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by Warlord Zsinj
07 Mar 2005, 13:48
Forum: General Discussion
Topic: End game statistics
Replies: 42
Views: 11020

I reckon you should limit yourself to 6-8 values (or as much as you can fit in a player line in a screen without it becoming too crowded), much like TA. Once you've established a limitation like this, ask what the most important values are that should go in those 8 or so slots. Sifting through endle...
by Warlord Zsinj
07 Mar 2005, 13:35
Forum: General Discussion
Topic: Suggestion: More terrain/gameplay interactions...
Replies: 51
Views: 32924

Suggestion: More terrain/gameplay interactions...

Seeing as it went unnoticed in the other thread, I thought I'd post it here: I think that terrain elements, including terrain type (snow, lush, desert, etc), some features (trees, rocks, buildings, etc) and weather conditions (fog, blizzards, sandstorms...), should have a direct effect on units, ult...
by Warlord Zsinj
07 Mar 2005, 13:17
Forum: General Discussion
Topic: Reviving the request list
Replies: 166
Views: 34699

The radar blips on the game map are a good feature. They could be reworked in terms of asthetics, but it isn't entirely necessary. By no means should they reveal the size/type of the unit, short of what can be deduced from speed and unit height (if the dot is in the air). I agree with what you say a...
by Warlord Zsinj
07 Mar 2005, 12:10
Forum: General Discussion
Topic: Multiple Height maps :: Tunnels and caverns
Replies: 12
Views: 5895

I agree with the general concensus. Multiple overlays are just a pain in the arse. Its tough enough to keep up with a battle on the ground. It would be interesting to see how Spring plans to deal with units obscured by terrain/features... Perhaps a rotateable camera means that no special efforts for...
by Warlord Zsinj
07 Mar 2005, 12:04
Forum: General Discussion
Topic: Off/On Stealth
Replies: 27
Views: 6342

By cloak, you mean stealth? Stealth units are invisible on Radar, Cloak units are invisible in LOS, unless a unit comes within its "decloak radius" While I think that cloak and stealth are so tentative in TA that it isn't worth adding an extra detractor to them (cloaked units are usually u...
by Warlord Zsinj
07 Mar 2005, 01:30
Forum: General Discussion
Topic: Off/On Stealth
Replies: 27
Views: 6342

You mean, like a radar jammer?

:P
by Warlord Zsinj
06 Mar 2005, 11:23
Forum: General Discussion
Topic: Reviving the request list
Replies: 166
Views: 34699

I'd like to suggest a "Respawn" button that appears at the end of games, so that if both players click the "respawn" button, commanders are respawned at their starting positions, with the map being exactly the same as per just prior the commanders demise. The point of this being ...
by Warlord Zsinj
06 Mar 2005, 11:11
Forum: General Discussion
Topic: Veterency and Titles.
Replies: 19
Views: 7668

It'd be nice to get a visual representation of veterancy on units too. Something akin to TAK's "gold armour" on units, but less tacky...
by Warlord Zsinj
06 Mar 2005, 11:07
Forum: General Discussion
Topic: Bridge?
Replies: 11
Views: 4536

Are we likely to see actual map-based bridges in Spring, obsoleting zwzsg's bridges? Or is that what Zwzsg asked? For me, the prerequisites for any such map-bridge would have to be: wide enough to avoid any major pathfinding issues, able to allow units underneath and able for units to consider the p...
by Warlord Zsinj
06 Mar 2005, 10:59
Forum: General Discussion
Topic: Off/On Stealth
Replies: 27
Views: 6342

I don't think that stealth is appropriate for being turned on by an immobile unit (the idea being to generate ambushes). I think cloak is more appropriate in this instance. However, there is no reason why an on/off shouldn't be included. May as well make everything as flexible as possible. Also, uni...

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