Search found 325 matches
- 08 Nov 2012, 03:14
- Forum: Game Development
- Topic: Ideas for creative/interesting modes of unit production?
- Replies: 41
- Views: 6889
Re: Ideas for creative/interesting modes of unit production?
that should be doable.. but it has lots of micro, meaning its to expensive for new players, and can get quickly exponential out of hand with experienced and gadget-gimicky players! micro is certainly my concern. This is supposed to be a faction easy for noobs (and the AI, my AI skill is not great) ...
- 07 Nov 2012, 19:44
- Forum: Game Development
- Topic: Ideas for creative/interesting modes of unit production?
- Replies: 41
- Views: 6889
Re: Ideas for creative/interesting modes of unit production?
Is there a way to make one unit morph into multiple units? I was thinking maybe of this one "Swarm egg" structure that, once built, you select one of multiple "platoon" options (think Basic platoon, Air platoon, Artillery platoon etc), and then the egg transforms and turns into t...
- 07 Nov 2012, 17:38
- Forum: Game Development
- Topic: Ideas for creative/interesting modes of unit production?
- Replies: 41
- Views: 6889
Ideas for creative/interesting modes of unit production?
Most factions in most games produce units at factories, and they have builders that produce turrets and factories and mexes, etc. I've got one faction in my game that does this. However, I'm looking for something more creative and interesting for the other faction in my game. This faction does not h...
- 03 Nov 2012, 04:33
- Forum: Off Topic Discussion
- Topic: Win 8
- Replies: 60
- Views: 9475
Re: Win 8
in fairness, they usually are.luckywaldo7 wrote: 'hoping their customers are stupid enough to sit still while being vigorously shafted'
- 27 Oct 2012, 18:33
- Forum: SpringLobby Client
- Topic: Springlobby in ubuntu 12.10 once again lost torrent system
- Replies: 1
- Views: 1242
Re: Springlobby in ubuntu 12.10 once again lost torrent syst
Code: Select all
E: Version '0.147-0ubuntu1~12.10~ppa1' for 'springlobby' was not found
- 26 Oct 2012, 03:00
- Forum: Help & Bugs
- Topic: [Solved] Access violation crash on windows
- Replies: 5
- Views: 2906
Re: Access violation crash on windows
just determined the crash was due to corrupted maps. nvm.
- 21 Oct 2012, 17:12
- Forum: Help & Bugs
- Topic: Upgraded my Ubuntu to 12.10 , now lobby cant download maps
- Replies: 1
- Views: 489
Upgraded my Ubuntu to 12.10 , now lobby cant download maps
I just upgraded my Ubuntu machine to 12.10 Quantal, then went back into software sources and re-enabled the spring PPA because those sources get turned off on upgrade. Well, apparently my springlobby is now version "1.47-1" (i think it was 1.44 before?) annnddd.... it lacks the ability to ...
- 19 Oct 2012, 16:51
- Forum: Help & Bugs
- Topic: [Solved] Access violation crash on windows
- Replies: 5
- Views: 2906
Re: Access violation crash on windows
All the graphics are on lowest settings. It's also worth noting that it runs fine under Linux on the same machine.
- 18 Oct 2012, 16:52
- Forum: Help & Bugs
- Topic: [Solved] Access violation crash on windows
- Replies: 5
- Views: 2906
[Solved] Access violation crash on windows
So I'm running spring standalone on a fairly new workstation that has Windows and an i5 processor with integrated graphics (no discrete graphics card). When I try to start up spring, it gets to the "loading maps" phase, then crashes, saying "access violation". (Possibly relevant ...
- 04 Oct 2012, 02:47
- Forum: Lua Scripts
- Topic: Applying one unit's command(s) to other units?
- Replies: 5
- Views: 686
Re: Applying one unit's command(s) to other units?
Ok, cool!
But in order to prevent duplicate orders from stacking up in the drones' order queue, I'll need to wipe their order queue before copying all the orders from the host into the queue. How do I wipe a unit's order queue?
But in order to prevent duplicate orders from stacking up in the drones' order queue, I'll need to wipe their order queue before copying all the orders from the host into the queue. How do I wipe a unit's order queue?
