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by trepan
11 Jan 2009, 21:42
Forum: Art & Modelling
Topic: REQ: S3O normal-maps
Replies: 18
Views: 4502

Re: REQ: S3O normal-maps

I don't know what format yall are going to use for your heightmaps, but I suggest you standardize on a format the also contains the normalized depth component, example: channels: R(0) Nx (Normal X component) G(1) Ny (Normal Y component) B(2) Nz (Normal Z component) A(3) Dp (normalized depth) You can...
by trepan
08 Jan 2009, 03:17
Forum: Feature Requests
Topic: Caves, bridges
Replies: 18
Views: 1560

Re: Caves, bridges

Spring.MoveCtrl.SetGravity()
be wary of incompetence.
by trepan
07 Jan 2009, 05:29
Forum: Game Development
Topic: FBI Unitinfo Tags
Replies: 38
Views: 3235

Re: FBI Unitinfo Tags

unitname = "gmsnipercustom",

should probably be:

unitName = unitName,


alternatively, after the table definition:

unitDef.unitName = unitName

or

unitDef['unitName'] = unitName
by trepan
06 Jan 2009, 08:19
Forum: Game Development
Topic: FBI Unitinfo Tags
Replies: 38
Views: 3235

Re: FBI Unitinfo Tags

The Spring C++ code no longer knows anything of FBI files. FBI files are actually parsed by lua code that is included in springcontent.sdz (the change came with a significant speed-up over the engine's boost based TDF parser). The best term to use would be "unitDef tags". Note that luadefs...
by trepan
04 Jan 2009, 20:38
Forum: Engine
Topic: Translate the GUI
Replies: 8
Views: 983

Re: Translate the GUI

Look at the top of layout.lua. IIRC, the now defunct
gui_tooltips.lua also used the same mechanism (or
at least the one on my machine did).
by trepan
23 Nov 2008, 07:01
Forum: Art & Modelling
Topic: Minimap at bottom? how?
Replies: 62
Views: 5375

Re: Minimap at bottom? how?

IIRC, it only applies changes during Initialize() and ViewResize()
call-ins (so you can still resize it). It would also be easy to have
the widget kill itself after initialization.
by trepan
23 Nov 2008, 06:03
Forum: Art & Modelling
Topic: Minimap at bottom? how?
Replies: 62
Views: 5375

Re: Minimap at bottom? how?

minimap_relative.lua
(I think it was in SVN at one point)
by trepan
19 Nov 2008, 18:30
Forum: Feature Requests
Topic: block sharing option
Replies: 10
Views: 1311

Re: block sharing option

wrong? how so?
(besides the fact that your quoted version got truncated...)
by trepan
16 Nov 2008, 17:37
Forum: Feature Requests
Topic: block sharing option
Replies: 10
Views: 1311

Re: block sharing option

Related gadgets are already included in springcontent:

https://spring.clan-sy.com/svn/spring/t ... s/Gadgets/

P.S. They probably haven't been tested in a while.
by trepan
09 Nov 2008, 21:09
Forum: Engine
Topic: LUA startscripts deprecated?
Replies: 2
Views: 457

Re: LUA startscripts deprecated?

I don't think that I finished adding ModValidMaps as an engine check.
That should probably be done before removing the old start scripts.
by trepan
30 Oct 2008, 17:46
Forum: Help & Bugs
Topic: Summary of Console Command
Replies: 4
Views: 709

Re: Summary of Console Command

Don't know if anyone has been keeping it up to date:

http://spring.clan-sy.com/websvn/filede ... rev=0&sc=0
by trepan
30 Oct 2008, 06:34
Forum: Lua Scripts
Topic: Reading mod data and write into files (for modinfo.adune.nl)
Replies: 5
Views: 728

Re: Reading mod data and write into files (for modinfo.adune.nl)

Code: Select all

r6154 | trepan | 2008-07-12 12:18:39 -0300 (Sat, 12 Jul 2008) | 9 lines

- added the lua2php.cpp script
  - a decent test for the unitsync LuaParserAPI
  - saves all "defs.lua"definitions to a php compatible file

- added the LuaTable::GetType() calls
  (they return the lua.h type enums)
by trepan
28 Oct 2008, 01:11
Forum: Lua Scripts
Topic: MapOptions.lua and possible usefull functions ? *Request*
Replies: 23
Views: 4000

Re: MapOptions.lua and possible usefull functions ? *Request*

Fair enough. You're right, I'm wrong. Have fun ;-)
by trepan
27 Oct 2008, 23:06
Forum: Engine
Topic: Deprecate TD start scripts?
Replies: 16
Views: 1514

Re: Deprecate TD start scripts?

"removed from the engine" -- TdfParser is the engine's interface to TDF :-)
by trepan
27 Oct 2008, 22:03
Forum: Lua Scripts
Topic: MapOptions.lua and possible usefull functions ? *Request*
Replies: 23
Views: 4000

Re: MapOptions.lua and possible usefull functions ? *Request*

"MapOptions can be used with TDF *.smd files" -- not useful? At the end of mapinfo.lua: if (Spring.GetMapOptions and mapInfo.defaultoptions) then local optsFunc = VFS.Include('maphelper/applyopts.lua') optsFunc(mapInfo) end Note that there's also a setupopts.lua in the same directory. Sorr...
by trepan
27 Oct 2008, 21:12
Forum: Engine
Topic: Deprecate TD start scripts?
Replies: 16
Views: 1514

Re: Deprecate TD start scripts?

TdfParser is only required for script.txt, and SM3 maps, iirc.

edit: I forgot, the old lua startscripts use it too.
(this all relating to the engine, and not AIs, etc...)
by trepan
27 Oct 2008, 20:38
Forum: Lua Scripts
Topic: MapOptions.lua and possible usefull functions ? *Request*
Replies: 23
Views: 4000

Re: MapOptions.lua and possible usefull functions ? *Request*

A couple of hints:
- MapOptions can be used with TDF *.smd files
- maps are loaded via mapinfo.lua, take a look there
by trepan
23 Oct 2008, 20:33
Forum: Lua Scripts
Topic: Stupid Lua Question- GLSL Shader Integration
Replies: 33
Views: 3031

Re: Stupid Lua Question- GLSL Shader Integration

bumpmapping -- too easy, too 90's, no fun
relief mapping, had a picture lying around here somewhere...
by trepan
12 Oct 2008, 19:06
Forum: General Discussion
Topic: Spring & Mods translation?
Replies: 12
Views: 1504

Re: Spring & Mods translation?

See the top of layout.lua for command button language
localization. I also had unit name / description language
localization started in the gui_tooltip.lua widget (which has
since been removed, iirc).
by trepan
11 Sep 2008, 23:37
Forum: Feature Requests
Topic: Starting point placement that isnt dumb
Replies: 23
Views: 2145

Re: Starting point placement that isnt dumb

AllowStartPosition()

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