Search found 48 matches
- 27 Apr 2005, 08:02
- Forum: General Discussion
- Topic: "Is tunneling possible?"
- Replies: 6
- Views: 2513
I'm pretty sure that it is currently impossible given that Spring can only have one height value per corrdinate. This is the same reason that absolutely vertical terrain is impossible, although terrain can be made to closely resemble vertical. Tunneling would substantially complicate the inherent si...
- 27 Apr 2005, 06:48
- Forum: General Discussion
- Topic: Source Code Forum Request
- Replies: 7
- Views: 1735
Source Code Forum Request
Given that the source has been released under the GPL, I propose that a source code editing forum be created for those of us who are interested in gaining further knowledge of the inner workings of the game and perhaps who are also interested in improving the game. This forum would be a good place t...
- 27 Apr 2005, 06:03
- Forum: Help & Bugs
- Topic: Commander's base menu invisible
- Replies: 11
- Views: 2970
Commander's base menu invisible
Since I am behind a proxy and have no one to play against locally, i've just been trying out the test scripts. What I noticed is that the Commander's base menu (attack, defend, etc.) fails to draw any of the text. The buttons' backgrounds to get blue tinted as expected, and I can read the descriptio...
- 27 Apr 2005, 04:12
- Forum: Help & Bugs
- Topic: Does my card cut it?
- Replies: 11
- Views: 3472
- 26 Apr 2005, 22:32
- Forum: Help & Bugs
- Topic: BUG REPORTING
- Replies: 21
- Views: 7702
I'm getting a connection timeout exception popup when I attempt to either Connect or Register via the battleroom, this is probably because of the fact that I'm behind a proxy server here at school. Anyway, I hope that there is some hope for me. PS: I noticed some information about a GPL licence. Is ...
- 26 Apr 2005, 21:58
- Forum: News
- Topic: TA Spring 0.4 released
- Replies: 32
- Views: 34180
- 23 Apr 2005, 07:14
- Forum: General Discussion
- Topic: Map Edging
- Replies: 32
- Views: 8319
What would you guys think of having an impenetrable wall of fog beginning at the playable edge of the map? It might be necessary for maps to extend another 10% out to accommodate the fog. This would look nice on island-type maps I think, not too sure about land maps. Either way, with some tweaking, ...
- 21 Apr 2005, 04:13
- Forum: General Discussion
- Topic: Terrain damage...
- Replies: 53
- Views: 7207
As an ouside observer (lurker until now), I would really appreciate if the three of you would leave an important topic such as this free of your personal issues. The fact of the matter is that it shows more maturity to remain focused on what is important. Leave it to the rest of us to form our own o...