Search found 286 matches
- 06 Dec 2014, 14:31
- Forum: Off Topic Discussion
- Topic: Would bipedal mechs actually be useful?
- Replies: 52
- Views: 25610
Re: Would bipedal mechs actually be useful?
they would be useful were humans are useful on todays battlefields. I served in a mountaineer military unit and we had practically no tank-ish units besides a small one that could be transported via helicopter. if there would be a mech which can carry stronger weaponry and armor while still being as...
- 05 Dec 2014, 21:06
- Forum: Off Topic Discussion
- Topic: Total Annihilation 2 is alive
- Replies: 78
- Views: 81359
Re: Total Annihilation 2 is alive
wow, nice to see such a heated discussion about TA2 :)
...
personally, i wont believe it until its actually official.
...
personally, i wont believe it until its actually official.
- 29 Nov 2014, 15:33
- Forum: Art & Modelling
- Topic: I'm back!
- Replies: 20
- Views: 9220
Re: I'm back!
http://whatis.techtarget.com/fileformat ... orporation
maybe lowpoly because of the limitations of the engine?
maybe lowpoly because of the limitations of the engine?
- 30 Sep 2014, 21:59
- Forum: Game Releases
- Topic: Eternal Struggle 0.53
- Replies: 159
- Views: 85727
Re: Eternal Struggle 0.53
"Finished the texture for the shield frigate: http://www.bilder-hochladen.net/files/big/7t4v-5y-b1d1.jpg http://www.bilder-hochladen.net/files/big/7t4v-5y-b1d1.jpg all frigates finished ( yay ).. now on to the dreadnoughts Depends on how "big" they are do you mean that in regard of th...
- 24 Sep 2014, 17:00
- Forum: Game Releases
- Topic: Eternal Struggle 0.53
- Replies: 159
- Views: 85727
Re: Eternal Struggle 0.53
but BAR has one (two?) atlas for all units? I would have 1024er textures for roughly 20 units in the end, each unit one unique tex. I remember, that my first unit with a 1024 tex made spring freeze (1-2sec) when it was spawned the first time. Not that unbearable but still not nice. I will keep the v...
- 24 Sep 2014, 16:46
- Forum: Off Topic Discussion
- Topic: I have a cunning plan
- Replies: 5
- Views: 1512
Re: I have a cunning plan
rouge-like 4x. Well I'm sold... who's gonna make it? we could try a reverse kickstarter: we go the money, we are looking for developers... stretch-goals include coffee-breaks and pizza delivery every second day... ... and when they are finished we take the program and have to tell them that, regret...
- 24 Sep 2014, 16:35
- Forum: Game Releases
- Topic: Eternal Struggle 0.53
- Replies: 159
- Views: 85727
Re: Eternal Struggle 0.53
"Finished" the texture for the EMP frigate. http://www.bilder-hochladen.net/files/big/7t4v-5x-091d.jpg http://www.bilder-hochladen.net/files/big/7t4v-5x-091d.jpg I wonder if its possible to use 1024*1024 textures for the larger ships or if thats too much for the engine to handle. If anyone...
- 24 Sep 2014, 12:38
- Forum: Off Topic Discussion
- Topic: I have a cunning plan
- Replies: 5
- Views: 1512
Re: I have a cunning plan
that actually sounds kinda cool. Though i would like it as a 4x game. Diffrent sectors of the ship as capturable tiles, diplomatic options, espionage and sabotage and such mechanics could work quite well in an environment, that is fragile and can lead to game over without simply getting wiped out as...
- 09 Sep 2014, 20:09
- Forum: Off Topic Discussion
- Topic: Planetary Annihilation (Incoming Moon Drops!)
- Replies: 470
- Views: 186837
Re: Planetary Annihilation (Incoming Moon Drops!)
why the invulnerable warpgates? to make it like in the TA missions? or because of a gameplay-reason? Personally, I think its one of its stronger features to have to force your entrance on a planet which is solely occupied by one team via drops and space units.
- 07 Sep 2014, 19:20
- Forum: Off Topic Discussion
- Topic: Planetary Annihilation (Incoming Moon Drops!)
- Replies: 470
- Views: 186837
Re: Planetary Annihilation (Incoming Moon Drops!)
SinbadEV wrote: ... how do we fix our "scene" guys!
we could always clone the players...
- 27 Aug 2014, 10:02
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 233766
Re: smoth's junk.
woah, those planes look vicious. very nice :)
- 25 Aug 2014, 11:03
- Forum: Off Topic Discussion
- Topic: Don't Starve!
- Replies: 15
- Views: 3742
Re: Don't Starve!
Survival of the sheepest?Zhall wrote:Ok ok, it keeps popping up, people are like, is this the steam game? -.-
I believe I will be changing it to "Oh Don't Die" , but that's probably some @##@ing Chinese game or something.
- 24 Aug 2014, 21:53
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 118423
Re: Random WIP 2014+
woah, that close-up shot of the elemental looks really nice :) mind sharing the tri-count?
will it have a working Battle Claw for close combat?
will it have a working Battle Claw for close combat?
- 24 Aug 2014, 19:39
- Forum: Feature Requests
- Topic: miscellaneous aircraft behaviour fixes and improvements
- Replies: 31
- Views: 5129
Re: miscellaneous aircraft behaviour fixes and improvements
didn´t work for me when i tried it, but i´m sub-par when it comes to codingraaar wrote: - non-gunships can use a fake bomb weapon (this still sucks though)
- 24 Aug 2014, 19:36
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 118423
Re: Random WIP 2014+
<3 Daishi <3
... the right one is a Daishi, right?
... and the Madcat, ugly as ever ^^ Is the scale correct? Shouldn´t the Direwolf with its 100t be taller than the Timberwolf(75) ?
the Elemental (?) looks a bit lost infront of the giants
... the right one is a Daishi, right?
... and the Madcat, ugly as ever ^^ Is the scale correct? Shouldn´t the Direwolf with its 100t be taller than the Timberwolf(75) ?
the Elemental (?) looks a bit lost infront of the giants
- 24 Aug 2014, 16:20
- Forum: Feature Requests
- Topic: miscellaneous aircraft behaviour fixes and improvements
- Replies: 31
- Views: 5129
Re: miscellaneous aircraft behaviour fixes and improvements
so how would i get my "airplane" with turrets to pass over its target, like a bomber would, instead of acting like a fighter and dive head first towards it? When i tried to make a unit like that a few years back, it did´t work at all. Would be nice, if one could simply use a unitdeftag to ...
- 24 Aug 2014, 13:24
- Forum: Feature Requests
- Topic: miscellaneous aircraft behaviour fixes and improvements
- Replies: 31
- Views: 5129
Re: miscellaneous aircraft behaviour fixes and improvements
does isBomberAirUnit=true actually do what he described? Because if not, that would be a very nice thing to have.Silentwings wrote: ...
(4) No, it's already clear from unitdef what is/isn't a bomber; don't duplicate info
- 24 Aug 2014, 13:10
- Forum: Off Topic Discussion
- Topic: Don't Starve!
- Replies: 15
- Views: 3742
Re: Don't Starve!
being a sheep isn´t as easy as it used to be :)
- 09 Aug 2014, 09:46
- Forum: Game Development
- Topic: Custom resource types
- Replies: 6
- Views: 1395
Re: Custom resource types
its possible, but fancy luaing is required
- 27 Jul 2014, 11:06
- Forum: Game Development
- Topic: Chaff
- Replies: 16
- Views: 3119
Re: Chaff
hm, might be wrong, since its been nearly a decade since then, but in the beginning, flares had no visual sign that they were in effect. but its nice they have it these days.