That's GeneRally
I know i used to play it years ago and made a few tracks and stuff but haven't even thought about it since about 2006
I'm actually surprised the community still exists considering the guys haven't updated it since the last time I saw it. It didn't even have online multi!
Search found 1756 matches
- 28 Aug 2009, 03:35
- Forum: Off Topic Discussion
- Topic: What's those racing game pic on jobjol?
- Replies: 10
- Views: 1089
- 26 Aug 2009, 05:42
- Forum: Map Creation
- Topic: Texture covering 2/3 of the map??
- Replies: 15
- Views: 1619
Re: Texture covering 2/3 of the map??
all squares are rectangles
not all rectangles are squares
not all rectangles are squares
- 25 Aug 2009, 04:10
- Forum: Feature Requests
- Topic: Show/hide unit icons based on camera height, not distance
- Replies: 51
- Views: 4659
Re: Show/hide unit icons based on camera height, not distance
We could go back to calling you Bershe. What was that title Hanni gave you again?
- 24 Aug 2009, 15:09
- Forum: Feature Requests
- Topic: Show/hide unit icons based on camera height, not distance
- Replies: 51
- Views: 4659
- 22 Aug 2009, 03:56
- Forum: Feature Requests
- Topic: Rendering buildings on top of terrain / hiding terrain below
- Replies: 11
- Views: 1167
Re: Rendering buildings on top of terrain / hiding terrain below
zwzsg wrote:Once done, I would have arguments to show off why a tag to not render any terrain at all would help me making interesting looking map
Code: Select all
Spring.SetDrawGround
( boolean drawGround ) -> nil
- 18 Aug 2009, 17:18
- Forum: Lua Scripts
- Topic: Pause Screen
- Replies: 39
- Views: 4524
Re: Pause Screen
Edited it to fit our IW UI style:
Nice stuff, still kind of divided on whether it should scale or not. Oh well, it'd be an easy change to make.
Nice stuff, still kind of divided on whether it should scale or not. Oh well, it'd be an easy change to make.
- 16 Aug 2009, 04:40
- Forum: Lua Scripts
- Topic: Auto First Build Facing
- Replies: 19
- Views: 2800
Re: Auto First Build Facing
function gadget:GetInfo() return { name = "HQ Heading", desc = "Sets the heading of the Imperial HQ based on nearest map edge", author = "Gnome", date = "October 2008", license = "PD", layer = -5, enabled = true -- loaded by default? } end if (gadge...
- 15 Aug 2009, 20:39
- Forum: Lua Scripts
- Topic: Auto First Build Facing
- Replies: 19
- Views: 2800
Re: Auto First Build Facing
The gadget I wrote (it was something like a week before this widget iirc) is basically the same process in gadget form. The major difference is that you have to respawn the commander unit to change its direction. I haven't had this approach cause any problems with any other gadgets/widgets except fo...
- 14 Aug 2009, 02:06
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 225111
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Why attack BA? Its fanbase is considerably smaller than the SW fanbase. I mean, it's great if existing spring players want to play, no one minds that, but when we actually do release on December 22, 2012 we're not going to depend on Spring's existing player base for our own. And if it fails, whateve...
- 13 Aug 2009, 17:56
- Forum: Feature Requests
- Topic: Fog of War
- Replies: 71
- Views: 6967
Re: Fog of War
OTA isn't 2D, it just has a fixed camera position.Jools wrote:They have bigger battles. But OTA is 2D, I guess that's why.dizekat wrote:speaking of which, how does original TA do LOS ? Or they just have tiny battles?
- 11 Aug 2009, 04:31
- Forum: Game Development
- Topic: Food Mod
- Replies: 6
- Views: 2040
Re: Food Mod
I don't know which would be more OP, Shake or Frylock. Sure Frylock has his eye lasers and stuff but anything Shake throws explodes on contact so he could clearly just take cover and throw over it. Of course, Shake isn't that smart...neddiedrow wrote:We should contact Adult Swim and just make an ATHF Tactical RTS.
- 10 Aug 2009, 05:49
- Forum: Art & Modelling
- Topic: Wolfegame Logo
- Replies: 47
- Views: 8400
- 10 Aug 2009, 02:21
- Forum: Map Creation
- Topic: Making my first map
- Replies: 53
- Views: 6263
Re: Making my first map
surely that would be too easy :p so reclaim time 3000 reclaimed by 100 workertime = 30 second reclaim? or is there some crazy formula as per most spring functions? Dude I told you that on the lobby the other day :\ no idea. but search forum for reclaimtime, it exists. defaulttime seems to be metal+...
- 09 Aug 2009, 16:12
- Forum: Star Wars: Imperial Winter
- Topic: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
- Replies: 1114
- Views: 225111
Re: The Star Wars: Imperial Winter Eyecandy Thread [56k warning]
Are you calling Ivory a liar?!
- 31 Jul 2009, 17:11
- Forum: Engine
- Topic: Sharing texturemap globally with all features...?
- Replies: 69
- Views: 4949
Re: Sharing texturemap globally with all features...?
11:03:16 AM gnomre: hell maybe i'm wrong then, whatever
11:03:34 AM gnomre: trademark is still a retard, i just have occasional wrong memories
11:03:34 AM gnomre: trademark is still a retard, i just have occasional wrong memories
- 31 Jul 2009, 16:44
- Forum: Engine
- Topic: Sharing texturemap globally with all features...?
- Replies: 69
- Views: 4949
Re: Sharing texturemap globally with all features...?
We called them elmos in TA long before spring came around.
I don't know if a TA elmo and a Spring elmo are the same off the top of my head, though.
Also this is a stupid idea, just uvmap the features normally, christ
I don't know if a TA elmo and a Spring elmo are the same off the top of my head, though.
Also this is a stupid idea, just uvmap the features normally, christ
- 26 Jul 2009, 03:57
- Forum: Lua Scripts
- Topic: REQ: auto cancel producing unit
- Replies: 34
- Views: 7574
Re: REQ: auto cancel producing unit
1) Gradual/lump sum reclaiming is a mod option now. It's in one of those gamedata files. There's a third option iirc but I don't remember what it is. Obviously users can't change things in gamedata and still sync 2) Gadgets are mod-side, not user-side. If you don't like a gadget, you simply don't in...
- 18 Jul 2009, 03:32
- Forum: Game Development
- Topic: Mod idea based on a fun GBA game.
- Replies: 32
- Views: 5432
Re: Mod idea based on a fun GBA game.
Surely this is MTR by now
Imagine each word in the previous sentence linking to each of the seperate times this has been posted in the past, I'm lazy
Imagine each word in the previous sentence linking to each of the seperate times this has been posted in the past, I'm lazy
- 01 Jul 2009, 04:22
- Forum: Feature Requests
- Topic: Spring.CreateUnit create units in build mode
- Replies: 17
- Views: 2446
Re: Spring.CreateUnit create units in build mode
You mean to tell me it's fully armed and operational?!
- 27 Jun 2009, 07:25
- Forum: Map Creation
- Topic: city map
- Replies: 25
- Views: 2889
Re: city map
They were sprites, just like the trees and rocks and metal spots and most other features in TA. Wrecks were just about the only 3D features.Strategia wrote:If those features could be ported to Spring somehow, we'd instantly have an - admittedly not very good-looking, but functional - city feature set.