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by SeanHeron
14 Mar 2006, 09:11
Forum: General Discussion
Topic: politeness-es
Replies: 14
Views: 1397

@ Deadrabbit: I take it you´ve tried "holepunching" as NAT Traversal method already ? (Cause of Hosting problems...).
by SeanHeron
25 Feb 2006, 21:40
Forum: AI
Topic: Krogothe's Metal Class v2
Replies: 65
Views: 8177

Alantai, I noticed something interesting when I looked at the screenshots. Compare the one you posted (Krogothe´s Class) with the one Chocapic posted (Krogothe´s class as well). You might notice that two of the metal extractors (on the left side) are on the exaxt same spots, so obviously the M...
by SeanHeron
25 Feb 2006, 00:39
Forum: News
Topic: New version, 0.70b1
Replies: 74
Views: 36956

Woot ! You guys are brilliant ! I never thought it would be coming out that fast, way to go !
by SeanHeron
17 Feb 2006, 17:19
Forum: Ingame Community
Topic: Spring Tournament
Replies: 55
Views: 9924

I would prefer 1 and 5 too, actually :D . I think whoever did the port (which is a very nice one) got the starting positions mixed up...
But default positions is Ok as well.
by SeanHeron
16 Feb 2006, 22:00
Forum: Ingame Community
Topic: Spring Tournament
Replies: 55
Views: 9924

Nemo, 1 and 5 don´t work unfortunatly. Whatever team you choose, you go to 1 and 2.
by SeanHeron
16 Feb 2006, 16:36
Forum: General Discussion
Topic: Spring SP
Replies: 89
Views: 13880

Not so important after all :/
by SeanHeron
16 Feb 2006, 00:11
Forum: Engine
Topic: About the new map format...
Replies: 50
Views: 6738

Looking very sweet :) . "Maps bigger than game area" is a very welcome feature as well. Good job !
by SeanHeron
15 Feb 2006, 23:36
Forum: General Discussion
Topic: Spring SP
Replies: 89
Views: 13880

I agree wit HanSolo, I think it looks well cool and brings back the old TA feelings to see the frontpage in that style. Way to go !
by SeanHeron
15 Feb 2006, 23:21
Forum: Engine
Topic: Friendly Fire
Replies: 28
Views: 2285

Wizard and Masse, your posts aren´t very constructive. I myself am a great fan of the XTA balance (XTA rules !!!), however I think there are quite a few OTA players that won´t start playing Spring, because it has quite a few drastic changes. Nobody is saying that we want to make Spring into TA...
by SeanHeron
15 Feb 2006, 23:04
Forum: Ingame Community
Topic: Spring Tournament
Replies: 55
Views: 9924

Me and my brother are playing as well, and I bet we´re going to have fun :D
by SeanHeron
13 Feb 2006, 02:18
Forum: General Discussion
Topic: Tournament
Replies: 8
Views: 1330

Nice to see so many people engaging themselves for the game :) . However: Do you realize this is the wrong place to post a tournament ? The "Game lobby" would be the right place. Second, if you go to the "Game Lobby" you´ll realize that there is a tournament starting very soon...
by SeanHeron
28 Jan 2006, 01:13
Forum: Game Development
Topic: TA:WD
Replies: 988
Views: 135999

I rekon you might now it, but a bug notice: When the "lvl 1" anti infantry Tank is destroyed (and doesn´t blow to smithereens) the game crashes , and it says file missing "I cant remember" . I´m pretty sure its a texture of the wreckage that missing. Oh and by the way, Worl...
by SeanHeron
19 Jan 2006, 20:52
Forum: Engine
Topic: Test build of new spring version
Replies: 36
Views: 3638

GrOuNd_ZeRo wrote:gives me missing file errors for MSVCP71.DLL...
same problem here
by SeanHeron
19 Jan 2006, 20:00
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 50066

thanks for your fast answer jouninkomiko, thats all I wanted to know :-) . I was a bit worried (but didnt really believe :D ) that unnessesary work was being done.
by SeanHeron
19 Jan 2006, 01:36
Forum: Engine
Topic: The New GUI
Replies: 300
Views: 50066

Hi! Good to see that somebody is working at a Gui again. Just one notice/question (probably stupid) : What happened to the "old" new GUI that Pius started ?
Thanks !
by SeanHeron
15 Jan 2006, 18:40
Forum: AI
Topic: Group AI and Global AI
Replies: 104
Views: 12750

Group ais are one of the best (and less developed) feat. of this game, dont nerf it bc of nothing . What do you mean by nerfing it ? I´m not trying to say that I dont like helper Group AI (The opposite is true, I am a great fan! ). I just think there has to be some sort of control. And I still c...
by SeanHeron
14 Jan 2006, 15:13
Forum: AI
Topic: Group AI and Global AI
Replies: 104
Views: 12750

Shame that you wont be reading this Krogothe :/. First thing first: This has been discussed in the past, the end all discussion was here (but you wont want to be reading it :-) ): http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1495&postdays=0&postorder=asc&highlight=helper+micro&s...
by SeanHeron
14 Jan 2006, 12:02
Forum: Engine
Topic: Altaric's Lobby Client
Replies: 294
Views: 32164

When I click a mod I dont have it gives me an error message :/ . Is this because almost nobody has registered ? If so I´d post a note in the Mods forum if I were you, or nobody will be doing it.
by SeanHeron
12 Jan 2006, 22:33
Forum: AI
Topic: KAI v0.00 pre-alpha released (dl here)
Replies: 16
Views: 2562

Alantai, I think what krogothe meant to say is make KAI better known, so that it will be playtested more. I would call that going into competion with the other AI makers :D .
By the way I had one uncrashed game which I won :D .
by SeanHeron
12 Jan 2006, 21:48
Forum: Game Development
Topic: Balance by Design
Replies: 48
Views: 5471

Very interesting that somebody else has the same idea as me, but differently than me actually goes and does it :D . I definetly going to give the mod a try, and I´m very interested in how well the formulas work to balance.

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