Search found 2320 matches
- 29 Dec 2011, 09:53
- Forum: Engine
- Topic: Lua lobby?
- Replies: 98
- Views: 14025
Re: Lua lobby?
filesystem security is a different issue. as it stands, a widget with filesystem access could send data over the spring protocol to another player. this has nothing to do with a lua implementation of sockets. if we have filesystem security, the only socket restrictions we need are on services that *...
- 27 Dec 2011, 03:16
- Forum: Engine
- Topic: Lua lobby?
- Replies: 98
- Views: 14025
Re: Lua lobby?
I wasn't advocating handshake as a long-term solution, just something they could implement *now* with the code they already have. and the cool thing about handshake, you don't trust the socket to send data before the handshake is complete (server sends TASSERVER command, client send LOGIN command, s...
- 25 Dec 2011, 17:47
- Forum: Engine
- Topic: Lua lobby?
- Replies: 98
- Views: 14025
Re: Lua lobby?
it's too easy for pure raw sockets to violate sandbox. that's why flash uses crossdomain policy files. requiring a known handshake is a very easy way to respect the sandbox. better suggestions are welcome, but doing something so open we'd either be able to violate the user's trust or require user pe...
- 24 Dec 2011, 21:39
- Forum: Engine
- Topic: Lua lobby?
- Replies: 98
- Views: 14025
Re: Lua lobby?
LuaLobby right now doesn't allow raw message sending, just a few predefined commands. IMO this is a mistake, I'd just handle login using the engine (to make sure they're connecting to a lobby server), and pass raw protocol into lua when it's done. This would even give us full raw sockets for anyone ...
- 23 Nov 2011, 20:32
- Forum: Infrastructure Development
- Topic: Spammers on forum
- Replies: 36
- Views: 7804
Re: Spammers on forum
when I see a spammer, I:
1. open his profile, view all posts
2. open each post in a tab
3. open the post info on one of them (for the ban interface)
4. ban him
5. click the delete button on each post, ctrl+tab, repeat
doesn't actually take very long
1. open his profile, view all posts
2. open each post in a tab
3. open the post info on one of them (for the ban interface)
4. ban him
5. click the delete button on each post, ctrl+tab, repeat
doesn't actually take very long
- 15 Nov 2011, 12:31
- Forum: Balanced Annihilation
- Topic: How do anti's really work?
- Replies: 13
- Views: 2786
Re: How do anti's really work?
centralized base system is only one valid school of thought. also happens to be more susceptible to nukes/bombingBlackdutchie wrote:Nor should you have pushed a base over the entire map to warrant this.
- 09 Nov 2011, 04:24
- Forum: Ingame Community
- Topic: please use lobby.springrts.com as lobby-server address!
- Replies: 4
- Views: 2895
Re: please use lobby.springrts.com as lobby-server address!
+1
I can move to a real uberserver setup instead of legacy mode if this becomes adopted properly.
I can move to a real uberserver setup instead of legacy mode if this becomes adopted properly.
- 31 Oct 2011, 10:31
- Forum: General Discussion
- Topic: oh noes, dsd is killing spring !
- Replies: 3
- Views: 1239
Re: oh noes, dsd is killing spring !
basically
- 27 Oct 2011, 16:50
- Forum: Lua Scripts
- Topic: Filtering for area orders
- Replies: 8
- Views: 1316
Re: Filtering for area orders
SmartSelect runs something like six filters on 5k units with almost zero slowdown in my testing... and the method's already there, you'd just need to change the distance check to a circle for some commands.
- 26 Oct 2011, 22:10
- Forum: General Discussion
- Topic: Spring on mobile
- Replies: 43
- Views: 8199
Re: Spring on mobile
still need to adapt some of the low level stuff like streflop and conform our opengl calls to the ES 2.x spec
- 26 Oct 2011, 21:30
- Forum: Lua Scripts
- Topic: Filtering for area orders
- Replies: 8
- Views: 1316
Re: Filtering for area orders
the concepts in my SmartAreaReclaim and SmartSelect widgets might help get someone on the right track SmartSelect has some very fast methods of locating and filtering units inside an area. SmartAreaReclaim shows how you can play with area commands as for not duplicating commands, you can just check ...
- 13 Oct 2011, 08:49
- Forum: Off Topic Discussion
- Topic: Bulldozer
- Replies: 6
- Views: 1199
Re: Bulldozer
imo you might see significant improvements on heavily-targeted apps versus the phenom X4 but most of the current benchmarks have been running on quads and hexcore versions of said quads. I know with eight cores you lose the benefit of unganged memory on a quad (via one stick per core), but these tes...
- 13 Oct 2011, 08:11
- Forum: Off Topic Discussion
- Topic: Bulldozer
- Replies: 6
- Views: 1199
Re: Bulldozer
one of those sites said a bulldozer octo could easily hit 4.6GHz on air, a decent improvement over the phenom quad (especially considering turbo core)
- 13 Oct 2011, 08:08
- Forum: General Discussion
- Topic: Thank you
- Replies: 99
- Views: 10543
Re: Thank you
For example, I offered a bot called modbot to swiftspear that logged administrators and moderators on the lobby so that we would know exactly who had access and who didn't regardless of wether they were logged on, squashing several rumours that people such as Tsuyosa had second accounts with admin ...
- 12 Oct 2011, 07:37
- Forum: Off Topic Discussion
- Topic: VMWare Player is the coolest thing I have ever used
- Replies: 15
- Views: 1474
Re: VMWare Player is the coolest thing I have ever used
vmware fusion/workstation are even cooler than player :)
- 17 Sep 2011, 09:03
- Forum: Meeting Minutes
- Topic: Dev meeting minutes Monday, 12. September, 2011
- Replies: 5
- Views: 2293
Re: Dev meeting minutes Monday, 12. September, 2011
not by Hugh.koshi wrote:ctypes wrapper tobi alluded to can be found in rapid, iirc it's originally by Hugh
possibly first incarnation of the code: http://springrts.com/phpbb/viewtopic.ph ... 21#p319821
- 14 Sep 2011, 06:47
- Forum: Meeting Minutes
- Topic: Dev meeting minutes Monday, 1. August, 2011
- Replies: 4
- Views: 2471
Re: Dev meeting minutes Monday, 1. August, 2011
big problems with DRM - clients can never cheat beyond info gathering, there are currently a multitude of ways to do that besides using a modified client, and the source is easy to compile.
maybe a separate binary anticheat software could work okay but that's still shenanigans
maybe a separate binary anticheat software could work okay but that's still shenanigans
- 13 Sep 2011, 07:18
- Forum: General Discussion
- Topic: What's your favourite user interface?
- Replies: 51
- Views: 3698
Re: What's your favourite user interface?
fictional gui: http://z-design.deviantart.com/art/Adva ... -120947815smoth wrote:
this^ I don't even know if it goes to anything but I love every inch of it
so sexy.
- 04 Aug 2011, 16:26
- Forum: Map Creation
- Topic: need heightmap for map with "grace period" walls
- Replies: 20
- Views: 3733
Re: need heightmap for map with "grace period" walls
can't you remove the jitter by detecting if a unit would cross the force field next frame based on velocity?
- 04 Aug 2011, 02:40
- Forum: Infrastructure Development
- Topic: few diskspace on this host
- Replies: 19
- Views: 6278
Re: few diskspace on this host
tgchan is lurker's site