
- 12 Mar 2005, 18:26
- Forum: General Discussion
- Topic: Clan prefix format
- Replies: 7
- Views: 2918
- 12 Mar 2005, 00:32
- Forum: General Discussion
- Topic: Should users be allowed to login anonymously?
- Replies: 9
- Views: 2824
Grah, forgot twice to hit the submit button! Getting into the first game should be as simple as possible. Everytime you add a registration form, and required email, you lose potential player. But it would be nice if a random name was assigned the first time you run Spring if you're too lazy to type ...
- 11 Mar 2005, 21:59
- Forum: General Discussion
- Topic: Chosing spawn points.
- Replies: 36
- Views: 8006
FYI: I had read the other posts. 2 types of pause, ordinary pause and emergency pause. ....vote.... if you dont vote within 15 secs .... After 1 minute .... overral majority ....countdown from 5 .... ..... Players have a limited amount fo emergency time .... when a player looses they have an option ...
- 11 Mar 2005, 18:29
- Forum: General Discussion
- Topic: TA units for Spring project?
- Replies: 42
- Views: 10761
If Sean Mirrsen succeed in imposing his models, and in imposing the use of custom scripts coming with his custom models, then I'll be forced to bear that maverick model that I dislike. That's why I'd rather voice my concern now, than too late. Maybe a few underside faces must be added so that units ...
- 11 Mar 2005, 18:17
- Forum: General Discussion
- Topic: Chosing spawn points.
- Replies: 36
- Views: 8006
i hate the way in TA while the game is paused, you can't move around the screen or make build/complex orders. Or select new units. You should be able to, after all its a game of strategy, not clicking speed (cough, warcraft III sucks, cough) Are you sure we're talking about the same game? In my Tot...
- 11 Mar 2005, 17:55
- Forum: General Discussion
- Topic: Suggestion: More terrain/gameplay interactions...
- Replies: 51
- Views: 32943
Re: Someone here?
A little more input from other people would be appreciated... Yes your idea to define weather zone with a bitmap of the whole map like the heightmap and metalmap sound good and easy to do and etc... Would be nice if that was done. (Of course, for a later version, for now I'd just like Spring to be ...
- 11 Mar 2005, 17:39
- Forum: General Discussion
- Topic: TA units for Spring project?
- Replies: 42
- Views: 10761
- 11 Mar 2005, 17:23
- Forum: General Discussion
- Topic: Absolute Annihilation
- Replies: 22
- Views: 6255
Yes, I never said I listed all mods there. The point I was trying to make is that even if t seems there's lots of Absolute Annihilation fan out there, there's alot of other fine mod out there, so I was irritated to see such a narrow choice in that poll. Not that Absolute Annihilation is a bad mod, j...