Search found 617 matches
- 26 Dec 2018, 12:40
- Forum: Art & Modelling
- Topic: numberof faces/polygons for BA models
- Replies: 4
- Views: 6889
Re: numberof faces/polygons for BA models
I looked up a few with upspring... polygons, vertexes - bar polygons, bar vertexes: armspid: 63, 136 - 1422, 2901 corstorm: 85, 163 - 1166, 1965 cortron: 93, 129 - 500, 839 cormort: 116, 186 - 1428, 2633 correap: 124, 174 - 796, 1298 corthud: 136, 242 - 1061, 1787 armcom: 186, 302 - 3250, 5533 coraf...
- 22 Dec 2018, 19:46
- Forum: Balanced Annihilation
- Topic: BA is (not!) without a dev
- Replies: 11
- Views: 7562
BA is (not!) without a dev
Unfortunately the one I have planned to replace me (Doo) resigned a little while ago. From this point on, Balanced Annihilation doesn't have a lead developer any longer. In the meantime, I'll leave it in the hands of Bluestone to find a replacement. Long story short, the ba community split, toxicity...
- 10 Oct 2018, 00:21
- Forum: Lua Scripts
- Topic: GetLuaMemUsage
- Replies: 6
- Views: 3654
Re: GetLuaMemUsage
the function was added in one of the 104 maintenance builds, so seeing the last game you hosted was just regular 104, no wonder
i coded in fallback in the ba profilers for the older engines, and there it will return 0
i coded in fallback in the ba profilers for the older engines, and there it will return 0
- 06 Oct 2018, 12:18
- Forum: Game Development
- Topic: Open request for acess to jk git stuff
- Replies: 14
- Views: 28774
Re: Open request for acess to jk git stuff
We don't use evo's CUS anymore, but BAR's
(since Feb 20, 2018)
https://github.com/Balanced-Annihilatio ... haders.lua
(since Feb 20, 2018)
https://github.com/Balanced-Annihilatio ... haders.lua
- 05 Oct 2018, 02:23
- Forum: Balanced Annihilation
- Topic: Subforum moderators
- Replies: 2
- Views: 3250
Re: Subforum moderators
not me :D
... it might be still Decay
... it might be still Decay
- 01 Sep 2018, 10:51
- Forum: Help & Bugs
- Topic: Jittery Middle Click Panning
- Replies: 2
- Views: 2204
Re: Jittery Middle Click Panning
they have fixed the issue (in 104.0.1.681)
thnx for bringing this to attention
thnx for bringing this to attention
- 31 Aug 2018, 12:37
- Forum: Help & Bugs
- Topic: Jittery Middle Click Panning
- Replies: 2
- Views: 2204
Re: Jittery Middle Click Panning
This is issue is known and going on for a while now
https://springrts.com/mantis/view.php?id=5956
the jitter goes away when you use camera smoothing (widget) but the inverse movement stays
https://springrts.com/mantis/view.php?id=5956
the jitter goes away when you use camera smoothing (widget) but the inverse movement stays
- 29 Aug 2018, 22:20
- Forum: AI
- Topic: RAI AI bots disappear in multiplayer when autohosting
- Replies: 3
- Views: 7955
Re: RAI AI bots disappear in multiplayer when autohosting
Next Ba version will terminate the game if an unsupported AI is added. KAIK, DAI, Chickens, NullAI are supported.
DAI is a lua AI that is included in BA, its new and actively developed and the better one.
...welcome back :)
DAI is a lua AI that is included in BA, its new and actively developed and the better one.
...welcome back :)
- 18 Aug 2018, 12:35
- Forum: Help & Bugs
- Topic: Why isn't my X-Ray shader working?
- Replies: 3
- Views: 2336
Re: Why isn't my X-Ray shader working?
You said 'my' x-ray shaders, so dont know if thats a custom widget, but BA has build-in X-ray shader (default off)
It's effect is hard to notice when zoomed in, but more heavy when zoomed out, enabled you to see teamcolors better when untis are tiny.
