Search found 3750 matches
- 07 Mar 2005, 13:48
- Forum: General Discussion
- Topic: End game statistics
- Replies: 42
- Views: 11020
I reckon you should limit yourself to 6-8 values (or as much as you can fit in a player line in a screen without it becoming too crowded), much like TA. Once you've established a limitation like this, ask what the most important values are that should go in those 8 or so slots. Sifting through endle...
- 07 Mar 2005, 13:35
- Forum: General Discussion
- Topic: Suggestion: More terrain/gameplay interactions...
- Replies: 51
- Views: 32924
Suggestion: More terrain/gameplay interactions...
Seeing as it went unnoticed in the other thread, I thought I'd post it here: I think that terrain elements, including terrain type (snow, lush, desert, etc), some features (trees, rocks, buildings, etc) and weather conditions (fog, blizzards, sandstorms...), should have a direct effect on units, ult...
- 07 Mar 2005, 13:17
- Forum: General Discussion
- Topic: Reviving the request list
- Replies: 166
- Views: 34699
The radar blips on the game map are a good feature. They could be reworked in terms of asthetics, but it isn't entirely necessary. By no means should they reveal the size/type of the unit, short of what can be deduced from speed and unit height (if the dot is in the air). I agree with what you say a...
- 07 Mar 2005, 12:10
- Forum: General Discussion
- Topic: Multiple Height maps :: Tunnels and caverns
- Replies: 12
- Views: 5895
I agree with the general concensus. Multiple overlays are just a pain in the arse. Its tough enough to keep up with a battle on the ground. It would be interesting to see how Spring plans to deal with units obscured by terrain/features... Perhaps a rotateable camera means that no special efforts for...
- 07 Mar 2005, 12:04
- Forum: General Discussion
- Topic: Off/On Stealth
- Replies: 27
- Views: 6342
- 07 Mar 2005, 01:30
- Forum: General Discussion
- Topic: Off/On Stealth
- Replies: 27
- Views: 6342
- 06 Mar 2005, 11:23
- Forum: General Discussion
- Topic: Reviving the request list
- Replies: 166
- Views: 34699
- 06 Mar 2005, 11:11
- Forum: General Discussion
- Topic: Veterency and Titles.
- Replies: 19
- Views: 7668
- 06 Mar 2005, 11:07
- Forum: General Discussion
- Topic: Bridge?
- Replies: 11
- Views: 4536
Are we likely to see actual map-based bridges in Spring, obsoleting zwzsg's bridges? Or is that what Zwzsg asked? For me, the prerequisites for any such map-bridge would have to be: wide enough to avoid any major pathfinding issues, able to allow units underneath and able for units to consider the p...
- 06 Mar 2005, 10:59
- Forum: General Discussion
- Topic: Off/On Stealth
- Replies: 27
- Views: 6342
I don't think that stealth is appropriate for being turned on by an immobile unit (the idea being to generate ambushes). I think cloak is more appropriate in this instance. However, there is no reason why an on/off shouldn't be included. May as well make everything as flexible as possible. Also, uni...