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by VonGratz
16 Feb 2009, 22:43
Forum: Game Development
Topic: Minor question on using old units...
Replies: 18
Views: 2146

Re: Minor question on using old units...

Remember,
You will need the customized textures of Caine also.
by VonGratz
16 Feb 2009, 03:55
Forum: Game Development
Topic: Scriptor not working.
Replies: 21
Views: 2531

Re: Scriptor not working.

Ive utilized a fixed version of the Scriptor that works. The MFC42.DLL, I found as part of the XP SP3 installed in my comp and is located in System32.Also Ive localized in Microsoft tools Visual C++ Runtime libraries etc (in NERO too..lol), and also in Service Pack files. Maybe the d/l of the Script...
by VonGratz
11 Feb 2009, 20:59
Forum: Art & Modelling
Topic: the new galactica(modeled from an excisting model)
Replies: 31
Views: 3722

Re: the new galactica(modeled from an excisting model)

Nice cup of coffe :lol: As usual.Its already part of any computer...
by VonGratz
29 Jan 2009, 11:53
Forum: Art & Modelling
Topic: Question Regarding TA-IP
Replies: 18
Views: 2121

Re: Question Regarding TA-IP

that is the thing, I was there when fang was stripping the ota stuff out. the method of opening a 3do to get the texture name is how he replaced the textures he used. I don't know if it still works but you should be able to load your project /give all and then get a bounty of texture errors telling...
by VonGratz
20 Jan 2009, 03:21
Forum: Game Releases
Topic: T.L.L. 1.04
Replies: 14
Views: 3481

Re: T.L.L. 1.04

Hi, I was trying to download the Lost Legacy 1.04 for spring, but the download link is broken on File Universe! Does anyone know where I can get this mod? Could someone upload it for me, if they have it? Can the people fix the broken download at FU? Thanks Hi! Try http://www.fileuniverse.com/?p=dow...
by VonGratz
15 Jan 2009, 18:40
Forum: Art & Modelling
Topic: S:44 Dump
Replies: 820
Views: 76545

Re: S:44 Dump

Monty Python minister..LOL :lol:
The models are great!
by VonGratz
07 Jan 2009, 00:18
Forum: General Discussion
Topic: How do you think the spring project will look in 2012?
Replies: 105
Views: 12867

Re: How do you think the spring project will look in 2012?

Well, in 2012, people finally will act together to build a new rts ,with a brand new concept art, new gameplay,obviously new models from scratch, and new tactical/strategic approach, without forget all the TA roots , but finally without any stuff from there, copied, enhanced, UV mapped, or raked. vo...
by VonGratz
21 Oct 2008, 14:42
Forum: Game Releases
Topic: XTA 9.51
Replies: 18
Views: 4560

Re: XTA 9.51

Noruas wrote: I hope you find it helpful...
As ever :!: .Many thanks :-)
vonGratz :wink:
by VonGratz
21 Oct 2008, 04:25
Forum: Game Releases
Topic: XTA 9.51
Replies: 18
Views: 4560

Re: XTA 9.51

Hi!
Is it another LUA or TAK script includes?
vonGratz
by VonGratz
16 Sep 2008, 22:34
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 107163

Re: P.U.R.E. 0.8

Argh,
Its AMAZING!
GREAT!
Very well done man!
vonGratz :wink:
by VonGratz
16 Sep 2008, 04:51
Forum: Argh's Projects
Topic: P.U.R.E. 0.8 RC3
Replies: 867
Views: 107163

Re: P.U.R.E. 0.8

OOOOOOOOOPs me too!Can you fix it?
The Windows message when I tried to install is below.
vonGratz
Image
by VonGratz
28 Aug 2008, 00:37
Forum: Game Development
Topic: EE is back in development, Check page 6
Replies: 223
Views: 22300

Re: Why EE development has ceased (for anyone who cares)

; more in killed section.
:mrgreen:
PS Hello Smoth!
Im getting back.
by VonGratz
28 Aug 2008, 00:08
Forum: Game Development
Topic: EE is back in development, Check page 6
Replies: 223
Views: 22300

Re: Why EE development has ceased (for anyone who cares)

Any log, last unit hit report etc? I found months ago, and months after freezings, a little script comma error in one bomber that freezed my entirely mod sometimes, and not was dectected as script error in Spring.In that time I think in gave up, because I also cant play nor test my mod in Spring, an...
by VonGratz
25 Nov 2007, 19:11
Forum: General Discussion
Topic: Immaturity and attacks on games (ruining games)
Replies: 106
Views: 13995

Some people leaves the life exactly as they arrive, crying and kicking :lol: :lol: :lol:
by VonGratz
25 Nov 2007, 15:09
Forum: Feature Requests
Topic: Could aircraft carriers store planes???
Replies: 6
Views: 1071

I love Lucy, and Lua :!:
vonGratz :wink:
by VonGratz
24 Nov 2007, 03:10
Forum: Feature Requests
Topic: Bizarre idea: support resizing models in game
Replies: 31
Views: 3516

What about scripting issues?
Particularly in kbots and mechs movement?
A double size in this case means doubled numbers in each walking scripts.
vonGratz :wink:
by VonGratz
22 Nov 2007, 20:39
Forum: Feature Requests
Topic: weapons not working when plane is out of fuel
Replies: 39
Views: 4431

Fuel trucks for the tanks. :wink: IMHO I dont think its a very good idea, because patches, more micromanagement , and I think ,but I can be wrong, that planes return to the base before they are empty of fuel. At least when in patrol mode.Im right? and........If this would be extended for vehicles, t...
by VonGratz
22 Nov 2007, 20:13
Forum: Feature Requests
Topic: Could aircraft carriers store planes???
Replies: 6
Views: 1071

Could aircraft carriers store planes???

Could aircraft carriers store planes???
...and launch groups to attack?
Note that Im not talking about TA carriers style, but the next NOT-TA-RTS generation games for SPRING , including Word War 2 ones.
vonGratz :wink:
by VonGratz
04 Nov 2007, 17:51
Forum: NOTA
Topic: NOTA 1.82
Replies: 1422
Views: 436513

It is possible as Ive tested both in TA and Spring. A bug of auto-repair, like a dog trying to bit his tail, that make the plane go out the map was discussed in Smoth forum, and I think that it can be fixed with a tag for replenishment. Of course speed must be lower than the plane to be replenished,...
by VonGratz
31 Oct 2007, 20:17
Forum: Game Development
Topic: Implementing a more realistic radar in a mod?
Replies: 26
Views: 2419

A real radar only is for air so put the stealth tag on all your ground units if you want just that. .. Only for air, naval forces :idea: , and maybe land forces in plains :?: :?: :?: The idea to stealth land forces, or the small/medium sized ones is great :!: . I always though that the land based r...

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