It's effect is hard to notice when zoomed in, but more heavy when zoomed out, enabled you to see teamcolors better when untis are tiny.
- 09 Aug 2018, 12:50
- Forum: Community Blog
- Topic: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!
- Replies: 17
- Views: 45453
Re: [game] [Evolution RTS] Bye bye, GitHub. Hello, new DAI!
i think merging the posts was reasonable, since it was kinda spammy
- 02 Aug 2018, 17:28
- Forum: Ingame Community
- Topic: Notifying that Mando is banned from the lobby
- Replies: 2
- Views: 6713
Notifying that Mando is banned from the lobby
As requested, here is a forum post about it. Lobby server terms: https://springrts.com/wiki/Terms_of_Service Specifically: You agree not to use any abusive, obscene, vulgar, slanderous, hateful, threatening, sexually-oriented or any other material that may violate any applicable laws. Doing so may l...
- 14 Jun 2018, 23:55
- Forum: Help & Bugs
- Topic: Engine auto download error multiple lobbies
- Replies: 7
- Views: 2694
Re: Engine auto download error multiple lobbies
yes, springfiles is down, you can download them manually from here:
https://springrts.com/dl/buildbot/default/maintenance/
https://springrts.com/dl/buildbot/default/maintenance/
- 11 Jun 2018, 20:48
- Forum: Ingame Community
- Topic: Bot policy
- Replies: 13
- Views: 19626
Re: Bot policy
check the date first before necro-ing a 7 year old thread?
- 16 Apr 2018, 11:28
- Forum: General Discussion
- Topic: I miss a main chat channel without bots
- Replies: 18
- Views: 9093
Re: I miss a main chat channel without bots
no thanksYOu could ask licho on the ZK server to set up a bridge between #ba and BA's Discord "Main" channel. It works really well.
- 15 Mar 2018, 13:56
- Forum: Balanced Annihilation
- Topic: Old "maintenance" builds used for BA autohosts
- Replies: 11
- Views: 6084
Re: Old "maintenance" builds used for BA autohosts
desyncs are maybe due to gadget eating too much mem. (dunno which) Is there a way to see how much mem a gadget uses? (atm when you connect after a game has started and if you cant catch up withing time, you'll memory rise rapidly until the limit of 800MB is reached and lua gets disabled and sync err...
- 15 Mar 2018, 11:42
- Forum: Balanced Annihilation
- Topic: Old "maintenance" builds used for BA autohosts
- Replies: 11
- Views: 6084
Re: Old "maintenance" builds used for BA autohosts
yeah cloaking behavior was removed from engine and dunno how to easily re-implement it. I wrote a gadget that re-implements cloaking cost, but it doesn't decloak when enemy is in decloaking range or player has insufficient energy to cloak. Then I gave up because there is no updated changelog for eng...
- 12 Mar 2018, 14:53
- Forum: Help & Bugs
- Topic: Zoom this inverted?
- Replies: 14
- Views: 6038
Re: Zoom this inverted?
yeah it wasn't working properly, but i just fixed it for next version
- 04 Mar 2018, 10:53
- Forum: Map Releases
- Topic: Otago .1.1
- Replies: 8
- Views: 5489
Re: Otago .1.1
i accidentally copied the tree model to BA and it refers to different texture, fixed it for next version
- 19 Feb 2018, 23:51
- Forum: Balanced Annihilation
- Topic: are unit tag are changed ?
- Replies: 9
- Views: 5380
Re: are unit tag are changed ?
did an edit cause made mistake in the list btw armban -> corban
- 18 Feb 2018, 22:26
- Forum: Feature Requests
- Topic: Save camera position
- Replies: 3
- Views: 6210
Re: Save camera position
here is 2 camera widgets
(they are old, haven' t tested them)
(they are old, haven' t tested them)