- 03 Oct 2012, 02:07
- Forum: Lua Scripts
- Topic: Applying one unit's command(s) to other units?
- Replies: 5
- Views: 686
Re: Applying one unit's command(s) to other units?
so I'm assuming i should iterate through the host's command queue...
then use...
?
Code: Select all
for i,v in Spring.GetCommandQueue(hostUnitID) do
Code: Select all
Spring.GiveOrderToUnitArray(arrayOfDroneUnitIDs,v)
end
- 02 Oct 2012, 16:55
- Forum: Game Development
- Topic: *A games, spring, legal status
- Replies: 70
- Views: 11356
Re: *A games, spring, legal status
There are about 5 TA models left in the game, though. Almost there...BaNa wrote:eh, this topic is so 2010
ZK is out of the TAIP
- 02 Oct 2012, 16:51
- Forum: Lua Scripts
- Topic: Applying one unit's command(s) to other units?
- Replies: 5
- Views: 686
Applying one unit's command(s) to other units?
I'm currently writing an improved CarrierDrones gadget called SwarmDrones that allows for, among other things, multiple swarm types per host. I want to set it up so that orders given to the "host" unit (move here, attack this, fight, guard, etc.) are also given to all his (unselectable) dr...
- 25 Sep 2012, 16:52
- Forum: Game Development
- Topic: Squads
- Replies: 7
- Views: 1200
Squads
Has anyone here ever made a game where units were controlled in "squads" rather than as individuals, where whole squad was controlled almost like a single unit? Like the Dawn of War II games? I'm interested in doing this for my game and don't know if it's been done before.
- 24 Sep 2012, 16:23
- Forum: Game Development
- Topic: Frontier - a new mod built from the Conflict Terra codebase
- Replies: 4
- Views: 821
Re: Frontier - a new mod built from the Conflict Terra codeb
how do i get it on rapid? I'm currently using Git for version control.
Also there will be a second faction eventually.
Also there will be a second faction eventually.
- 24 Sep 2012, 01:43
- Forum: Game Development
- Topic: "companion drone" type units?
- Replies: 5
- Views: 898
Re: "companion drone" type units?
Or the drones in THIS. whatever happened to THIS? anyway, now I've got a second problem. I've got the lua gadget: -- $Id: unit_carrier_drones.lua 3291 2008-11-25 00:36:20Z licho $ -------------------------------------------------------------------------------- --------------------------------------...
- 18 Sep 2012, 04:57
- Forum: Game Development
- Topic: Frontier - a new mod built from the Conflict Terra codebase
- Replies: 4
- Views: 821
Frontier - a new mod built from the Conflict Terra codebase
I recently picked up the old Conflict Terra codebase and began working with it. My goal is to collapse the former 3 factions into two very different, highly robust, interesting factions. Right now the only faction I have working is the Locusts, whose icon is a square inside a square (not four diamon...
- 16 Sep 2012, 22:20
- Forum: Art & Modelling
- Topic: can you help me modify this CEG to give it more boom?
- Replies: 1
- Views: 996
can you help me modify this CEG to give it more boom?
I'm modifying the old CT codebase into a new game and I've got this CEG. Now I want to scale it up to give it an explosion that's about 8x bigger. What numbers should I modify? --ct_impact_beamshot_green_big --Bigger impact CEG for green beam weapons (Drone) --by Sanada return { ["ct_impact_bea...
- 16 Sep 2012, 18:43
- Forum: Game Development
- Topic: "companion drone" type units?
- Replies: 5
- Views: 898
Re: "companion drone" type units?
found the unitdef. What am I looking for here?Beherith wrote:Look at the carrier in ZK.
Edit: I found a few lua scripts that appear to operate the drones: unit_carrier_drones.lua and drone_defs.lua
- 16 Sep 2012, 17:52
- Forum: Game Development
- Topic: "companion drone" type units?
- Replies: 5
- Views: 898
"companion drone" type units?
So I have this one flying drone unit with pre-programmed unitdef/attack patterns/behavior/everything, and currently it's built either the boring old way in a factory, or built on the battlefield by a constructor (ever played ZeroK? think about how the Athena builds things). But then i've also got th...