Search found 286 matches
- 25 Jul 2014, 22:23
- Forum: Game Development
- Topic: Chaff
- Replies: 16
- Views: 3091
Re: Chaff
i dont really see an advantage compared to the existing method of flares. and if you want different types of missiles (for example one heat(flare) one radar(chaff))so that some units can kill one sort, but not the other type: isn´t that possible by adding an invissible weapon with interceptor=1; and...
- 25 Jul 2014, 21:01
- Forum: Game Development
- Topic: Chaff
- Replies: 16
- Views: 3091
Re: Chaff
isn´t flare just a name for the mechanic without really trying to resemble real world flares? I mean, you don't see flares when the unit uses them, guided missiles just lose the target with a certain chance if o remember correctly.
- 17 Jul 2014, 13:59
- Forum: Game Development
- Topic: Several issues with multiple weapons
- Replies: 11
- Views: 1683
Re: Several issues with multiple weapons
would that mean that "function script.FireWeapon1(weaponID)" is useless, too?
And is fixedlauncher not only for missiles/torpedoes ?
And is fixedlauncher not only for missiles/torpedoes ?
- 17 Jul 2014, 13:19
- Forum: Game Development
- Topic: Several issues with multiple weapons
- Replies: 11
- Views: 1683
Re: Several issues with multiple weapons
might be completely wrong here, since i don't know anything about .lua unit scripts, but isn't it wrong to just have one sig_aim for three weapons? in my .cob scripts for similar units (static weapons+non static weapons) there is still a unique sig_aim for every weapon (sig_aim1 = 2, sig_aim2 =4, si...
- 29 Jun 2014, 17:07
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 117027
Re: Random WIP 2014+
its a nearly textured flying robo-insect builder thingy... that was delightfull to create thanks to the many cloneable parts :). blue is meant to be teamcolour later on.
- 15 May 2014, 10:28
- Forum: Art & Modelling
- Topic: smoth's junk.
- Replies: 728
- Views: 227227
Re: smoth's junk.
I don´t get that, why would they have to look like they have been in service for quite some time? i f the unit hasn´t been in a battle, why would it be scratched? I mean, the dirt part isn´t the problem, but dents and scratches? Normally, before a military-vehicle is send to a mission, it gets a com...
- 27 Mar 2014, 21:38
- Forum: Balanced Annihilation
- Topic: Nuclear explosions need moar realism
- Replies: 23
- Views: 3759
Re: Nuclear explosions need moar realism
hmm... the nuke in supcom looks quite nice... if you tilt the camera
http://youtu.be/iMm4-g6aciU
World in Conflict has the best nuke animation imo:
http://youtu.be/0BSckX-LK2M
http://youtu.be/iMm4-g6aciU
World in Conflict has the best nuke animation imo:
http://youtu.be/0BSckX-LK2M
- 24 Mar 2014, 09:54
- Forum: PanzerStahl
- Topic: PanzerStahl (WIP) (old info)
- Replies: 11
- Views: 9408
Re: PanzerStahl (WIP)
ok, the story is to convoluted. I can´t follow it at all
I like the factory models :)
I like the factory models :)
- 23 Mar 2014, 15:00
- Forum: Game Releases
- Topic: Eternal Struggle 0.53
- Replies: 159
- Views: 84592
Re: Eternal Struggle 0.53
"Finished" the texture for the long range frigate
http://www.bilder-hochladen.net/files/b ... r-854d.jpg
http://www.bilder-hochladen.net/files/b ... r-854d.jpg
- 14 Mar 2014, 19:39
- Forum: Game Releases
- Topic: Eternal Struggle 0.53
- Replies: 159
- Views: 84592
Re: Eternal Struggle 0.53
Nearly forgot the EMP-Frigate in the process of modeling all units for the Isari... the shame... the horror... Its looking a bit cluttered, but I hope that will make the silhouette easily distinguishable from the other frigates. http://www.bilder-hochladen.net/files/big/7t4v-5q-757b.jpg http://www.b...
