This balances arms T1 advantage a bit.
I vote yeas
Search found 849 matches
- 11 Jan 2011, 20:21
- Forum: Balanced Annihilation
- Topic: Should Arm Solar block LLT fire?
- Replies: 69
- Views: 8159
- 10 Jan 2011, 23:42
- Forum: Help & Bugs
- Topic: springsetting and uikeys.txt
- Replies: 24
- Views: 3171
Re: springsetting and uikeys.txt
I can help VBS:
use attached file in your spring, launch spring settings and u ll get message i get (that new profile is created but it seems that it cannot get loaded next time or sth)
use attached file in your spring, launch spring settings and u ll get message i get (that new profile is created but it seems that it cannot get loaded next time or sth)
- 10 Jan 2011, 21:50
- Forum: Help & Bugs
- Topic: springsetting and uikeys.txt
- Replies: 24
- Views: 3171
Re: springsetting and uikeys.txt
+1.
I allways have to use some old springsettings as newone tries somthing funky with my uikeys. Dislike.
I allways have to use some old springsettings as newone tries somthing funky with my uikeys. Dislike.
- 10 Jan 2011, 08:40
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.20
- Replies: 78
- Views: 26392
Re: Balanced Annihilation V7.20
about liche, imo its not good that 2,5k unit can insta kill com. This is very notable in ffa where we play comm ends.
So was this comm bounce damage a bug and will be resolved?
Other changes seem good so far
So was this comm bounce damage a bug and will be resolved?
Other changes seem good so far
- 09 Jan 2011, 18:52
- Forum: Help & Bugs
- Topic: unit lag - Spring 0.82.7
- Replies: 5
- Views: 1123
Re: unit lag - Spring 0.82.7
I also notice this in 0.82.7.1. Wtih 2x give all i have 35 pfs, but units move choppy. Easy to notice with air unis, like every 0,5 sec some frames are missing. This also affect scrolling, which is smoth but every ~~0,5 sec some frames drop. With CTRL+B I also notice big spikes on sim time, cpu load...
- 08 Jan 2011, 21:08
- Forum: Feature Requests
- Topic: end game stats
- Replies: 7
- Views: 1242
end game stats
I like end game graphs and stuff. I miss a lot player names next to graphs and possibility to turn off some players to make graph more readable.
If hoovering over graph would reveal name would also be good enough.
thanx
If hoovering over graph would reveal name would also be good enough.
thanx
- 08 Jan 2011, 20:33
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation V7.20
- Replies: 78
- Views: 26392
Re: Balanced Annihilation V7.20
Sounds good
PS: upload to modinfo would be great, easy to compare mods there.
PS: upload to modinfo would be great, easy to compare mods there.
- 05 Jan 2011, 23:24
- Forum: Help & Bugs
- Topic: unit lag - Spring 0.82.7
- Replies: 5
- Views: 1123
unit lag - Spring 0.82.7
I noticed some new lag with new version. With many units in game units movement becomes chopy laggy. Every ~0.5 sec animations skips just like disk would be trashing. I have never seen this in spring (unless disk trashes). To replicate just do 3 times /give all and then try to move fast ground unit ...
- 04 Jan 2011, 20:32
- Forum: Balanced Annihilation
- Topic: Orcones?
- Replies: 35
- Views: 4433
Re: Orcones?
The OPnes of T2 air is that 100 T2fig + 30 T2bomber can only be stoped by 200+ T2 fig patroling (for cost). Grund AA has just too low dps against bombers, imo. Useless units like anti bomber turrent and stac flak should get cost down and anti bobmer dps up, that might help. Gunships are fine on the ...
- 04 Jan 2011, 18:39
- Forum: Balanced Annihilation
- Topic: Orcones?
- Replies: 35
- Views: 4433
Re: Orcones?
For AK spam i use constant streams of AKs, so they never stop scouting and "never" die. That wokrs.
But T2 air is much better than Krog in 99% of situations, i totally agree.
TBH air is ultimate game ender in BA, atleast 50% better then all other ways.
