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by Gnomre
28 Aug 2009, 03:35
Forum: Off Topic Discussion
Topic: What's those racing game pic on jobjol?
Replies: 10
Views: 1089

Re: What's those racing game pic on jobjol?

That's GeneRally

I know i used to play it years ago and made a few tracks and stuff but haven't even thought about it since about 2006

I'm actually surprised the community still exists considering the guys haven't updated it since the last time I saw it. It didn't even have online multi!
by Gnomre
26 Aug 2009, 05:42
Forum: Map Creation
Topic: Texture covering 2/3 of the map??
Replies: 15
Views: 1619

Re: Texture covering 2/3 of the map??

all squares are rectangles

not all rectangles are squares
by Gnomre
25 Aug 2009, 04:10
Forum: Feature Requests
Topic: Show/hide unit icons based on camera height, not distance
Replies: 51
Views: 4659

Re: Show/hide unit icons based on camera height, not distance

We could go back to calling you Bershe. What was that title Hanni gave you again?
by Gnomre
22 Aug 2009, 03:56
Forum: Feature Requests
Topic: Rendering buildings on top of terrain / hiding terrain below
Replies: 11
Views: 1167

Re: Rendering buildings on top of terrain / hiding terrain below

zwzsg wrote:Once done, I would have arguments to show off why a tag to not render any terrain at all would help me making interesting looking map

Code: Select all

Spring.SetDrawGround 
 ( boolean drawGround ) -> nil
?
by Gnomre
18 Aug 2009, 17:18
Forum: Lua Scripts
Topic: Pause Screen
Replies: 39
Views: 4524

Re: Pause Screen

Edited it to fit our IW UI style:

Image

Nice stuff, still kind of divided on whether it should scale or not. Oh well, it'd be an easy change to make.
by Gnomre
16 Aug 2009, 04:40
Forum: Lua Scripts
Topic: Auto First Build Facing
Replies: 19
Views: 2800

Re: Auto First Build Facing

function gadget:GetInfo() return { name = "HQ Heading", desc = "Sets the heading of the Imperial HQ based on nearest map edge", author = "Gnome", date = "October 2008", license = "PD", layer = -5, enabled = true -- loaded by default? } end if (gadge...
by Gnomre
15 Aug 2009, 20:39
Forum: Lua Scripts
Topic: Auto First Build Facing
Replies: 19
Views: 2800

Re: Auto First Build Facing

The gadget I wrote (it was something like a week before this widget iirc) is basically the same process in gadget form. The major difference is that you have to respawn the commander unit to change its direction. I haven't had this approach cause any problems with any other gadgets/widgets except fo...
by Gnomre
14 Aug 2009, 02:06
Forum: Star Wars: Imperial Winter
Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Replies: 1114
Views: 225111

Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]

Why attack BA? Its fanbase is considerably smaller than the SW fanbase. I mean, it's great if existing spring players want to play, no one minds that, but when we actually do release on December 22, 2012 we're not going to depend on Spring's existing player base for our own. And if it fails, whateve...
by Gnomre
13 Aug 2009, 17:56
Forum: Feature Requests
Topic: Fog of War
Replies: 71
Views: 6967

Re: Fog of War

Jools wrote:
dizekat wrote:speaking of which, how does original TA do LOS ? Or they just have tiny battles?
They have bigger battles. But OTA is 2D, I guess that's why.
OTA isn't 2D, it just has a fixed camera position.
by Gnomre
11 Aug 2009, 04:31
Forum: Game Development
Topic: Food Mod
Replies: 6
Views: 2040

Re: Food Mod

neddiedrow wrote:We should contact Adult Swim and just make an ATHF Tactical RTS.
I don't know which would be more OP, Shake or Frylock. Sure Frylock has his eye lasers and stuff but anything Shake throws explodes on contact so he could clearly just take cover and throw over it. Of course, Shake isn't that smart...
by Gnomre
10 Aug 2009, 05:49
Forum: Art & Modelling
Topic: Wolfegame Logo
Replies: 47
Views: 8400

Re: Wolfegame Logo

AF you're such a newb at graphics

I made it better for you

Image
by Gnomre
10 Aug 2009, 02:21
Forum: Map Creation
Topic: Making my first map
Replies: 53
Views: 6263

Re: Making my first map

surely that would be too easy :p so reclaim time 3000 reclaimed by 100 workertime = 30 second reclaim? or is there some crazy formula as per most spring functions? Dude I told you that on the lobby the other day :\ no idea. but search forum for reclaimtime, it exists. defaulttime seems to be metal+...
by Gnomre
31 Jul 2009, 17:11
Forum: Engine
Topic: Sharing texturemap globally with all features...?
Replies: 69
Views: 4949

Re: Sharing texturemap globally with all features...?

11:03:16 AM gnomre: hell maybe i'm wrong then, whatever
11:03:34 AM gnomre: trademark is still a retard, i just have occasional wrong memories
by Gnomre
31 Jul 2009, 16:44
Forum: Engine
Topic: Sharing texturemap globally with all features...?
Replies: 69
Views: 4949

Re: Sharing texturemap globally with all features...?

We called them elmos in TA long before spring came around.

I don't know if a TA elmo and a Spring elmo are the same off the top of my head, though.

Also this is a stupid idea, just uvmap the features normally, christ
by Gnomre
26 Jul 2009, 03:57
Forum: Lua Scripts
Topic: REQ: auto cancel producing unit
Replies: 34
Views: 7574

Re: REQ: auto cancel producing unit

1) Gradual/lump sum reclaiming is a mod option now. It's in one of those gamedata files. There's a third option iirc but I don't remember what it is. Obviously users can't change things in gamedata and still sync 2) Gadgets are mod-side, not user-side. If you don't like a gadget, you simply don't in...
by Gnomre
18 Jul 2009, 03:32
Forum: Game Development
Topic: Mod idea based on a fun GBA game.
Replies: 32
Views: 5432

Re: Mod idea based on a fun GBA game.

Surely this is MTR by now

Imagine each word in the previous sentence linking to each of the seperate times this has been posted in the past, I'm lazy
by Gnomre
01 Jul 2009, 04:22
Forum: Feature Requests
Topic: Spring.CreateUnit create units in build mode
Replies: 17
Views: 2446

Re: Spring.CreateUnit create units in build mode

You mean to tell me it's fully armed and operational?!

Image
by Gnomre
27 Jun 2009, 07:25
Forum: Map Creation
Topic: city map
Replies: 25
Views: 2889

Re: city map

Strategia wrote:If those features could be ported to Spring somehow, we'd instantly have an - admittedly not very good-looking, but functional - city feature set.
They were sprites, just like the trees and rocks and metal spots and most other features in TA. Wrecks were just about the only 3D features.

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