Search found 542 matches
- 03 Feb 2008, 18:10
- Forum: General Discussion
- Topic: Head tracking for Spring
- Replies: 15
- Views: 2013
- 03 Feb 2008, 17:51
- Forum: Art & Modelling
- Topic: Core Garpike +1
- Replies: 115
- Views: 11946
Re: Core Garpike +1
sick...in the best possible way
- 03 Feb 2008, 01:11
- Forum: General Discussion
- Topic: swarm behaviour
- Replies: 9
- Views: 1552
Re: swarm behaviour
The main thing that pisses me off is when i make a drag move order and, for example: Drag from top down somewhere on the map and the units decide to all cross past each other to carry out the order (unit at northmost point wants to go to southmost and vice versa) Drag from bottom up and the units mo...
- 02 Feb 2008, 06:11
- Forum: Ingame Community
- Topic: Ba economy discussion
- Replies: 64
- Views: 5344
Re: Ba economy discussion
Used to be common place back when comm wrecks were worth 15k. These days i'd say the comm is more valuable to keep than the 2.5k wreck you get from self d'ing, considering that it can dgun units worth far more in value and often save you from slower t2 or t3 units that would easily mop up your own.
- 25 Jan 2008, 04:38
- Forum: Ingame Community
- Topic: Ba economy discussion
- Replies: 64
- Views: 5344
Re: Ba economy discussion
Its much better to invest into t1 econ before going t2 than simply "waiting" as you put it for enough metal on a shitty 3-4 mex t1 economy. By investing into further t1 econ you can still tech by around 10-11 mins and you have the added advantage of having a decent +30/+40 m income and eno...
- 03 Dec 2007, 01:39
- Forum: Ingame Community
- Topic: A plea to team players for aggression
- Replies: 55
- Views: 10048
If you actually go fight, you'll learn this stuff pretty fast. Its about being a good teammember, not a good player. This is the sort of mentality that I really dislike. There is nothing more frustrating than being part of a team where it is obvious that one or more of the members consistently unde...
- 30 Nov 2007, 12:56
- Forum: General Discussion
- Topic: Immaturity and attacks on games (ruining games)
- Replies: 106
- Views: 13985
- 24 Nov 2007, 21:16
- Forum: Off Topic Discussion
- Topic: SLI and Spring?
- Replies: 10
- Views: 1093
Don't go SLI unless you are going to buy at least two 8800 series cards. A single 8800GT will outperform an sli setup of any nvidia cards from a lower series, and it will also outperform an 8800GTS for much less cost. If it hadn't been for the 8800GT being released just after I built my rig with an ...
- 21 Nov 2007, 12:15
- Forum: Art & Modelling
- Topic: Core Slasher Missle Truck +1
- Replies: 77
- Views: 11796
- 17 Nov 2007, 17:49
- Forum: Art & Modelling
- Topic: Core Slasher Missle Truck +1
- Replies: 77
- Views: 11796
its primarily the paneling on the track guards, they look like a brick wall.. you need to resize that texture area so that there are fewer panels and probably redesign the layout so it looks less brickwallish.. other than that the rest looks pretty good.. Perhaps use a different shape like Triangle...
- 17 Nov 2007, 14:10
- Forum: Art & Modelling
- Topic: Core Slasher Missle Truck +1
- Replies: 77
- Views: 11796
- 14 Nov 2007, 12:24
- Forum: Zero-K
- Topic: Complete Annihilation News
- Replies: 1522
- Views: 173975
- 14 Nov 2007, 10:25
- Forum: Game Releases
- Topic: Balanced Annihilation V5.8
- Replies: 812
- Views: 83309
I remember playing a lulz game against [Warrior]White 1v1 in comet where i tried to win using fighters only. Ended up I had about 85 to 90% map coverage, around +150m per sec with about 15 t1 air labs all assisted heavily by nanos, so I had constant waves of around 150-200 avengers (enough that on p...
- 13 Nov 2007, 19:05
- Forum: Game Development
- Topic: *A: Transition from solars to advanced
- Replies: 13
- Views: 1997
Back in the day when greenfields was the most popular map in Spring my build was always heavy adv solar from an early tech, using a couple of t1 constructors assisted by farks. The incremental increase in energy allowed for a quick t2 air rush or a core nuke primed and ready to fire by the 20 minute...
- 10 Nov 2007, 05:36
- Forum: Art & Modelling
- Topic: Interface / Texture Design
- Replies: 31
- Views: 3941
+1 to this. A good looking, clean and slightly stylish UI is something Spring has needed for a LONG LONG time, and would greatly add to the overall graphical experience players get. Even simple things like the new build menu in CA really adds to the overall quality of the visuals, and stops Spring l...
- 10 Nov 2007, 05:29
- Forum: Art & Modelling
- Topic: Core Raider light tank +1
- Replies: 98
- Views: 10299
Someone find Runecrafter and motivate him to do the Arm models IMO. The flash he made was really cool, and followed that design plan thing really well. I would like to see someone make Arm units as close as possible to that concept art (can't remember who made it or what it's called but I'm sure som...
- 07 Nov 2007, 09:26
- Forum: Game Releases
- Topic: Balanced Annihilation V5.8
- Replies: 812
- Views: 83309
Three is overkill IMO. I think most of you are missing some of the elements of what makes the tremor so good. It's not entirely about unit stats all the time, you know. The tremor is definately a powerful psychological weapon in games and can encourage players to make moves they may not be ready to ...
- 07 Nov 2007, 01:53
- Forum: Game Releases
- Topic: Balanced Annihilation V5.8
- Replies: 812
- Views: 83309
- 07 Nov 2007, 01:45
- Forum: Ingame Community
- Topic: replays wanted
- Replies: 16
- Views: 2808
I have done some com murdering with a bunch of stealth tanks. This should look like this : - 10 stealth tanks - micro to get into an uber base avoiding units and defense - place gremlins around a nice commander - 2 shots - all the base blows I could find this kind of replay if interested. Theres on...
- 02 Nov 2007, 01:39
- Forum: General Discussion
- Topic: TA Derivative Balancing Theory Discussion
- Replies: 254
- Views: 24166
you're talking past each other. relax. lots of people play games because it fulfills a desire for competitive interaction (with the reward of social recognition for dominance). smoth doesn't. for some people having a good kill/death ratio is what makes the game fun - losing to them isn't fun becaus...