- 10 Mar 2014, 20:08
- Forum: General Discussion
- Topic: RTS Creator muhahaha
- Replies: 20
- Views: 4031
Re: RTS Creator muhahaha
well. it should work fine with spring atm. Just some of the win conditions are dysfunctional, if i am not mistaken.
what would an rss feed help, though? just curious.
what would an rss feed help, though? just curious.
- 08 Mar 2014, 18:08
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 117027
Re: Random WIP 2014+
thats very cool, thx Forb and Anarchid. I just never could get myself to fix the model and uv-map it. Really happy to see the unit finished :) and heres is some random work in progress ... because modeling is more fun than everything else in the moding process... http://www.bilder-hochladen.net/file...
- 11 Feb 2014, 09:40
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 117027
Re: Random WIP 2014+
isnt that the case even without an extra gadget?Forboding Angel wrote:Better idea is to use a little gadget that separates green form blue though so that you can control specular independently from reflections.
- 07 Feb 2014, 21:17
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 117027
Re: Random WIP 2014+
@PicassoCT: Looks amazing, as usual. And I cant help but fearfully wonder what kind of unit(?) it might be... as usual ;) Also, some wip from me. Just an frigate design that haunted me for the last few weeks. http://www.bilder-hochladen.net/files/big/7t4v-5o-84d9.jpg http://www.bilder-hochladen.net/...
- 25 Jan 2014, 11:06
- Forum: Off Topic Discussion
- Topic: Novus Aeterno kickstarter about to end
- Replies: 3
- Views: 685
Re: Novus Aeterno kickstarter about to end
o-game with rts battles... it sounds awesome to me, but also like a giant time sink. And to get something of this kind of game, you have to start early and invest much time. So I´m not sure if I should spend 25$ on a game I might not be able to play enough to make it worth it. If it would be not a m...
- 05 Jan 2014, 15:34
- Forum: Art & Modelling
- Topic: Random WIP 2014+
- Replies: 303
- Views: 117027
Re: Random WIP 2014+
was that a real thing? Or, since its for s44 (i assume), what´s the name of it?
Looks awesome anyway, all the small details are very cool.
Looks awesome anyway, all the small details are very cool.
- 03 Jan 2014, 00:16
- Forum: Game Releases
- Topic: Eternal Struggle 0.53
- Replies: 159
- Views: 84592
Re: Eternal Struggle 0.53
@Forboding Angel: Thanks :) personally I´m not so sure if I will add Normalmaps, since they tend to decrease the sharpness of the texture. But that might be just my error when creating the maps. If I´m not mistaken, there was a discussion about which format to use for the nm-texture since that could...
- 15 Dec 2013, 22:07
- Forum: Off Topic Discussion
- Topic: Bitcoin mining made easy
- Replies: 715
- Views: 240932
Re: Bitcoin mining made easy
So your point is, by converting euros to cents, you are increasing the money supply by 100. You are confused, and you are also in the camp of people who believe that the Bitcoin system is based on tokens. isn't every unit of a currency basically a token? BTW, there is a limit in divisibility, 10^-8...
- 14 Dec 2013, 18:04
- Forum: Art & Modelling
- Topic: Random WIP 2013+
- Replies: 406
- Views: 148496
Re: Random WIP 2013+
those two are really beautiful, firestorm. The Jammer looks especially awesome.
The only thing i don't like about the turtle... i mean Triton... is the flap part on the turret. Other than that, its really cool. the retracting "head"... genius :)
The only thing i don't like about the turtle... i mean Triton... is the flap part on the turret. Other than that, its really cool. the retracting "head"... genius :)
- 15 Nov 2013, 22:16
- Forum: Game Releases
- Topic: Eternal Struggle 0.53
- Replies: 159
- Views: 84592
Re: Eternal Struggle 0.53
still not finished but close to it, the Assault-frigate.
I´m quite satisfied with the way it looks, just the details on the team-colored front part seem to be too random.
I´m quite satisfied with the way it looks, just the details on the team-colored front part seem to be too random.