Nope
I copied that file over the original springlobby and started. It said my version is 0.322 and latest version is 0.180, I did not select update. Still same problems. Every about 10th time I start the springlobby everything works fine.
Search found 64 matches
- 01 Feb 2014, 18:17
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5883
- 12 Jan 2014, 20:43
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5883
Re: ** Server ** Timeout assumed, disconnecting
Nope, 96.0 does not work for me. Opening springlobby: everyone is noob rank, random amount of different battles shown and cant join them. If I open it enough times(like say 10 times) it might work as it should. But then Im assumed timeoutted after x minutes. Springlobby crashes when closed. 95.0 wit...
- 06 Jan 2014, 17:30
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5883
Re: ** Server ** Timeout assumed, disconnecting
I have windows 7.
And the 96.0 I tested with is what I downloaded from springrts first page.
Im gonna turn the whole durned firewall off and try, if after 10th the 96.0 is only one working. This not-updated 95.0 works well enough for now :)
And the 96.0 I tested with is what I downloaded from springrts first page.
Im gonna turn the whole durned firewall off and try, if after 10th the 96.0 is only one working. This not-updated 95.0 works well enough for now :)
- 04 Jan 2014, 17:58
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5883
Re: ** Server ** Timeout assumed, disconnecting
I soooo like to write.
But why the supposed firewall problem strikes when I update, this old lobby works well... Until this 95.0 version absolutely no longer works with games, Im not gonna change or touch anything. I changed back to old version -> problem solved. So I shut up for now :)
But why the supposed firewall problem strikes when I update, this old lobby works well... Until this 95.0 version absolutely no longer works with games, Im not gonna change or touch anything. I changed back to old version -> problem solved. So I shut up for now :)
- 04 Jan 2014, 11:25
- Forum: Balanced Annihilation
- Topic: Unit experience
- Replies: 5
- Views: 817
Re: Unit experience
Arent the BA machines made from energy and metal by some funny flying dots? So giving more hp by exp would mean metal gets constantly upgraded/repaired by some small flying dots still reserved inside the robot. Hmm isnt exp only gained by giving damage/killing? Hp/armor upgrading should only be rece...
- 04 Jan 2014, 10:21
- Forum: Balanced Annihilation
- Topic: Karganeth (with golly and spider and crawly bomb)
- Replies: 3
- Views: 659
Re: Karganeth (with golly and spider and crawly bomb)
...Figures :)
Breathing is not issue with robot tanks? If they dont use fuel? But then what do they use?
Breathing is not issue with robot tanks? If they dont use fuel? But then what do they use?
- 04 Jan 2014, 10:17
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5883
Re: ** Server ** Timeout assumed, disconnecting
Yeah high ping, dunno why, maybe because the timeout there. But there are no problems with pingies in 95 lobby. And ping in games is good This has nothing to do with connection speed at least, everything is working fast.
- 04 Jan 2014, 10:08
- Forum: Balanced Annihilation
- Topic: Unit experience
- Replies: 5
- Views: 817
Unit experience
What does it give now? More hp and rof? More damage? That is something, but its not really seen while playing. So you have for example a t1 plasma bot with 0 exp and t1 plasma bot with 2.00 exp, but you cant see that, do you? I mean the effects of it. Cant see the 2.00 exp doing anything better than...
- 04 Jan 2014, 09:32
- Forum: Balanced Annihilation
- Topic: Karganeth (with golly and spider and crawly bomb)
- Replies: 3
- Views: 659
Karganeth (with golly and spider and crawly bomb)
Really, climb walls? Core too powerful anyway, right? Nah, but just look at it, HOW does it climb? Looking at that thing going up and down vertical walls is as funny as looking at how goliath(the tank) shoots and the plasma explosion shockwave is so slow to give damage to units a bit further from th...
