Search found 1154 matches
- 29 Jan 2008, 00:26
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 96731
Re: IceUI
+1 for smiffs suggestion, and I also think a vertical autoscaler for the minimap would be great, so that when your playing a long vertical map you dont have it coming down through your buildmenu. And how about skinning the endgame graph so it fits the GUI, is that even possible? Also... does anyone ...
- 29 Jan 2008, 00:18
- Forum: Lua Scripts
- Topic: Musics!
- Replies: 51
- Views: 18156
Re: Musics!
Then you can get your pie uncooked
- 27 Jan 2008, 06:20
- Forum: Lua Scripts
- Topic: Gadget: Area Attack for ground units
- Replies: 23
- Views: 1920
Re: Gadget: Area Attack for ground units
Cool! Im hoping this gets implemented, always thought more units should have area attack...
- 27 Jan 2008, 06:16
- Forum: Lua Scripts
- Topic: Musics!
- Replies: 51
- Views: 18156
Re: Musics!
3 advantages
1: DYNAMIC MUSIC
2: DYNAMIC MUSIC
3: DYNAMIC MUSIC
And for seriousness, you forgot about less ram use. And a proper music player in spring would spawn a soundtrack for spring, and world domination would follow.
1: DYNAMIC MUSIC
2: DYNAMIC MUSIC
3: DYNAMIC MUSIC
And for seriousness, you forgot about less ram use. And a proper music player in spring would spawn a soundtrack for spring, and world domination would follow.
- 26 Jan 2008, 05:24
- Forum: Lua Scripts
- Topic: Musics!
- Replies: 51
- Views: 18156
Re: Musics!
But my only question is...
WHO IS UP FOR THE EPIC CHALLENGE OF PUTTING MUSIC IN SPRING?!!!!!!
Creator of dynamic music widget gets free pie for life.
WHO IS UP FOR THE EPIC CHALLENGE OF PUTTING MUSIC IN SPRING?!!!!!!
Creator of dynamic music widget gets free pie for life.
- 26 Jan 2008, 01:31
- Forum: General Discussion
- Topic: Ideal wiki design
- Replies: 6
- Views: 625
Re: Ideal wiki design
I can go with this. But whos gonna do it? Thats the real question.
- 26 Jan 2008, 01:25
- Forum: General Discussion
- Topic: About Glest
- Replies: 36
- Views: 2656
Re: About Glest
I tried this game out a ways back. It was fun for a while, but got kinda boring fast due to that theres no multiplayer and the only thing you could do was skirmish agaisnt AI's. Looks like those issues are getting addressed very well now. I should try this out again.
- 20 Jan 2008, 06:37
- Forum: Lua Scripts
- Topic: Musics!
- Replies: 51
- Views: 18156
Re: Musics!
So it can be done. Now I wish I knew LUA
- 19 Jan 2008, 06:07
- Forum: Lua Scripts
- Topic: IceUI
- Replies: 611
- Views: 96731
Re: IceUI
Cool! I was just thinking that IceUI could really benefit from having the console hide when empty like the default spring one. Also, Ive included my custom IceUI profile at the bottom of my post. I posted it on the forums and UF a while ago but nobody seemed intrested. I think its a lot better then ...
- 19 Jan 2008, 06:01
- Forum: Lua Scripts
- Topic: Musics!
- Replies: 51
- Views: 18156
Musics!
I know this is teh uber MTR, but I want to know if we are any closer at all to getting music in spring. I dont mean like a soundtrack, I mean a proper music player in spring. I little birdie told me that spring's LUA can play ogg's in the latest version, so thats why Im posting this in theLUA script...
- 16 Jan 2008, 08:07
- Forum: Off Topic Discussion
- Topic: Funny Pictures
- Replies: 17
- Views: 2121
Re: Funny Pictures
Yays for removing t-rex porno.
- 16 Jan 2008, 07:58
- Forum: Off Topic Discussion
- Topic: Huge Success!
- Replies: 31
- Views: 3818
Re: Huge Success!
This: http://img40.picoodle.com/img/img40/5/1 ... b91de7.jpg
- 16 Jan 2008, 07:38
- Forum: Help & Bugs
- Topic: disable "cant reach dest" sound
- Replies: 16
- Views: 1283
Re: disable "cant reach dest" sound
+1 for getting rid of this sound.
- 15 Jan 2008, 07:59
- Forum: General Discussion
- Topic: Thanks to CA
- Replies: 74
- Views: 11026
Re: Thanks to CA
Thats because CA is less focused on flashspaemGG and more on variety of units.
- 13 Jan 2008, 06:40
- Forum: Map Creation
- Topic: Lines on map...
- Replies: 53
- Views: 6907
Re: Lines on map...
to much tl;dr swift?
- 12 Jan 2008, 22:26
- Forum: Engine
- Topic: Kaine's IceUI Profile
- Replies: 0
- Views: 2880
Kaine's IceUI Profile
Ive decided to release my heavily tweaked IceUI profile for other people to use. I gave better places and sizes for all of the seperate parts of IceUI, but I don't myself have all of them enabled ingame. The buildpic icon and the camera changing button always seemed useless to me, but its all a matt...
- 12 Jan 2008, 07:25
- Forum: General Discussion
- Topic: UF Will be down for 2 hours aprox today
- Replies: 11
- Views: 974
Re: UF Will be down for 2 hours aprox today
Blew up? Cause fire?
That would explain that lengthy downtime of UF...
That would explain that lengthy downtime of UF...
- 12 Jan 2008, 06:23
- Forum: General Discussion
- Topic: Post screenshots of your ui
- Replies: 55
- Views: 5830
Re: Post screenshots of your ui
http://s4.photobucket.com/albums/y138/L ... eiceui.jpg
Found the individual piece color option myself. Thats my UI up there. Wont post an image link for the sake of not stretching the forums.
Found the individual piece color option myself. Thats my UI up there. Wont post an image link for the sake of not stretching the forums.
- 12 Jan 2008, 01:38
- Forum: General Discussion
- Topic: Post screenshots of your ui
- Replies: 55
- Views: 5830
Re: Post screenshots of your ui
Cool interface zell, how did you get that actual time widget in the corner, and how did you make them different colors? I cant find either of those things in IceUi.
- 12 Jan 2008, 01:14
- Forum: General Discussion
- Topic: Thanks to CA
- Replies: 74
- Views: 11026
Re: Thanks to CA
Yeah. So you people bitching, have you even played CA? x_x