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by SirArtturi
12 Jan 2012, 20:33
Forum: Map Creation
Topic: The beginnings of my first map..
Replies: 31
Views: 2802

Re: The beginnings of my first map..

Baking casted shadows is stupid. It makes map look very static as units and features are not shaded with it. Engine shadows are always preferable.

Shading is different thing.
by SirArtturi
12 Jan 2012, 20:27
Forum: Map Creation
Topic: What new map do you want?
Replies: 51
Views: 8072

Re: What new map do you want?

@1: I'm not sure if it's a worth of doing @2: Maybe, but on the other hand, theres millions of similiar maps with similiar concept, so nothing new there @3: Now this might work, especially when you can make map edges seamless with proper water settings. @4: Definitely worth doing. Would be really ni...
by SirArtturi
09 Jan 2012, 00:00
Forum: Map Creation
Topic: Metal Amount vs Player Count
Replies: 60
Views: 5182

Re: Metal Amount vs Player Count

smoth wrote:
Cheesecan wrote:I recommend using lua metal spots to avoid locking yourself into a specific game.
We DO have that now?
I thought we do?
by SirArtturi
08 Jan 2012, 23:57
Forum: Map Creation
Topic: Metal Amount vs Player Count
Replies: 60
Views: 5182

Re: Metal Amount vs Player Count

TL;DR Also too much hazzle over freaking metal layout. Since It's pretty simple. Here is my formula: 12-20 metal patches /*per each opposing players. So that would mean something like 7-10 mexes per player where couple mexes in middle are the "contested" ones and positioned according that....
by SirArtturi
08 Jan 2012, 20:59
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 61084

Re: Name suggestions for the BA remake

Galactic Clash
by SirArtturi
08 Jan 2012, 00:34
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 61084

Re: Name suggestions for the BA remake

Well I must admit that Gigamex hit the nail on the head when I said that Big Angry Robots sounds a bit cartoonish (and I would add a bit schildish too) Well, as I said before, name may be too humoristic considering the artistic style and the concept, so the name could not make justice for the game ...
by SirArtturi
06 Jan 2012, 01:19
Forum: Map Creation
Topic: And you said spring is ugly?
Replies: 69
Views: 14197

Re: And you said spring is ugly?

Before you release, could you reduce the amount of those magic flowers. It feels a bit overkill atm, performance could also improve?
by SirArtturi
05 Jan 2012, 23:45
Forum: Map Creation
Topic: And you said spring is ugly?
Replies: 69
Views: 14197

Re: And you said spring is ugly?

Not anymore...
by SirArtturi
05 Jan 2012, 11:45
Forum: Balanced Annihilation Reloaded
Topic: BAR sound effects?
Replies: 5
Views: 1717

Re: BAR sound effects?

I cant remember his name anymore, but iirc he made all of them already?
by SirArtturi
05 Jan 2012, 11:40
Forum: Balanced Annihilation Reloaded
Topic: BAR story
Replies: 72
Views: 20480

Re: BAR story

Considering how many units BA already has, I really see no point making more, unless they really fill some essential niches.
by SirArtturi
05 Jan 2012, 11:38
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 61084

Re: Name suggestions for the BA remake

BAR really is a good name in a sense that it's a good compromise between interests of all target groups (assuming that it doesn't mean Balanced Annihilation Reloaded anymore but something else): It's a hint for those old BA fan boys that 'hey here's a new ba' and a bait for those old BA haters that ...
by SirArtturi
05 Jan 2012, 00:35
Forum: Art & Modelling
Topic: Random wip 2012+
Replies: 734
Views: 204920

Re: Random wip 2012+

Seems promising and the skybox is really great!
by SirArtturi
04 Jan 2012, 21:07
Forum: Balanced Annihilation Reloaded
Topic: BAR story
Replies: 72
Views: 20480

Re: BAR story

Floris, it's not a road of roses. If you want something done, you start doing it. It's simple as that. Your worldview just dont fit in the open-source communities. If you have money, sure you can have fancy project teams, project plans, work processess etc. but organizing in these kind of communitie...
by SirArtturi
04 Jan 2012, 20:53
Forum: Balanced Annihilation Reloaded
Topic: BAR story
Replies: 72
Views: 20480

Re: BAR story

KaiserJ ppl enjoy talking crap, that's the explanation.
by SirArtturi
04 Jan 2012, 20:37
Forum: Balanced Annihilation Reloaded
Topic: BAR story
Replies: 72
Views: 20480

Re: BAR story

Fuck you. You are one of the worthless pieces of junk floating around here, who not only doesn't ever contribute, he feels his opinion and taste is extremely well refined and should be heeded no matter what. You are backseat/armchair everything . Not to take any stance to the actual arguments, but ...
by SirArtturi
04 Jan 2012, 10:43
Forum: Map Creation
Topic: Green River Confluence
Replies: 38
Views: 12560

Re: Green River Confluence

Yeah, the heightmap definitely needs some love. I did some playtesting and found the edges of the plateau extremely annoying when trying to raid mexes from above. 16-bit is the way to do it. I'll look into which way to make a 16-bit heightmap (photoshop, xnormal, l3dt). I only use l3dt for texturin...
by SirArtturi
03 Jan 2012, 21:35
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 61084

Re: Name suggestions for the BA remake

Nice.

Virtual Yeti Yihad.
by SirArtturi
03 Jan 2012, 21:23
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 61084

Re: Name suggestions for the BA remake

knorke wrote:i think the meaning of "reclaim" is not really clear unless you have played.
Thats what I thought also. It's good but the reclaim is a bit obscure.

Build, Attack, Ragequit

That's what it is... :-)
by SirArtturi
03 Jan 2012, 21:08
Forum: Balanced Annihilation
Topic: Name suggestions for the BA remake
Replies: 283
Views: 61084

Re: Name suggestions for the BA remake

I thought adults were the biggest playerbase in Angry Birds? :)
Name really dont have to be too serious to convince.
by SirArtturi
03 Jan 2012, 21:03
Forum: Map Creation
Topic: Green River Confluence
Replies: 38
Views: 12560

Re: Green River Confluence

I thought you had L3dt? You can do 16-bit heightmaps with that. It also has pretty good errosion tools.

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