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by aegis
29 Dec 2011, 09:53
Forum: Engine
Topic: Lua lobby?
Replies: 98
Views: 14025

Re: Lua lobby?

filesystem security is a different issue. as it stands, a widget with filesystem access could send data over the spring protocol to another player. this has nothing to do with a lua implementation of sockets. if we have filesystem security, the only socket restrictions we need are on services that *...
by aegis
27 Dec 2011, 03:16
Forum: Engine
Topic: Lua lobby?
Replies: 98
Views: 14025

Re: Lua lobby?

I wasn't advocating handshake as a long-term solution, just something they could implement *now* with the code they already have. and the cool thing about handshake, you don't trust the socket to send data before the handshake is complete (server sends TASSERVER command, client send LOGIN command, s...
by aegis
25 Dec 2011, 17:47
Forum: Engine
Topic: Lua lobby?
Replies: 98
Views: 14025

Re: Lua lobby?

it's too easy for pure raw sockets to violate sandbox. that's why flash uses crossdomain policy files. requiring a known handshake is a very easy way to respect the sandbox. better suggestions are welcome, but doing something so open we'd either be able to violate the user's trust or require user pe...
by aegis
24 Dec 2011, 21:39
Forum: Engine
Topic: Lua lobby?
Replies: 98
Views: 14025

Re: Lua lobby?

LuaLobby right now doesn't allow raw message sending, just a few predefined commands. IMO this is a mistake, I'd just handle login using the engine (to make sure they're connecting to a lobby server), and pass raw protocol into lua when it's done. This would even give us full raw sockets for anyone ...
by aegis
23 Nov 2011, 20:32
Forum: Infrastructure Development
Topic: Spammers on forum
Replies: 36
Views: 7804

Re: Spammers on forum

when I see a spammer, I:

1. open his profile, view all posts
2. open each post in a tab
3. open the post info on one of them (for the ban interface)
4. ban him
5. click the delete button on each post, ctrl+tab, repeat

doesn't actually take very long
by aegis
15 Nov 2011, 12:31
Forum: Balanced Annihilation
Topic: How do anti's really work?
Replies: 13
Views: 2786

Re: How do anti's really work?

Blackdutchie wrote:Nor should you have pushed a base over the entire map to warrant this.
centralized base system is only one valid school of thought. also happens to be more susceptible to nukes/bombing :P
by aegis
09 Nov 2011, 04:24
Forum: Ingame Community
Topic: please use lobby.springrts.com as lobby-server address!
Replies: 4
Views: 2895

Re: please use lobby.springrts.com as lobby-server address!

+1

I can move to a real uberserver setup instead of legacy mode if this becomes adopted properly.
by aegis
31 Oct 2011, 10:31
Forum: General Discussion
Topic: oh noes, dsd is killing spring !
Replies: 3
Views: 1239

Re: oh noes, dsd is killing spring !

basically
by aegis
27 Oct 2011, 16:50
Forum: Lua Scripts
Topic: Filtering for area orders
Replies: 8
Views: 1316

Re: Filtering for area orders

SmartSelect runs something like six filters on 5k units with almost zero slowdown in my testing... and the method's already there, you'd just need to change the distance check to a circle for some commands.
by aegis
26 Oct 2011, 22:10
Forum: General Discussion
Topic: Spring on mobile
Replies: 43
Views: 8199

Re: Spring on mobile

still need to adapt some of the low level stuff like streflop and conform our opengl calls to the ES 2.x spec
by aegis
26 Oct 2011, 21:30
Forum: Lua Scripts
Topic: Filtering for area orders
Replies: 8
Views: 1316

Re: Filtering for area orders

the concepts in my SmartAreaReclaim and SmartSelect widgets might help get someone on the right track SmartSelect has some very fast methods of locating and filtering units inside an area. SmartAreaReclaim shows how you can play with area commands as for not duplicating commands, you can just check ...
by aegis
13 Oct 2011, 08:49
Forum: Off Topic Discussion
Topic: Bulldozer
Replies: 6
Views: 1199

Re: Bulldozer

imo you might see significant improvements on heavily-targeted apps versus the phenom X4 but most of the current benchmarks have been running on quads and hexcore versions of said quads. I know with eight cores you lose the benefit of unganged memory on a quad (via one stick per core), but these tes...
by aegis
13 Oct 2011, 08:11
Forum: Off Topic Discussion
Topic: Bulldozer
Replies: 6
Views: 1199

Re: Bulldozer

one of those sites said a bulldozer octo could easily hit 4.6GHz on air, a decent improvement over the phenom quad (especially considering turbo core)
by aegis
13 Oct 2011, 08:08
Forum: General Discussion
Topic: Thank you
Replies: 99
Views: 10543

Re: Thank you

For example, I offered a bot called modbot to swiftspear that logged administrators and moderators on the lobby so that we would know exactly who had access and who didn't regardless of wether they were logged on, squashing several rumours that people such as Tsuyosa had second accounts with admin ...
by aegis
12 Oct 2011, 07:37
Forum: Off Topic Discussion
Topic: VMWare Player is the coolest thing I have ever used
Replies: 15
Views: 1474

Re: VMWare Player is the coolest thing I have ever used

vmware fusion/workstation are even cooler than player :)
by aegis
17 Sep 2011, 09:03
Forum: Meeting Minutes
Topic: Dev meeting minutes Monday, 12. September, 2011
Replies: 5
Views: 2293

Re: Dev meeting minutes Monday, 12. September, 2011

koshi wrote:ctypes wrapper tobi alluded to can be found in rapid, iirc it's originally by Hugh
not by Hugh.

possibly first incarnation of the code: http://springrts.com/phpbb/viewtopic.ph ... 21#p319821
by aegis
14 Sep 2011, 06:47
Forum: Meeting Minutes
Topic: Dev meeting minutes Monday, 1. August, 2011
Replies: 4
Views: 2471

Re: Dev meeting minutes Monday, 1. August, 2011

big problems with DRM - clients can never cheat beyond info gathering, there are currently a multitude of ways to do that besides using a modified client, and the source is easy to compile.

maybe a separate binary anticheat software could work okay but that's still shenanigans :P
by aegis
13 Sep 2011, 07:18
Forum: General Discussion
Topic: What's your favourite user interface?
Replies: 51
Views: 3698

Re: What's your favourite user interface?

smoth wrote:Image
this^ I don't even know if it goes to anything but I love every inch of it
fictional gui: http://z-design.deviantart.com/art/Adva ... -120947815

so sexy.
by aegis
04 Aug 2011, 16:26
Forum: Map Creation
Topic: need heightmap for map with "grace period" walls
Replies: 20
Views: 3733

Re: need heightmap for map with "grace period" walls

can't you remove the jitter by detecting if a unit would cross the force field next frame based on velocity?
by aegis
04 Aug 2011, 02:40
Forum: Infrastructure Development
Topic: few diskspace on this host
Replies: 19
Views: 6278

Re: few diskspace on this host

tgchan is lurker's site

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