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by ginekolog
18 Oct 2010, 22:42
Forum: Balanced Annihilation
Topic: fatboys, goliaths, aoe and friendly fire
Replies: 59
Views: 7457

Re: fatboys, goliaths, aoe and friendly fire

I use scouts (AK) in all phases of game. 100 AKs allways comes handy. So where is the problem? Just use em as scouts and to draw fire.

PRO tip: they kill scout veh as flies

SO solution to your "problem" is to create a nice mix of units.
by ginekolog
17 Oct 2010, 11:30
Forum: Help & Bugs
Topic: Springsettings reset my configuration
Replies: 3
Views: 588

Re: Springsettings reset my configuration

same problem here, thanx for solution vbs.
by ginekolog
06 Oct 2010, 20:50
Forum: Help & Bugs
Topic: Pathing is not what it used to be
Replies: 6
Views: 930

Re: Pathing is not what it used to be

I agree new pathing is bad. Good luck.
by ginekolog
16 Sep 2010, 17:56
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.18
Replies: 115
Views: 24456

Re: Balanced Annihilation V7.18

For those who don't know the gadgets effects: - Commandos make their carrying transport radar invisible - Commandos always drop out of T1 transports, no matter the height - Commandos take almost no fall or bounce damage (15 per bounce) - Commandos take reduced damage from mines (12%) - Commandos ta...
by ginekolog
24 Aug 2010, 15:30
Forum: Spring Clans
Topic: PRO
Replies: 12
Views: 10828

Re: PRO

Send hi back to Muf ;)
by ginekolog
20 Aug 2010, 16:52
Forum: Ingame Community
Topic: Unbind crosshair from mousescrollbutton
Replies: 74
Views: 11863

Re: Unbind crosshair from mousescrollbutton

i made some commits. Config overlay is now fully implemented (that is, setting stuff only in memory), Available to Lua (see *Overlay parameters): http://springrts.com/wiki/Lua_UnsyncedCtrl#Engine_Config And changing "MouseDragScrollThreshold" config value takes effect immediately. Sounds ...
by ginekolog
19 Aug 2010, 12:43
Forum: Ingame Community
Topic: Unbind crosshair from mousescrollbutton
Replies: 74
Views: 11863

Re: Unbind crosshair from mousescrollbutton

i made some commits. Config overlay is now fully implemented (that is, setting stuff only in memory), Available to Lua (see *Overlay parameters): http://springrts.com/wiki/Lua_UnsyncedCtrl#Engine_Config And changing "MouseDragScrollThreshold" config value takes effect immediately. Sounds ...
by ginekolog
10 Jun 2010, 13:51
Forum: Balanced Annihilation
Topic: BA needs t2 nanos.
Replies: 42
Views: 6802

Re: BA needs t2 nanos.

SirArtturi wrote:Greetz,
BA is done - complete.
This is truth and it is awsome that way. Just like Starcraft, last is some years old, yet game is still super popular.


All BA needs is good maintenance and minor balance tweaks when OPness appear (like vanguards).
by ginekolog
08 Jun 2010, 18:18
Forum: Balanced Annihilation
Topic: BA needs t2 nanos.
Replies: 42
Views: 6802

Re: BA needs t2 nanos.

no, build power must be fragile and too much concentration makes it too easy to pwn
by ginekolog
28 May 2010, 13:08
Forum: Ingame Community
Topic: Unbind crosshair from mousescrollbutton
Replies: 74
Views: 11863

Re: Unbind crosshair from mousescrollbutton

Who in the world has the power to fix this annoying old bug that impairs gameplay of my all the time favourite RTS (*A) ?

I pay 2Ôé¼ via paypal for solution to fix this problem :!: :!: :!:


Thanx.
by ginekolog
04 May 2010, 09:18
Forum: Off Topic Discussion
Topic: Starcraft II beta is out!
Replies: 206
Views: 21718

Re: Starcraft II beta is out!

Sure, game puts you in league according to your skill. You might be somewhere below bronze league with other nobos. :twisted:

I got in silver at start in beta.
by ginekolog
02 May 2010, 22:18
Forum: Off Topic Discussion
Topic: Starcraft II beta is out!
Replies: 206
Views: 21718

Re: Starcraft II beta is out!

I played some 20+ games of sc2. Its very similar to SC1. I dislike it: - no zoom out wtf - no custom form - cant select all units of same type across map - hard unit counters - micro intensive, no repeat I like BA much more, sc is more arcade RTS while BA - TA is true strategy. Even OTA had betttter...
by ginekolog
19 Apr 2010, 12:33
Forum: Off Topic Discussion
Topic: Ultimate Fighting 112
Replies: 12
Views: 1571

Re: Ultimate Fighting 112

I watched this and i liked it.. Silva has really amazing speed, but not good attituted.

Edgar beating BJ, that i did not saw comming. Edgar is one fast MF.
by ginekolog
22 Mar 2010, 23:23
Forum: Ingame Community
Topic: Unbind crosshair from mousescrollbutton
Replies: 74
Views: 11863

Re: Unbind crosshair from mousescrollbutton

i get stuck with unitended crosshair ui every game even with having active smooth scroll (i have it just to get crosshair less often).. is it just me?
by ginekolog
12 Mar 2010, 23:46
Forum: Balanced Annihilation
Topic: Balanced Annihilation V7.12
Replies: 144
Views: 31860

Re: Balanced Annihilation V7.12

Anyone else feels arm Vanguard is very OP? Even in head to head fight they win against most ground units with that massive health.

Just tried 17 kragnets vs 9 vanguards, vanguars won with 6 alive. Since when should arty have so much HP? I say cut their HP in half or to 10k HP to be normal unit.
by ginekolog
12 Mar 2010, 22:33
Forum: Engine
Topic: Test build for 0.81.2.1
Replies: 6
Views: 2064

Re: Test build for 0.81.2.1

Will crosshair bug will be fixed or unbindable?

http://springrts.com/phpbb/viewtopic.php?f=16&t=20568

thanx.
by ginekolog
08 Mar 2010, 14:52
Forum: Ingame Community
Topic: Unbind crosshair from mousescrollbutton
Replies: 74
Views: 11863

Re: Unbind crosshair from mousescrollbutton

Auswaschbar, can this be fixed?
by ginekolog
02 Mar 2010, 15:20
Forum: Balanced Annihilation
Topic: Balanced Annihilation Development
Replies: 101
Views: 16274

Re: Balanced Annihilation Development

If comm could defend aginst ships and hovers while in water that would solve most of problems where naval was is decided very quickly at start. I see 2 variants: a) comm laser can shot from uw to hit sea and hover b) comm gets small tracking torpedo to help against early rush.. vets should still be ...
by ginekolog
02 Mar 2010, 15:06
Forum: Balanced Annihilation
Topic: floating mex vs underwater mex
Replies: 82
Views: 10547

Re: floating mex vs underwater mex

I dont know where do ppl see problems???

I play sea in 50% of games and it works great. Land can kill sea (hover, air, nukes, bb) and sea can kill land too (ships, air, hover, amphibs).

There are no problems in 3v3 + or FFA games.. maybe u see diffirent for 1v1's ?
by ginekolog
26 Feb 2010, 10:08
Forum: Engine
Topic: Spring is running in SMP
Replies: 529
Views: 67696

Re: Spring is running in SMP

How does MT build work now? super stable or still freezes or crashes?

I really miss MT builds in FFA games as it makes game supersmooth :) Stoped useing em after nasty freezes in 20% of games.

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