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by LordMuffe
06 Dec 2014, 14:31
Forum: Off Topic Discussion
Topic: Would bipedal mechs actually be useful?
Replies: 52
Views: 25610

Re: Would bipedal mechs actually be useful?

they would be useful were humans are useful on todays battlefields. I served in a mountaineer military unit and we had practically no tank-ish units besides a small one that could be transported via helicopter. if there would be a mech which can carry stronger weaponry and armor while still being as...
by LordMuffe
05 Dec 2014, 21:06
Forum: Off Topic Discussion
Topic: Total Annihilation 2 is alive
Replies: 78
Views: 81359

Re: Total Annihilation 2 is alive

wow, nice to see such a heated discussion about TA2 :)

...

personally, i wont believe it until its actually official.
by LordMuffe
29 Nov 2014, 15:33
Forum: Art & Modelling
Topic: I'm back!
Replies: 20
Views: 9220

Re: I'm back!

http://whatis.techtarget.com/fileformat ... orporation

maybe lowpoly because of the limitations of the engine?
by LordMuffe
30 Sep 2014, 21:59
Forum: Game Releases
Topic: Eternal Struggle 0.53
Replies: 159
Views: 85727

Re: Eternal Struggle 0.53

"Finished the texture for the shield frigate: http://www.bilder-hochladen.net/files/big/7t4v-5y-b1d1.jpg http://www.bilder-hochladen.net/files/big/7t4v-5y-b1d1.jpg all frigates finished ( yay ).. now on to the dreadnoughts Depends on how "big" they are do you mean that in regard of th...
by LordMuffe
24 Sep 2014, 17:00
Forum: Game Releases
Topic: Eternal Struggle 0.53
Replies: 159
Views: 85727

Re: Eternal Struggle 0.53

but BAR has one (two?) atlas for all units? I would have 1024er textures for roughly 20 units in the end, each unit one unique tex. I remember, that my first unit with a 1024 tex made spring freeze (1-2sec) when it was spawned the first time. Not that unbearable but still not nice. I will keep the v...
by LordMuffe
24 Sep 2014, 16:46
Forum: Off Topic Discussion
Topic: I have a cunning plan
Replies: 5
Views: 1512

Re: I have a cunning plan

rouge-like 4x. Well I'm sold... who's gonna make it? we could try a reverse kickstarter: we go the money, we are looking for developers... stretch-goals include coffee-breaks and pizza delivery every second day... ... and when they are finished we take the program and have to tell them that, regret...
by LordMuffe
24 Sep 2014, 16:35
Forum: Game Releases
Topic: Eternal Struggle 0.53
Replies: 159
Views: 85727

Re: Eternal Struggle 0.53

"Finished" the texture for the EMP frigate. http://www.bilder-hochladen.net/files/big/7t4v-5x-091d.jpg http://www.bilder-hochladen.net/files/big/7t4v-5x-091d.jpg I wonder if its possible to use 1024*1024 textures for the larger ships or if thats too much for the engine to handle. If anyone...
by LordMuffe
24 Sep 2014, 12:38
Forum: Off Topic Discussion
Topic: I have a cunning plan
Replies: 5
Views: 1512

Re: I have a cunning plan

that actually sounds kinda cool. Though i would like it as a 4x game. Diffrent sectors of the ship as capturable tiles, diplomatic options, espionage and sabotage and such mechanics could work quite well in an environment, that is fragile and can lead to game over without simply getting wiped out as...
by LordMuffe
09 Sep 2014, 20:09
Forum: Off Topic Discussion
Topic: Planetary Annihilation (Incoming Moon Drops!)
Replies: 470
Views: 186837

Re: Planetary Annihilation (Incoming Moon Drops!)

why the invulnerable warpgates? to make it like in the TA missions? or because of a gameplay-reason? Personally, I think its one of its stronger features to have to force your entrance on a planet which is solely occupied by one team via drops and space units.
by LordMuffe
07 Sep 2014, 19:20
Forum: Off Topic Discussion
Topic: Planetary Annihilation (Incoming Moon Drops!)
Replies: 470
Views: 186837

Re: Planetary Annihilation (Incoming Moon Drops!)

SinbadEV wrote: ... how do we fix our "scene" guys!

we could always clone the players...
by LordMuffe
27 Aug 2014, 10:02
Forum: Art & Modelling
Topic: smoth's junk.
Replies: 728
Views: 233766

Re: smoth's junk.

woah, those planes look vicious. very nice :)
by LordMuffe
25 Aug 2014, 11:03
Forum: Off Topic Discussion
Topic: Don't Starve!
Replies: 15
Views: 3742

Re: Don't Starve!

Zhall wrote:Ok ok, it keeps popping up, people are like, is this the steam game? -.-

I believe I will be changing it to "Oh Don't Die" , but that's probably some @##@ing Chinese game or something.
Survival of the sheepest?
by LordMuffe
24 Aug 2014, 21:53
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 118423

Re: Random WIP 2014+

woah, that close-up shot of the elemental looks really nice :) mind sharing the tri-count?

will it have a working Battle Claw for close combat?
by LordMuffe
24 Aug 2014, 19:39
Forum: Feature Requests
Topic: miscellaneous aircraft behaviour fixes and improvements
Replies: 31
Views: 5129

Re: miscellaneous aircraft behaviour fixes and improvements

raaar wrote: - non-gunships can use a fake bomb weapon (this still sucks though)
didn´t work for me when i tried it, but i´m sub-par when it comes to coding
by LordMuffe
24 Aug 2014, 19:36
Forum: Art & Modelling
Topic: Random WIP 2014+
Replies: 303
Views: 118423

Re: Random WIP 2014+

<3 Daishi <3

... the right one is a Daishi, right?

... and the Madcat, ugly as ever ^^ Is the scale correct? Shouldn´t the Direwolf with its 100t be taller than the Timberwolf(75) ?

the Elemental (?) looks a bit lost infront of the giants
by LordMuffe
24 Aug 2014, 16:20
Forum: Feature Requests
Topic: miscellaneous aircraft behaviour fixes and improvements
Replies: 31
Views: 5129

Re: miscellaneous aircraft behaviour fixes and improvements

so how would i get my "airplane" with turrets to pass over its target, like a bomber would, instead of acting like a fighter and dive head first towards it? When i tried to make a unit like that a few years back, it did´t work at all. Would be nice, if one could simply use a unitdeftag to ...
by LordMuffe
24 Aug 2014, 13:24
Forum: Feature Requests
Topic: miscellaneous aircraft behaviour fixes and improvements
Replies: 31
Views: 5129

Re: miscellaneous aircraft behaviour fixes and improvements

Silentwings wrote: ...
(4) No, it's already clear from unitdef what is/isn't a bomber; don't duplicate info
does isBomberAirUnit=true actually do what he described? Because if not, that would be a very nice thing to have.
by LordMuffe
24 Aug 2014, 13:10
Forum: Off Topic Discussion
Topic: Don't Starve!
Replies: 15
Views: 3742

Re: Don't Starve!

being a sheep isn´t as easy as it used to be :)
by LordMuffe
09 Aug 2014, 09:46
Forum: Game Development
Topic: Custom resource types
Replies: 6
Views: 1395

Re: Custom resource types

its possible, but fancy luaing is required
by LordMuffe
27 Jul 2014, 11:06
Forum: Game Development
Topic: Chaff
Replies: 16
Views: 3119

Re: Chaff

hm, might be wrong, since its been nearly a decade since then, but in the beginning, flares had no visual sign that they were in effect. but its nice they have it these days.

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