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by Lippy
05 Oct 2006, 15:17
Forum: Game Releases
Topic: Absolute Annihilation 2.23
Replies: 1326
Views: 143667

Is it just me or are the emp impulses (e.g. from the arm emp bomber) ridiculous.... making gols fly over the entire map? I remember someone pointing this out during beta....

Also, are there no unit icons implement for the radar yet?

Other than than, great job Caydr!
by Lippy
02 Oct 2006, 14:12
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265633

I think we could comprimise with this, how about halving the amount of deformation caused in 2.11 and creating a feature where the ground automatically "repairs itself"; a bit like autorepair for the units. This will create a situation where to create a impassible barrier of craters will n...
by Lippy
29 Aug 2006, 14:29
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265633

Maverick damage per hit reduced to 75, switched to buckshot (10), reloadtime increased to 3 (0.985), has less accuracy and wide spray, AoE increased to 12 (8); effective DPS is now 250 (300) Maverick holster/unholster animation speed boosted Combat autorepair removed from all units except Commander...
by Lippy
23 Jul 2006, 17:48
Forum: Off Topic Discussion
Topic: laptop laptop laptop laptop
Replies: 29
Views: 3646

How about you forget about a spring capable laptop and do this instead: the problem si that I'd ratehr sit downstairs with a laptop ifnront fo me than ina room that has extreme temperatures. I cant use my computer in the day now because temperatures can go past 40 Celsius, I cant breathe after 5 min...
by Lippy
18 Jul 2006, 02:21
Forum: Game Releases
Topic: Absolute Annihilation 2.11
Replies: 3529
Views: 265633

Moving to a new topic.... Doesn't anyone think the mercury makes air battles boring and nearly obsolete? The missiles are ridiculously powerful, the range can span nearly the entire area of 8x8 maps and there aren't exactly the most expensive thing in the game. This weapon also makes the infamous gu...
by Lippy
16 Jul 2006, 02:15
Forum: General Discussion
Topic: Experience System
Replies: 38
Views: 4915

I understand all this about XP gives you more HP, accuracy etc..... I just want to know what the number means: for example what does 0.1 mean 0.2 mean etc...
by Lippy
16 Jul 2006, 00:34
Forum: General Discussion
Topic: Experience System
Replies: 38
Views: 4915

Experience System

Hi Just made the move from OTA to spring and am absolutely loving it. However, when i play games, i tend to like to know the game inside out; and what I can't figure out is how the experience system works. I've searched the site, but can't seem to find any information on it. Has anyone got any insig...

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