Search found 555 matches
- 12 Nov 2017, 20:33
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 175892
Re: Latest "The Cursed" available here
What are the conditions that have to be satisfied for heros to become available in the build list? I thought it only required the tech center, but it seems that is not the case. Are they limited to 1 unit? Additionally it is a bit hard to find oneself in the build list, would it be possible to some...
- 12 Nov 2017, 13:50
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 175892
Re: Latest "The Cursed" available here
Mini-update. I fixed the transparency bug introduced by my Photoshop version - exporting a png is totally different from directly saving a file as png. Makes sense? No way! Major changes 1.435 => 1.436 Polishing - optimized transparancy for build pics, awards and individual partly broken command but...
- 24 Sep 2017, 21:56
- Forum: Journeywar
- Topic: Journeywar
- Replies: 1246
- Views: 219353
Re: Journeywar
As much as I like the concept of procedural units, they should obey to standard physics a little. Thus I vote for more wheels! The cars somehow remind of Brütal Legend. :-D
- 15 Sep 2017, 23:14
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 175892
Re: Latest "The Cursed" available here
https://springrts.com/phpbb/download/file.php?mode=view&id=10205&sid=e4cf7795bd86074a42c4d7edd456d489 So, a mini-update. The melee units do already cause sparks when impacting. Demon units can be healt by witch or hero auras - it is kind of quick regeneration. True repairing is only possibl...
- 13 Sep 2017, 23:03
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 175892
Re: Latest "The Cursed" available here
Always improving stuff
What kind of zombie are you refering to? Only the melee units should be able to attack under water. Hopefully these can also do that.
What kind of zombie are you refering to? Only the melee units should be able to attack under water. Hopefully these can also do that.
- 13 Sep 2017, 07:45
- Forum: Art & Modelling
- Topic: Random WIP 2017
- Replies: 69
- Views: 52787
Re: Random WIP 2017
These look great!
- 10 Sep 2017, 23:33
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 175892
Re: Latest "The Cursed" available here
Ready for Spring 104! And I did implement CMD_RAW_MOVE and gadgetized swarming and skirmishing behavior (before I had included the respective widgets) to be able to switch it on and of per unit individually. Here I also implemented that jumping units will automatically jump to the target if commande...
- 29 Aug 2017, 20:24
- Forum: Lua Scripts
- Topic: wildlife
- Replies: 19
- Views: 16251
Re: wildlife
The critters are spawned randomly over the map and can be harvested (for metal or xps) by everyone. Map control = resource control. However, the bugs do fight back and are a pain for unguarded mexes.
- 29 Aug 2017, 12:25
- Forum: Lua Scripts
- Topic: wildlife
- Replies: 19
- Views: 16251
Re: wildlife
That sounds very interesting for the Cursed also. At least as a light version. Currently I have 4 critters include. 3 of them (Spacebugs) do leave corpses that can ne Harvester for metal or undead Units. The last unit ist a small pig that has no use yet. But it could serve as food for the bugs. For ...
- 11 Jul 2017, 23:12
- Forum: General Discussion
- Topic: What exactly do current game developers want?
- Replies: 41
- Views: 31400
Re: What exactly do current game developers want?
1) Chobby
2) sexy map format supporting sexy slopes. Easy integration of feature like meshes might help.
3) normal mapping for features and ground decals (not sure - may be already possible in lua) with decent performance
4) still dreaming of IK from time to time
5) improved particle system
2) sexy map format supporting sexy slopes. Easy integration of feature like meshes might help.
3) normal mapping for features and ground decals (not sure - may be already possible in lua) with decent performance
4) still dreaming of IK from time to time
5) improved particle system
- 23 Jun 2017, 19:03
- Forum: The Cursed
- Topic: cursed awards
- Replies: 9
- Views: 8421
Re: cursed awards
Yeah! That is looking great! I like the counters. Now one can collect awards. A thousand thanks!
- 19 Jun 2017, 22:06
- Forum: The Cursed
- Topic: cursed awards
- Replies: 9
- Views: 8421
Re: cursed awards
The Lua message is generated with an ID of 49. Its content starts with '180'. I don't know if 49 is already used for anything. Maybe ask an engine dev, if there could be a collision? Anyway - I can parse those award lines. The ID does not seem to be something I have control of. I did not find the r...
- 05 Jun 2017, 13:08
- Forum: The Cursed
- Topic: The Cursed Discord Channel
- Replies: 0
- Views: 8141
The Cursed Discord Channel
I finally found out that you have to hit the reload button after setting up the discord invite. Sometimes it is all about the small things.
Now the invitation should be permanent: https://discord.gg/6FGe3NJ
Now the invitation should be permanent: https://discord.gg/6FGe3NJ
- 20 May 2017, 00:14
- Forum: The Cursed
- Topic: Screenshots
- Replies: 111
- Views: 83279
Re: Screenshots
The undead counter parts for the bugs.
- 19 May 2017, 19:28
- Forum: Off Topic Discussion
- Topic: Jesus howard christ, I leave for a few months...
- Replies: 16
- Views: 11311
Re: Jesus howard christ, I leave for a few months...
Still active. My 1.75 years old daughter + wife + job are eating up most of my time. There is some time left to maintain and improve the Cursed now and then, though. The rate of strokes is significantly lower though.
Besides that I am waiting to see BAR released somewhen... Hopefully... Maybe...
Besides that I am waiting to see BAR released somewhen... Hopefully... Maybe...
- 17 May 2017, 23:03
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 175892
Re: Latest "The Cursed" available here
Major changes 1.430 => 1.433 Bugs - fixed metal extractors barely turning since integration of lua metal spots - updated lups code to avoid rare errors Balance - costs for flyer factories reduced by 200 Polishing - loadscreens were updated - added undead bug variants - readded trusters of airplanes...
- 07 May 2017, 22:35
- Forum: The Cursed
- Topic: CursedBot_1 autohost
- Replies: 23
- Views: 15567
Re: CursedBot_1 autohost
Yes please - these will help bug hunting and balancing.
- 05 May 2017, 18:03
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 175892
Re: Latest "The Cursed" available here
Actually I was planning to add support for the team games in King of the hill mode. However, it was more oportune to implement a modified version of Control Point Victory that also contains the option for one single control point. Major changes 1.429 => 1.430 Features - Skirmish AI will take control...
- 27 Apr 2017, 15:54
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 175892
Re: Latest "The Cursed" available here
Major changes 1.428 => 1.429 Balance - flight height of all flyers was readjusted (gunships 150, bomber 175, intercetor 200, seeker 80) - removed AA capabilities from the imperial raider - increased hp of the imperial bunker by 12.5% - capture speed of the witch was reduced by 50% - movement speed ...
- 26 Apr 2017, 14:34
- Forum: The Cursed
- Topic: Latest "The Cursed" available here
- Replies: 213
- Views: 175892
Re: Latest "The Cursed" available here
Awards should be fully operational without issues now. Major changes 1.426 => 1.428 Bugs - fixed faulty links for load screens (build trees did not show up) - fixed adjustments to starting metal and energy not being respected by the game - fixed ground plates never to disappear Polishing - CEG for u...