- 04 Jan 2014, 08:58
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5883
Re: ** Server ** Timeout assumed, disconnecting
There, picture, all rank 1 :)
- 04 Jan 2014, 08:46
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5883
Re: ** Server ** Timeout assumed, disconnecting
I uninstalled and deleted everything I found from my computer(except balanced_annihilation-v7.90 and spring_95.0 files from an usb memory stick, former which I copied to spring games folder after installs) that even remotely had anything to do with spring or lobby(or BA), and then installed spring 9...
- 02 Jan 2014, 15:35
- Forum: Help & Bugs
- Topic: ** Server ** Timeout assumed, disconnecting
- Replies: 31
- Views: 5883
** Server ** Timeout assumed, disconnecting
Nice new stuff came with the new lobby version? Who came up with the idea that lets just assume timeout and kick him the f out only to automatically reconnect after 5 seconds. (and he loses a spot to play) Or; DUE TO SERVER MOVE, SERVER MIGHT BE RANDOMLY DOWN. DOWNLOADS, AUTOHOSTS, FORUM etc MIGHT N...
- 09 Nov 2013, 07:24
- Forum: Balanced Annihilation
- Topic: BA 7.84 Released!
- Replies: 23
- Views: 4230
Re: BA 7.84 Released!
Whats the kroggy footcrusher weapon?
Good thing about ddm and walls, maybe now we see less core players.
Good thing about ddm and walls, maybe now we see less core players.
- 04 Oct 2013, 12:32
- Forum: Infrastructure Development
- Topic: disallow renames in lobby for normal users?
- Replies: 97
- Views: 22979
Re: disallow renames in lobby for normal users?
People renaming their names sucks major cock! Bloody endless !whoissing. Messes your team playing too as you cant right away know whos behind/front/near you, is he bad player or a good one you can rely on a bit if need be. Get an option for a player to choose to see some certain name he wants to see...
- 04 Oct 2013, 11:56
- Forum: Balanced Annihilation
- Topic: Suggestion/Feature request: kudos for teamplay
- Replies: 40
- Views: 5754
Re: Suggestion/Feature request: kudos for teamplay
Stupid people would give minuses for stupid reasons. Those minuses should be given to trolls and common assholes. Dont these accounts register thru some ip or whatever nerd word? Me no know. So a troll with many minuses would make a new account but the minuses would remain? And if you get for exampl...
- 04 Oct 2013, 11:28
- Forum: Balanced Annihilation
- Topic: Overpowered faction
- Replies: 18
- Views: 4327
Re: Overpowered faction
Oh and panther!
- 04 Oct 2013, 11:03
- Forum: Balanced Annihilation
- Topic: Overpowered faction
- Replies: 18
- Views: 4327
Re: Overpowered faction
But really, isnt there always(ok 99% of times) more ARM players than CORE? Yes there is. Why? Arm is then what? The default, some people dont know how to change faction? Funnier to play around with? Or... better than core? So is it balanced annihilation, based on that observation? Ive only played wi...
- 07 Jun 2013, 15:42
- Forum: Off Topic Discussion
- Topic: Hello
- Replies: 96
- Views: 20774
Re: Hello
Tare try to ease up on those energy drinks.
Omg.
Omg.
- 07 Jun 2013, 14:40
- Forum: Ingame Community
- Topic: Admin abuse on [TERA]Host2 - 10. May 2013
- Replies: 23
- Views: 10064
Re: Admin abuse on [TERA]Host2 - 10. May 2013
Emission you are the only one that repeatedly keeps doing same things that stand out. If its not 8v8 dsd, youre very likely the last one to ready up. Everyone is waiting for you and you very likely keep just starting dsd votes. Hmm. Ok you might have some slow net(at certain times) and get ping time...
- 12 Apr 2013, 14:06
- Forum: Balanced Annihilation
- Topic: Intrusion Countermeasure System & Targeting Facility
- Replies: 29
- Views: 6338
Re: Intrusion Countermeasure System & Targeting Facility
Why does the targeting fac benefit the whole team? Those who dont care to figure out what it does/remember to build/care to build should not benefit from them. One more tactical thing to remember to build, too bad for the absent minded who forget because the benefit is quite large. Or does this shar...