Since I was bothered to create some logos in past, you could use them for more leetness in first post:
Search found 264 matches
- 02 Feb 2010, 14:14
- Forum: Spring Clans
- Topic: [PiRO] Clan
- Replies: 52
- Views: 29177
- 03 Jan 2010, 19:33
- Forum: Map Releases
- Topic: Quoth V3 update (final)
- Replies: 31
- Views: 4652
Re: New map, Quoth V1
Snow!Gota wrote:Suggestion.
...add another,different texture for the tops of the hills...
- 31 Dec 2009, 16:25
- Forum: Off Topic Discussion
- Topic: A picture from where you live
- Replies: 70
- Views: 11599
Re: A picture from where you live
I'm glad you guys like pics from Slovenija. You can find places that are even nicer all over the world, but what I like the most is that we have so much going on in a sucha small country. ...town on the edge of the sea... we dont have stuff like that over here, its too new of a country... pretty fre...
- 30 Dec 2009, 15:03
- Forum: Off Topic Discussion
- Topic: A picture from where you live
- Replies: 70
- Views: 11599
Re: A picture from where you live
Slovenija is so small, that I can reach any part of the border with a car, leaving from my home town in about 2h. But we still managed to get ~2800m high mountains, some sea, even Kras with it's caves n shit. (Every destination on pictures is under 100km of air distance form me) This is rather crapp...
- 06 Oct 2009, 21:38
- Forum: Off Topic Discussion
- Topic: What are you listening to?
- Replies: 1363
- Views: 337526
- 16 Sep 2009, 14:13
- Forum: Balanced Annihilation
- Topic: Arm Beamer
- Replies: 18
- Views: 2978
Re: Arm Beamer
Also Blu-RayÔäó is the way.
(Someone should add latest BA to Modit. Older versions claim Beamer's DPS to be 400! compared to LLT's 156.25 and HLT's 215. I don't get it.)
(Someone should add latest BA to Modit. Older versions claim Beamer's DPS to be 400! compared to LLT's 156.25 and HLT's 215. I don't get it.)
- 14 Sep 2009, 20:11
- Forum: General Discussion
- Topic: Some map statistics (splitting from map gravity thread)
- Replies: 13
- Views: 1403
Re: Some map statistics (splitting from map gravity thread)
It is, as far as I can tell. Min-wind just can't get below 0, that's why it doesn't produce sucha nice distribution.
- 07 Sep 2009, 15:29
- Forum: Zero-K
- Topic: GUI plan and tasks
- Replies: 49
- Views: 7230
Re: GUI plan and tasks
Oh, that's why it kept popping up when not needed. When I was setting waypoints on the edge of the screen I kept moving too much and opening up menu. You'll have to figure factories somehow. But for the sake of consistency units should be rendered somewhere near/around factory. You're still left wit...
- 07 Sep 2009, 15:18
- Forum: Off Topic Discussion
- Topic: ComiX
- Replies: 65
- Views: 10439
Re: Pics
Open your own thread and stop using my thread to indulge in exhibitionism. Your face is already engraved in my mind forever i don't need to see more pics of it. Edit : There is already a special thread for personal photos use it. Cmon, AF just won makeover on Beauty and the Geek show. Don't lower h...
- 07 Sep 2009, 12:28
- Forum: Zero-K
- Topic: GUI plan and tasks
- Replies: 49
- Views: 7230
Re: GUI plan and tasks
I've tested your new stuff and here's my opinion if you're willing to consider it: Wtf is with resources bars. I couldn't get them at all. I like the storage part with that square filling up, but everything else is just confusing to no end. There are many things that you want to show that come as a ...
- 06 Sep 2009, 21:17
- Forum: Off Topic Discussion
- Topic: ComiX
- Replies: 65
- Views: 10439
Re: pic3
lol. irl too!
- 03 Sep 2009, 12:12
- Forum: Zero-K
- Topic: GUI plan and tasks
- Replies: 49
- Views: 7230
Re: GUI plan and tasks
Now this is amazing! It looks rly cool and it seems to work nicely too.
How do you call up this menu? You probably won't be able to replace old build menu with this tho. Atleast not for new players.
How do you call up this menu? You probably won't be able to replace old build menu with this tho. Atleast not for new players.
- 02 Sep 2009, 09:40
- Forum: Off Topic Discussion
- Topic: Increase your screen space with Firefox extensions
- Replies: 22
- Views: 2758
Re: Increase your screen space with Firefox extensions
What you guys need is Mouse Gestures Redox add-on. This thing is amazing if you use proper mouse of course, but you probably do, since you play spring. I use gestures for almost everything. The only time I need menu is for bookmarks, couse I've got only 4 bound to L shaped gestures. If I drag line d...
- 01 Sep 2009, 14:50
- Forum: Balanced Annihilation
- Topic: Full coop games trolling
- Replies: 17
- Views: 3885
Re: Full coop games trolling
We could take thing even further. Boss and 2nd rank could have their mouse marker in different shape or color. Boss could even have the right to promote players to 2nd rank or even 1st if he trusted them enough. This would rly get hierarchy thing going nicely. Players would see that higher ranked pl...
- 01 Sep 2009, 14:40
- Forum: Balanced Annihilation
- Topic: Full coop games trolling
- Replies: 17
- Views: 3885
Re: Full coop games trolling
I would restrict self-D only to 3rd rank players (I thought that was clear in my original post). Boss or 2nd rank could take over those pyros that are in good spot for self-d. Same with combomb. Most of combombs are done without self-d anyway, others could be handled by higher ranks. This counts as ...
- 01 Sep 2009, 13:09
- Forum: Balanced Annihilation
- Topic: Full coop games trolling
- Replies: 17
- Views: 3885
Re: Full coop games trolling
I like Triton's idea, but I would make it simpler. If we had 3 ranks, we could just disallow lower rank to cancel higher rank's orders. So if boss made a move/buildorder, it couldn't be changed by anyone but boss until it's carried out. Same goes for 2nd rank. They would be able to take over 3rd ran...
- 31 Aug 2009, 21:36
- Forum: Ingame Community
- Topic: Coop autohost
- Replies: 15
- Views: 3028
Re: Coop autohost
It works without you too.
- 31 Aug 2009, 21:16
- Forum: Ingame Community
- Topic: Coop autohost
- Replies: 15
- Views: 3028
Re: Coop autohost
I played 4 or so coop games today. 3 of them were complete disaster. We managed to pull together on 4th try. Enemy seemed to be a lot more consistent tho. So it's rly up to teammates and how much they're willing to help others. There's room for new tactics and completely different gameplay, so I sti...
- 30 Aug 2009, 18:06
- Forum: Ingame Community
- Topic: Coop autohost
- Replies: 15
- Views: 3028
Coop autohost
We just played 8 cooped players vs 8 cooped players and it turned out quite nice. Game was fun and players worked together well. It changes gameplay slightly since you can get some rushers on start, but everything levels up when they run out of steam. Another nice thing is that you can mess with noo...
- 27 Aug 2009, 23:07
- Forum: Off Topic Discussion
- Topic: What's those racing game pic on jobjol?
- Replies: 10
- Views: 1089
Re: What's those racing game pic on jobjol?
I just noticed that there's "screenshot" button. Now I can clearly see that those aren't spring games. Not all are even racers :]