Remember,
You will need the customized textures of Caine also.
Search found 471 matches
- 16 Feb 2009, 22:43
- Forum: Game Development
- Topic: Minor question on using old units...
- Replies: 18
- Views: 2146
- 16 Feb 2009, 03:55
- Forum: Game Development
- Topic: Scriptor not working.
- Replies: 21
- Views: 2531
Re: Scriptor not working.
Ive utilized a fixed version of the Scriptor that works. The MFC42.DLL, I found as part of the XP SP3 installed in my comp and is located in System32.Also Ive localized in Microsoft tools Visual C++ Runtime libraries etc (in NERO too..lol), and also in Service Pack files. Maybe the d/l of the Script...
- 11 Feb 2009, 20:59
- Forum: Art & Modelling
- Topic: the new galactica(modeled from an excisting model)
- Replies: 31
- Views: 3722
Re: the new galactica(modeled from an excisting model)
Nice cup of coffe As usual.Its already part of any computer...
- 29 Jan 2009, 11:53
- Forum: Art & Modelling
- Topic: Question Regarding TA-IP
- Replies: 18
- Views: 2121
Re: Question Regarding TA-IP
that is the thing, I was there when fang was stripping the ota stuff out. the method of opening a 3do to get the texture name is how he replaced the textures he used. I don't know if it still works but you should be able to load your project /give all and then get a bounty of texture errors telling...
- 20 Jan 2009, 03:21
- Forum: Game Releases
- Topic: T.L.L. 1.04
- Replies: 14
- Views: 3481
Re: T.L.L. 1.04
Hi, I was trying to download the Lost Legacy 1.04 for spring, but the download link is broken on File Universe! Does anyone know where I can get this mod? Could someone upload it for me, if they have it? Can the people fix the broken download at FU? Thanks Hi! Try http://www.fileuniverse.com/?p=dow...
- 15 Jan 2009, 18:40
- Forum: Art & Modelling
- Topic: S:44 Dump
- Replies: 820
- Views: 76545
Re: S:44 Dump
Monty Python minister..LOL
The models are great!
The models are great!
- 07 Jan 2009, 00:18
- Forum: General Discussion
- Topic: How do you think the spring project will look in 2012?
- Replies: 105
- Views: 12867
Re: How do you think the spring project will look in 2012?
Well, in 2012, people finally will act together to build a new rts ,with a brand new concept art, new gameplay,obviously new models from scratch, and new tactical/strategic approach, without forget all the TA roots , but finally without any stuff from there, copied, enhanced, UV mapped, or raked. vo...
- 21 Oct 2008, 14:42
- Forum: Game Releases
- Topic: XTA 9.51
- Replies: 18
- Views: 4560
Re: XTA 9.51
As ever .Many thanksNoruas wrote: I hope you find it helpful...
vonGratz
- 21 Oct 2008, 04:25
- Forum: Game Releases
- Topic: XTA 9.51
- Replies: 18
- Views: 4560
Re: XTA 9.51
Hi!
Is it another LUA or TAK script includes?
vonGratz
Is it another LUA or TAK script includes?
vonGratz
- 16 Sep 2008, 22:34
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.8 RC3
- Replies: 867
- Views: 107163
Re: P.U.R.E. 0.8
Argh,
Its AMAZING!
GREAT!
Very well done man!
vonGratz
Its AMAZING!
GREAT!
Very well done man!
vonGratz
- 16 Sep 2008, 04:51
- Forum: Argh's Projects
- Topic: P.U.R.E. 0.8 RC3
- Replies: 867
- Views: 107163
Re: P.U.R.E. 0.8
OOOOOOOOOPs me too!Can you fix it?
The Windows message when I tried to install is below.
vonGratz
The Windows message when I tried to install is below.
vonGratz
- 28 Aug 2008, 00:37
- Forum: Game Development
- Topic: EE is back in development, Check page 6
- Replies: 223
- Views: 22300
Re: Why EE development has ceased (for anyone who cares)
; more in killed section.
PS Hello Smoth!
Im getting back.
PS Hello Smoth!
Im getting back.
- 28 Aug 2008, 00:08
- Forum: Game Development
- Topic: EE is back in development, Check page 6
- Replies: 223
- Views: 22300
Re: Why EE development has ceased (for anyone who cares)
Any log, last unit hit report etc? I found months ago, and months after freezings, a little script comma error in one bomber that freezed my entirely mod sometimes, and not was dectected as script error in Spring.In that time I think in gave up, because I also cant play nor test my mod in Spring, an...
- 25 Nov 2007, 19:11
- Forum: General Discussion
- Topic: Immaturity and attacks on games (ruining games)
- Replies: 106
- Views: 13995
- 25 Nov 2007, 15:09
- Forum: Feature Requests
- Topic: Could aircraft carriers store planes???
- Replies: 6
- Views: 1071
- 24 Nov 2007, 03:10
- Forum: Feature Requests
- Topic: Bizarre idea: support resizing models in game
- Replies: 31
- Views: 3516
- 22 Nov 2007, 20:39
- Forum: Feature Requests
- Topic: weapons not working when plane is out of fuel
- Replies: 39
- Views: 4431
Fuel trucks for the tanks. :wink: IMHO I dont think its a very good idea, because patches, more micromanagement , and I think ,but I can be wrong, that planes return to the base before they are empty of fuel. At least when in patrol mode.Im right? and........If this would be extended for vehicles, t...
- 22 Nov 2007, 20:13
- Forum: Feature Requests
- Topic: Could aircraft carriers store planes???
- Replies: 6
- Views: 1071
Could aircraft carriers store planes???
Could aircraft carriers store planes???
...and launch groups to attack?
Note that Im not talking about TA carriers style, but the next NOT-TA-RTS generation games for SPRING , including Word War 2 ones.
vonGratz
...and launch groups to attack?
Note that Im not talking about TA carriers style, but the next NOT-TA-RTS generation games for SPRING , including Word War 2 ones.
vonGratz
It is possible as Ive tested both in TA and Spring. A bug of auto-repair, like a dog trying to bit his tail, that make the plane go out the map was discussed in Smoth forum, and I think that it can be fixed with a tag for replenishment. Of course speed must be lower than the plane to be replenished,...
- 31 Oct 2007, 20:17
- Forum: Game Development
- Topic: Implementing a more realistic radar in a mod?
- Replies: 26
- Views: 2419
A real radar only is for air so put the stealth tag on all your ground units if you want just that. .. Only for air, naval forces :idea: , and maybe land forces in plains :?: :?: :?: The idea to stealth land forces, or the small/medium sized ones is great :!: . I always though that the land based r...