But T2 air is much better than Krog in 99% of situations, i totally agree.
TBH air is ultimate game ender in BA, atleast 50% better then all other ways.
- 03 Jan 2011, 18:39
- Forum: Balanced Annihilation
- Topic: Orcones?
- Replies: 35
- Views: 4433
Re: Orcones?
krog si fine, jsut have aks and some AA around. Anything that necessetates using a krog will obliterate an AK screen in literally seconds. If you can use AK to screen krog there was no reason to make krog in the first place. Sorry, u clearly do not know why 100 scouts help krog. PROTIP: to decloack...
- 03 Jan 2011, 13:41
- Forum: Balanced Annihilation
- Topic: Orcones?
- Replies: 35
- Views: 4433
Re: Orcones?
krog si fine, jsut have aks and some AA around.
- 23 Dec 2010, 12:18
- Forum: Balanced Annihilation
- Topic: Another BA balance suggestion topic
- Replies: 43
- Views: 3817
Re: Another BA balance suggestion topic
I like playing BA. T1 balance is allmost perfect. T2 is mostly ok, but some units are quite useless (tremor, walking bombs, diplomat,... ). Esp tremor cost is insane for its output (make more hp or reduce cost). About T3: -kragneth is too good, reduce its AA capability, cost up a bit -catapult needs...
- 19 Nov 2010, 17:07
- Forum: Off Topic Discussion
- Topic: What do you guys do in RL?
- Replies: 67
- Views: 16938
Re: What do you guys do in RL?
Thats a good old hobby of mineGota wrote:All this time i thought you were playing with female private parts..ginekolog wrote:SAP solution architect
Interesting stuff
- 18 Nov 2010, 11:13
- Forum: Off Topic Discussion
- Topic: What do you guys do in RL?
- Replies: 67
- Views: 16938
Re: What do you guys do in RL?
SAP solution architect
Interesting stuff
Interesting stuff
- 14 Nov 2010, 10:27
- Forum: Balanced Annihilation
- Topic: Next BA update and sequel?
- Replies: 104
- Views: 10866
Re: Next BA update?
BA is the only game in spring that is stable, balanced and mature. :!: Do not try to change that please, many people including me would loose interest if game changes too much at time. Even models should stay the same or similar imo, they are great to spot difirences between units from birds eye vie...
- 13 Nov 2010, 10:43
- Forum: Balanced Annihilation
- Topic: Next BA update and sequel?
- Replies: 104
- Views: 10866
Re: Next BA update?
There is not muxh to fix imo, most units are usefull and game is fun to play.
The most gamebreaking is sucky new engine pathfinder tbh.
The most gamebreaking is sucky new engine pathfinder tbh.
- 09 Nov 2010, 10:59
- Forum: General Discussion
- Topic: Thanks
- Replies: 20
- Views: 6949
Re: Thanks
Yeah, thanx.
I have been playing RTS since their existance on PCs (Dune II, 1992) and YES, this one IS the best
Keep on good work
I have been playing RTS since their existance on PCs (Dune II, 1992) and YES, this one IS the best
Keep on good work
- 20 Oct 2010, 17:56
- Forum: Map Creation
- Topic: More FFA maps!
- Replies: 95
- Views: 11804
Re: More FFA maps!
Dworld is one of best and most balanced non symetric FFA maps. Luckily Most of your maps are quite balanced and loads of fun tbh. The thing that bothers me is inbalance in otherwise very good map Throne. Middle ring (we have outer ring, middle ring and inner ring) start gives u no chance to win, as ...
- 19 Oct 2010, 15:43
- Forum: Help & Bugs
- Topic: Testing Pathing in 82.6 bug fix (pre)release
- Replies: 14
- Views: 5395
Re: Testing Pathing in 82.6 bug fix (pre)release
I found pahing problem in this new ver, tanks stuck in mountains. Before it worked well.
To reproduce, try to move tanks(leverler, cons) from germany to ukraine in neuropev7 .
GL.
To reproduce, try to move tanks(leverler, cons) from germany to ukraine in neuropev7 .
GL.