I use scouts (AK) in all phases of game. 100 AKs allways comes handy. So where is the problem? Just use em as scouts and to draw fire.
PRO tip: they kill scout veh as flies
SO solution to your "problem" is to create a nice mix of units.
Search found 849 matches
- 18 Oct 2010, 22:42
- Forum: Balanced Annihilation
- Topic: fatboys, goliaths, aoe and friendly fire
- Replies: 59
- Views: 7457
- 17 Oct 2010, 11:30
- Forum: Help & Bugs
- Topic: Springsettings reset my configuration
- Replies: 3
- Views: 588
Re: Springsettings reset my configuration
same problem here, thanx for solution vbs.
- 06 Oct 2010, 20:50
- Forum: Help & Bugs
- Topic: Pathing is not what it used to be
- Replies: 6
- Views: 930
Re: Pathing is not what it used to be
I agree new pathing is bad. Good luck.
- 16 Sep 2010, 17:56
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.18
- Replies: 115
- Views: 24456
Re: Balanced Annihilation V7.18
For those who don't know the gadgets effects: - Commandos make their carrying transport radar invisible - Commandos always drop out of T1 transports, no matter the height - Commandos take almost no fall or bounce damage (15 per bounce) - Commandos take reduced damage from mines (12%) - Commandos ta...
- 24 Aug 2010, 15:30
- Forum: Spring Clans
- Topic: PRO
- Replies: 12
- Views: 10828
Re: PRO
Send hi back to Muf
- 20 Aug 2010, 16:52
- Forum: Ingame Community
- Topic: Unbind crosshair from mousescrollbutton
- Replies: 74
- Views: 11863
Re: Unbind crosshair from mousescrollbutton
i made some commits. Config overlay is now fully implemented (that is, setting stuff only in memory), Available to Lua (see *Overlay parameters): http://springrts.com/wiki/Lua_UnsyncedCtrl#Engine_Config And changing "MouseDragScrollThreshold" config value takes effect immediately. Sounds ...
- 19 Aug 2010, 12:43
- Forum: Ingame Community
- Topic: Unbind crosshair from mousescrollbutton
- Replies: 74
- Views: 11863
Re: Unbind crosshair from mousescrollbutton
i made some commits. Config overlay is now fully implemented (that is, setting stuff only in memory), Available to Lua (see *Overlay parameters): http://springrts.com/wiki/Lua_UnsyncedCtrl#Engine_Config And changing "MouseDragScrollThreshold" config value takes effect immediately. Sounds ...
- 10 Jun 2010, 13:51
- Forum: Balanced Annihilation
- Topic: BA needs t2 nanos.
- Replies: 42
- Views: 6802
Re: BA needs t2 nanos.
This is truth and it is awsome that way. Just like Starcraft, last is some years old, yet game is still super popular.SirArtturi wrote:Greetz,
BA is done - complete.
All BA needs is good maintenance and minor balance tweaks when OPness appear (like vanguards).
- 08 Jun 2010, 18:18
- Forum: Balanced Annihilation
- Topic: BA needs t2 nanos.
- Replies: 42
- Views: 6802
Re: BA needs t2 nanos.
no, build power must be fragile and too much concentration makes it too easy to pwn
- 28 May 2010, 13:08
- Forum: Ingame Community
- Topic: Unbind crosshair from mousescrollbutton
- Replies: 74
- Views: 11863
Re: Unbind crosshair from mousescrollbutton
Who in the world has the power to fix this annoying old bug that impairs gameplay of my all the time favourite RTS (*A) ?
I pay 2Ôé¼ via paypal for solution to fix this problem
Thanx.
I pay 2Ôé¼ via paypal for solution to fix this problem
Thanx.
- 04 May 2010, 09:18
- Forum: Off Topic Discussion
- Topic: Starcraft II beta is out!
- Replies: 206
- Views: 21718
Re: Starcraft II beta is out!
Sure, game puts you in league according to your skill. You might be somewhere below bronze league with other nobos.
I got in silver at start in beta.
I got in silver at start in beta.
