Latest chili can be found here: https://github.com/gajop/chiliui
Progress bar is usually for display while the sliders are for interaction. Your idea is probably still possible though, but you may have to look into Chili source code to figure out how to achieve this.
Search found 2848 matches
- 07 Jun 2020, 04:16
- Forum: Game Development
- Topic: Chili Progressbar
- Replies: 4
- Views: 8344
- 15 Mar 2020, 15:24
- Forum: Help & Bugs
- Topic: Springfiles confirmation e-mail
- Replies: 2
- Views: 3771
Re: Springfiles confirmation e-mail
Same experience here. No emails received after some time
- 08 Feb 2020, 03:58
- Forum: General Discussion
- Topic: Conference talks about Spring and Open Source in Brussels
- Replies: 13
- Views: 21712
- 05 Feb 2020, 04:59
- Forum: Infrastructure Development
- Topic: Automatic uploads of engine (crash) logs
- Replies: 3
- Views: 5467
Re: Automatic uploads of engine (crash) logs
spring-launcher uses this service and I include the launcher log in one file with engine log. In particular I do this because it allows me to see data in a synchronized fashion which makes lobby issues easier to debug. Any reason this would cause problems for engine devs or otherwise complicate pars...
- 29 Jan 2020, 15:28
- Forum: Help & Bugs
- Topic: Springfiles maps don't seem to sync
- Replies: 7
- Views: 7157
Re: Springfiles maps don't seem to sync
do you mean springfiles?to springboard
springboard is an editor: you don't upload maps to it
although honestly you can't do much with springboard anyway...
- 18 Sep 2019, 12:18
- Forum: Help & Bugs
- Topic: Spring MultiOS executables?
- Replies: 7
- Views: 4161
Re: Spring MultiOS executables?
Engines cannot be shared!
- 07 Sep 2019, 07:23
- Forum: Engine
- Topic: Remove some native AIs from spring?
- Replies: 19
- Views: 29720
Re: Remove some native AIs from spring?
Ideally we should remove all and make AIs possible to distribute without bundling them with Spring..
That's probably hard to achieve however, so let's just remove the unused ones as a first step.
That's probably hard to achieve however, so let's just remove the unused ones as a first step.
- 16 Aug 2019, 15:52
- Forum: Help & Bugs
- Topic: UBERSERVER
- Replies: 6
- Views: 3316
Re: UBERSERVER
No LD games used LuaMenu
- 14 Aug 2019, 01:33
- Forum: Help & Bugs
- Topic: COMPILE
- Replies: 12
- Views: 4663
Re: COMPILE
I just need to make a Windows game in exe format, without any emulators. Without springlobby. Like in Unity3d and other engines. Is it possible? Sure, just rename spring.exe to MyGame.exe and setup a default startscript so your game gets launched. You can see how we've done it in one of our LD game...
- 13 Aug 2019, 18:42
- Forum: Help & Bugs
- Topic: COMPILE
- Replies: 12
- Views: 4663
Re: COMPILE
Why are you even compiling the engine? It seems to me this thread exhibits the XY problem . Just use one of the nightly maintenance builds: https://springrts.com/dl/buildbot/default/maintenance/ To actually make a game or map, start here: https://springrts.com/wiki/Main_Page Regarding your compile i...
- 12 Aug 2019, 04:14
- Forum: General Discussion
- Topic: If Microsoft buys github
- Replies: 39
- Views: 28833
Re: If Microsoft buys github
I'd welcome having a spring mirror outside of Github (USA) if anyone is interested to set it up.
- 29 Jul 2019, 00:43
- Forum: Ludum Dare
- Topic: LD44
- Replies: 19
- Views: 19684
Re: LD44
No, since this game was never made. The previous one (blood mage) was probably better, but I'd say even that wasn't 100% cleaned up (mouse interaction worked while wasd was borked)
- 19 Jun 2019, 05:53
- Forum: General Discussion
- Topic: Its time to remove the engine restrictions
- Replies: 106
- Views: 164343
Re: Its time to remove the engine restrictions
Yep, sounds about right :Di be hurting insanity play play
- 17 Jun 2019, 11:02
- Forum: General Discussion
- Topic: Its time to remove the engine restrictions
- Replies: 106
- Views: 164343
Re: Its time to remove the engine restrictions
I think it's best to just accept the reality and think how you can adjust to it. Namely, is there anything preventing you from playing BA/PA on the newest engine?
- 02 Jun 2019, 15:23
- Forum: General Discussion
- Topic: If Microsoft buys github
- Replies: 39
- Views: 28833
Re: If Microsoft buys github
Personally I believe Microsoft has significantly changed its direction and is way more supportive of Open Source projects - I use a couple of it's OSS on Linux (e.g. vscode).
Things turned out much better than I expected - I don't see myself abandoning GitHub for now.
Things turned out much better than I expected - I don't see myself abandoning GitHub for now.
- 15 May 2019, 13:26
- Forum: General Discussion
- Topic: Data Visualisation
- Replies: 4
- Views: 3546
- 27 Apr 2019, 11:25
- Forum: Ludum Dare
- Topic: LD44
- Replies: 19
- Views: 19684
Re: LD44
One could say we took to the theme's meaning and decided to do something more productive with our life.
- 25 Apr 2019, 12:55
- Forum: Ludum Dare
- Topic: LD44
- Replies: 19
- Views: 19684
Re: LD44
Ok, in that case we are going to delay brainstorming by 4h from event start. Avoid writing ideas in the channel until then. We can make it without a dedicated artist. We can do programmer art or simply not compete in the art category and use existing art - even stuff from a previous LD is okay. For ...
- 25 Apr 2019, 02:21
- Forum: Ludum Dare
- Topic: LD44
- Replies: 19
- Views: 19684
Re: LD44
Ludum Dare starts in two days.
Participants: Silentwings, GoogleFrog, gajop
Start time: On time or delayed? I wouldn't mind delaying game design a bit until Silentwings can come online. If so when would that be?
Participants: Silentwings, GoogleFrog, gajop
Start time: On time or delayed? I wouldn't mind delaying game design a bit until Silentwings can come online. If so when would that be?
- 20 Apr 2019, 02:48
- Forum: General Discussion
- Topic: RIP BA
- Replies: 64
- Views: 52774
Re: RIP BA
This discussion has started badly and only gotten worse. Try to maintain some level of civility - we will have to lock it if all you do is throwing punches around. Please remember, despite the obvious lack of appreciation for the community, Forb had nothing to do with this decision. Aim your grievan...