Search found 10480 matches
- 24 Feb 2006, 18:39
- Forum: Map Creation
- Topic: Little Last Problem
- Replies: 32
- Views: 7599
Using Imageshack - and didn`t solve the Problems
http://img508.imageshack.us/img508/3853/thumbnail4hq.th.jpg And i m shure now that i don`t have renamed any file - ii resized them, compiled them and packed them right away into sd7 with 7 Zip - l followed the Rule of the Power of Two. Her is the Comandline in the Mapper - mapconv.exe -x 180 -n -55...
- 23 Feb 2006, 23:09
- Forum: Map Releases
- Topic: [Map Release] The Chess Board (with new pictures) (b2)
- Replies: 46
- Views: 5767
- 23 Feb 2006, 22:55
- Forum: Map Creation
- Topic: Little Last Problem
- Replies: 32
- Views: 7599
Thx
what would i do without u- i messed around, i even had the sky mirroring the cat-puked- pink ground and so on... I didn`t rename any of the Files, just the Archive... oh, maybe - yes, i wrote into the mapper -o C:\MapConv\MapConv\Yilith.smd that`s it... Thousand thx What i am working on.... renderd ...
- 23 Feb 2006, 21:34
- Forum: Map Creation
- Topic: Little Last Problem
- Replies: 32
- Views: 7599
Little Last Problem
Hi after having compiled my map.. i can run it in spring, but i don`t see the skybox and i get a totaly uhm.. lilapink coloured groundtexture. The Minimap works, and the Gras has the Colour of the expected Landscape under it...
- 23 Feb 2006, 13:02
- Forum: Map Creation
- Topic: Out of Memory
- Replies: 2
- Views: 1487
Thousand Times Thx
Thx a lot - thats an Idea..
- 23 Feb 2006, 12:34
- Forum: Map Creation
- Topic: creating a texture map
- Replies: 12
- Views: 2938
- 23 Feb 2006, 12:31
- Forum: Map Creation
- Topic: Out of Memory
- Replies: 2
- Views: 1487
Out of Memory
Map Converter refuses to proceed with my texture map.. is there a way around downsizing it? It is 16384 x16384 big...
- 22 Feb 2006, 19:30
- Forum: Map Creation
- Topic: creating a texture map
- Replies: 12
- Views: 2938
I worked under the impression
that u can paint on the texture map- if this is not possible.. just look on Maps like Egypt- if u handpaint it- it will be made of hundreds of tiles - very big and the file oversized
and strg is german for ctrl - sorry...
if i am wrong... then i am in more trouble than u are...
and strg is german for ctrl - sorry...
if i am wrong... then i am in more trouble than u are...
- 21 Feb 2006, 22:54
- Forum: Map Creation
- Topic: creating a texture map
- Replies: 12
- Views: 2938
How to do Tiles..
U use Photoshop.. well first u got to creat patterns... make a little new file 128 x128 for example.. use filter render clouds - notice that clouds borders will not appear, seond thing is to insert shapes.. they are the best way to avoid borderbrakes.. just copy the Piece of Shape looking over ur Bo...
- 21 Feb 2006, 22:52
- Forum: Map Creation
- Topic: Skybox
- Replies: 0
- Views: 1062
Skybox
How exactly is the Skyboxmap transferd, that u can set in Maelstroms SMD-Creatur... How big can u make the Sky Box Picture. Is there a Tutorial with all steps how to get a Tree, from 3dsMax plant on your Map ? I tried several MapConverters on my PC- none of them seems to work.. they just don`t do th...
- 16 Feb 2006, 23:30
- Forum: Art & Modelling
- Topic: How many modelers have we?
- Replies: 51
- Views: 8696
I can
but... my favourite is splinemodelling in 3dsxmax.. which can end chaotic..
i can texture.. as long as it is not to organic (stretching muscleproblems)
Animation... only in Max, Skinning and so on... is in it..
What i hate is rendering movies... you can work for all eternety on one shot...
i can texture.. as long as it is not to organic (stretching muscleproblems)
Animation... only in Max, Skinning and so on... is in it..
What i hate is rendering movies... you can work for all eternety on one shot...
- 15 Feb 2006, 22:26
- Forum: General Discussion
- Topic: A Suggestion
- Replies: 14
- Views: 2731
The Problem with Interaction is that it would be really fast real unfair. Just drop a view Ship Wrecks or Fire down and everything is history. Or the Plane Problem... But it would be a Nice Skybox as long as there is CPU-Power left... Just imagine looking up out of FP and seeing a massive Space Batt...
- 15 Feb 2006, 18:50
- Forum: General Discussion
- Topic: A Suggestion
- Replies: 14
- Views: 2731
A Suggestion
This is just a Graphical Idea for a new Type of Map for AA and FF. Couldn`t those two be combined so that you could see from the AA Surface the FF Battle above, and the FF Battle sees, down beneath the Clouds the Absolut Annihilation Batttle take Place. I`m not talking about any Interactions between...
- 06 Feb 2006, 00:03
- Forum: Map Creation
- Topic: New map - !Beta release! (pics)
- Replies: 78
- Views: 9524
Man- pretty demotivating for those not as good -> me
If TA: Spring gets such a beautiful Islandsmap- why did i bought Farcry....
Man those wonderfull maps u get to see here, can really demotivate Mappingnoobs like me. And there goes another Highcraps of mine into the Trash- maybee i should write a tutorial what can went wrong....
Man those wonderfull maps u get to see here, can really demotivate Mappingnoobs like me. And there goes another Highcraps of mine into the Trash- maybee i should write a tutorial what can went wrong....
- 30 Jan 2006, 23:05
- Forum: General Discussion
- Topic: A Idea
- Replies: 19
- Views: 5841
I eat my words..
How could i unworthy full even think there is something spring doesent have.
Thx a thousand times Kixx
Thx a thousand times Kixx
- 30 Jan 2006, 22:49
- Forum: General Discussion
- Topic: Idea
- Replies: 4
- Views: 1671
Idea
Wouldn`t it be nice if sinking ShipWrecks creat a Mudcloud when they reache the ground. Thx to all the Veterans, reading Noob posts like mine
- 25 Jan 2006, 23:40
- Forum: General Discussion
- Topic: A Idea
- Replies: 19
- Views: 5841
- 25 Jan 2006, 22:44
- Forum: General Discussion
- Topic: A Idea
- Replies: 19
- Views: 5841
- 24 Jan 2006, 23:32
- Forum: General Discussion
- Topic: A Idea
- Replies: 19
- Views: 5841
Sorry, it is difficult to explain. But the Feature exists in some other Games, mainly Tactical Shooters with a planning phase. If in such a Shooter a Team needs to wait, for the other Teams to catch up. If they reached there Places in the Great Masterplan, a Trigger is acitvated, all Teams are again...
- 24 Jan 2006, 21:31
- Forum: General Discussion
- Topic: A Idea
- Replies: 19
- Views: 5841
A Idea
What still missing as Interface Option is a free configurable "Blockade" Trigger that is insertable into the Commandchains you can give a Unit or Factory. Imagine it like that- u produce some Pewees, they march on there Line until they meet the Trigger, they stop - and now wait for the Tri...