- 02 May 2010, 22:18
- Forum: Off Topic Discussion
- Topic: Starcraft II beta is out!
- Replies: 206
- Views: 21718
Re: Starcraft II beta is out!
I played some 20+ games of sc2. Its very similar to SC1. I dislike it: - no zoom out wtf - no custom form - cant select all units of same type across map - hard unit counters - micro intensive, no repeat I like BA much more, sc is more arcade RTS while BA - TA is true strategy. Even OTA had betttter...
- 19 Apr 2010, 12:33
- Forum: Off Topic Discussion
- Topic: Ultimate Fighting 112
- Replies: 12
- Views: 1571
Re: Ultimate Fighting 112
I watched this and i liked it.. Silva has really amazing speed, but not good attituted.
Edgar beating BJ, that i did not saw comming. Edgar is one fast MF.
Edgar beating BJ, that i did not saw comming. Edgar is one fast MF.
- 22 Mar 2010, 23:23
- Forum: Ingame Community
- Topic: Unbind crosshair from mousescrollbutton
- Replies: 74
- Views: 11863
Re: Unbind crosshair from mousescrollbutton
i get stuck with unitended crosshair ui every game even with having active smooth scroll (i have it just to get crosshair less often).. is it just me?
- 12 Mar 2010, 23:46
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.12
- Replies: 144
- Views: 31860
Re: Balanced Annihilation V7.12
Anyone else feels arm Vanguard is very OP? Even in head to head fight they win against most ground units with that massive health.
Just tried 17 kragnets vs 9 vanguards, vanguars won with 6 alive. Since when should arty have so much HP? I say cut their HP in half or to 10k HP to be normal unit.
Just tried 17 kragnets vs 9 vanguards, vanguars won with 6 alive. Since when should arty have so much HP? I say cut their HP in half or to 10k HP to be normal unit.
- 12 Mar 2010, 22:33
- Forum: Engine
- Topic: Test build for 0.81.2.1
- Replies: 6
- Views: 2064
Re: Test build for 0.81.2.1
Will crosshair bug will be fixed or unbindable?
http://springrts.com/phpbb/viewtopic.php?f=16&t=20568
thanx.
http://springrts.com/phpbb/viewtopic.php?f=16&t=20568
thanx.
- 08 Mar 2010, 14:52
- Forum: Ingame Community
- Topic: Unbind crosshair from mousescrollbutton
- Replies: 74
- Views: 11863
Re: Unbind crosshair from mousescrollbutton
Auswaschbar, can this be fixed?
- 02 Mar 2010, 15:20
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation Development
- Replies: 101
- Views: 16274
Re: Balanced Annihilation Development
If comm could defend aginst ships and hovers while in water that would solve most of problems where naval was is decided very quickly at start. I see 2 variants: a) comm laser can shot from uw to hit sea and hover b) comm gets small tracking torpedo to help against early rush.. vets should still be ...
- 02 Mar 2010, 15:06
- Forum: Balanced Annihilation
- Topic: floating mex vs underwater mex
- Replies: 82
- Views: 10547
Re: floating mex vs underwater mex
I dont know where do ppl see problems???
I play sea in 50% of games and it works great. Land can kill sea (hover, air, nukes, bb) and sea can kill land too (ships, air, hover, amphibs).
There are no problems in 3v3 + or FFA games.. maybe u see diffirent for 1v1's ?
I play sea in 50% of games and it works great. Land can kill sea (hover, air, nukes, bb) and sea can kill land too (ships, air, hover, amphibs).
There are no problems in 3v3 + or FFA games.. maybe u see diffirent for 1v1's ?
- 26 Feb 2010, 10:08
- Forum: Engine
- Topic: Spring is running in SMP
- Replies: 529
- Views: 67696
Re: Spring is running in SMP
How does MT build work now? super stable or still freezes or crashes?
I really miss MT builds in FFA games as it makes game supersmooth :) Stoped useing em after nasty freezes in 20% of games.
I really miss MT builds in FFA games as it makes game supersmooth :) Stoped useing em after nasty freezes in 20% of games.