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by mongus
16 Oct 2009, 04:29
Forum: Ingame Community
Topic: autohosts in lobby server
Replies: 30
Views: 5655

Re: autohosts in lobby server

Automaticly sort games on player count so empty autohosts won't be on top of the list. And the dsd games always show up first? :D You can sort by secondary and tertiary? criteria. to make number of players primary criteria, and inverse alphabetical map list the secondary criteria (so abc D sd show ...
by mongus
15 Oct 2009, 07:45
Forum: Ingame Community
Topic: autohosts in lobby server
Replies: 30
Views: 5655

Re: autohosts in lobby server

all this autohosts are preventing me from playing the same map over and over again fixed. Another guy pretty summed it all up in one of the other threads: Having just one empty autohost at the time. Why... That would be totally retarded. Different autohosts have different map lists, different ban l...
by mongus
15 Oct 2009, 07:44
Forum: Ingame Community
Topic: autohosts in lobby server
Replies: 30
Views: 5655

Re: autohosts in lobby server

all this autohosts are preventing me from playing the same map over and over again fixed. Another guy pretty summed it all up in one of the other threads: Having just one empty autohost at the time. Why... That would be totally retarded. Different autohosts have different map lists, different ban l...
by mongus
14 Oct 2009, 05:23
Forum: Ingame Community
Topic: autohosts in lobby server
Replies: 30
Views: 5655

Re: autohosts in lobby server

What's the difference between an autohost and a dedicated server? There are hundreds of them on other games compared to only tens of them on Spring. Quit whining. Read the thread, and the other linked threads, you will see why ppl complains. Could somebody... please... explain to me, why people put...
by mongus
13 Oct 2009, 04:31
Forum: Ingame Community
Topic: autohosts in lobby server
Replies: 30
Views: 5655

Re: autohosts in lobby server

Thank you neddiedrow but im perfectly capable to suggest things on my own without you letting me thanks. And stop vomiting your short sigthed/single minded/non diverse/partial opinions in my thread, hope that is enough. Cool, 3 threads about the same issue. its almost a mtr. Great Braindamage is imp...
by mongus
13 Oct 2009, 00:59
Forum: Ingame Community
Topic: autohosts in lobby server
Replies: 30
Views: 5655

Re: autohosts in lobby server

The problem, is, its not needed, and makes up for a sort of spam. Confusing for the new player. Im thinking of the guy who just downloads the game, logs in and sees the wall of autohosts (most of them empty). http://i36.photobucket.com/albums/e35/6u0W/autohostcramp.jpg Dont expect a noob to use filt...
by mongus
11 Oct 2009, 03:41
Forum: Ingame Community
Topic: autohosts in lobby server
Replies: 30
Views: 5655

autohosts in lobby server

[PoCS]Crappage wrote:<[PoCS]Crappage> There is no need to have so many autohosts
by mongus
10 Oct 2009, 22:53
Forum: Lua Scripts
Topic: Context Build - build sea or land stuff depending to context
Replies: 8
Views: 949

Re: Context Build - build sea or land stuff depending to context

This is not working for spring spring_0.80.4.2 .
by mongus
10 Oct 2009, 22:44
Forum: Lua Scripts
Topic: Hybrid Overhead Camera (v4)
Replies: 57
Views: 13286

Re: Hybrid Overhead Camera (v4)

Just reporting it does not work with CA. also, seems that at "very close" zoom levels, the pan displacement and scroll speed get too slow. Its just a detail, have not complains really. something i wanted, is that you can look from the ground angle, straigth up, but withouth looking at/thro...
by mongus
07 Oct 2009, 04:21
Forum: General Discussion
Topic: Should units remember their attack target after new order?
Replies: 25
Views: 2299

Re: Should units remember their attack target after new order?

last time i tested, the units recall their target for like, 2-5 shots after you issue a move order after a direct attack order, then after those shots, it will lock to another target by its weigth. Example in xta: Put 3 targets at dominators range, under radar (and only radar, not identified icons/g...
by mongus
05 Sep 2009, 01:19
Forum: Ingame Community
Topic: How?
Replies: 44
Views: 4827

Re: How?

The side choosing is a risky/lucky shot. Only if the entire game comprised of porcy for hour without radar then nuking. Thats what the enemy game was. with the exeption of the sigthing in the last screenshot. Raids, scouting and the points which the enemy raids from would give a player a pretty goo...
by mongus
04 Sep 2009, 01:35
Forum: Ingame Community
Topic: How?
Replies: 44
Views: 4827

Re: How?

Base spotted, commander spotted, good nuke place.
Image
i still like how the first screenshots look OMG cheat!

nothing to see here, move to next drama.

also thanks to those who helped.
by mongus
04 Sep 2009, 01:11
Forum: Ingame Community
Topic: How?
Replies: 44
Views: 4827

Re: How?

And you said so yourself it could be a spec cheat. He sent me the replay, he's just raging. The player had 2 places to nuke (the nuke has a radius of quarter of the map and enemy had 2 quarters of the map) Well, yes. and i have an excuse. Looking at the game/map, you only have 2 places to nuke, eit...
by mongus
03 Sep 2009, 19:35
Forum: Ingame Community
Topic: How?
Replies: 44
Views: 4827

Re: How?

Replay or didn't happen. Also imagine everyone going to whine about how they got nuked by a better player because he aimed it well. Rage less. No rage here, just curious, really. im cool, just surprised. I played like crap, i deserved to get nuked, many many times ive got nuked before. its interest...
by mongus
03 Sep 2009, 04:51
Forum: Ingame Community
Topic: How?
Replies: 44
Views: 4827

Re: How?

groundscars, early scouting, nuke aoe widget... Wrong aegis, read the post, try again. this is the rigth forum for this stuff. edit: you can clearly see that this kind of talk goes in this forum, see topics like, double antismurf, who to report to, clans, lets play some new games!, 16 player 1v1 BA...
by mongus
03 Sep 2009, 04:43
Forum: Ingame Community
Topic: How?
Replies: 44
Views: 4827

How?

No scouting, no LOS, no radar, perfect nuke aiming. http://i36.photobucket.com/albums/e35/6u0W/screen033.jpg crap crappy photobucket cache update, no names shall be given. edit: no enemy radar dots spotted in that zone. http://i36.photobucket.com/albums/e35/6u0W/screen035.jpg Edit:Opps, this is not ...
by mongus
03 Sep 2009, 01:39
Forum: General Discussion
Topic: Did someone read this?
Replies: 5
Views: 488

Did someone read this?

Refreshed Forum Rules extract - Posting negative threads regarding issues for which you don't provide or seem to expect a ready solution, especially those which could be considered rabble-rousing or geared to stir up masses to harmful inaction, will be considered a form of intentional disruption an...
by mongus
02 Sep 2009, 04:58
Forum: Off Topic Discussion
Topic: Most played-through games
Replies: 81
Views: 11484

Re: Most played-through games

If anyone ever managed to finish Ground control 1 in here, please PM me. And the first game i ever played in a computer, was one in which a char (character, dont recall which one, i think it was J) escaped from other characters, which followed them in certain levels made of ----------- lines. I real...
by mongus
02 Sep 2009, 02:56
Forum: Ingame Community
Topic: Mod Developers should not be Lobby moderators. Ever.
Replies: 71
Views: 5540

Re: Mod Developers should not be Lobby moderators. Ever.

As the head moderator has stated, he has little time. Its not reasonable someone with that many responsabilities is managing to perform with those dutties. Plus since when is he in the charge? rotation anyone? someone else, better if we help choose him, step up and take that charge please. how do we...

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