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by Anarchid
11 Dec 2015, 22:37
Forum: Ludum Dare
Topic: Lundum dare prep questions...
Replies: 14
Views: 8933

Re: Lundum dare prep questions...

All this verbiage, and we haven't even started. And it's about "what comms tool to use"!

*Anarchid imagines the upcoming tech stack debates, dae vs s3o vs lups vs ceg
*Anarchid interrupts imagination: Despairing
by Anarchid
09 Dec 2015, 15:48
Forum: Lua Scripts
Topic: imitation game
Replies: 2
Views: 1120

Re: imitation game

Alternative approach - estimating enemy income to be ~similar to yours OR estimating enemy income based on amount of territory they control - estimating expected enemy total budget to this point based on that - checking how many enemy units are known and how much they are worth - if the total known ...
by Anarchid
08 Dec 2015, 17:27
Forum: Ludum Dare
Topic: Ludum Dare 34
Replies: 30
Views: 15931

Re: Ludum Dare 34

Oh wait i looked at the wrong round because the UI opened on round 2.
Well, it's beta, so. I liked round 3 ones.
by Anarchid
08 Dec 2015, 12:36
Forum: Ludum Dare
Topic: Ludum Dare 34
Replies: 30
Views: 15931

Re: Ludum Dare 34

The themes suck but i imagine we can tweak them into something interesting whatever they are.

I'm confirming participation, will fill out shortly.
by Anarchid
03 Dec 2015, 13:52
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 63511

Re: Random WIP 2015+

101 gets just a tiny hax that allows features to be rendered at all distances - which should allow a lot of stuff.
by Anarchid
02 Dec 2015, 21:20
Forum: Art & Modelling
Topic: Random WIP 2015+
Replies: 129
Views: 63511

Re: Random WIP 2015+

Image

Unsure if should wait for 101 to get DNTS and feature-geometry for castles.
by Anarchid
01 Dec 2015, 10:53
Forum: Map Creation
Topic: What makes a good *a map?
Replies: 48
Views: 31953

Re: What makes a good *a map?

They are not modes, they are generated with dynamic lod, something we don't have for features.
Actual LOD would be a good thing. I'm not sure i can accept TA "impostors" as a proper LOD system in 2015.
by Anarchid
01 Dec 2015, 10:52
Forum: Help & Bugs
Topic: Springlobby freezing longer than 60sec
Replies: 17
Views: 3402

Re: Springlobby freezing longer than 60sec

SL still runs unitsync synchronously?
by Anarchid
30 Nov 2015, 12:20
Forum: Map Creation
Topic: What makes a good *a map?
Replies: 48
Views: 31953

Re: What makes a good *a map?

Do not include much water (water gameplay is bad), largely use ramps and cliffs rather than hills (use hills as impassable areas) as they play better. Water is bad where it is bad because people's idea of mixed maps is "designate some areas as ship vs ship and make them unable to interact with...
by Anarchid
27 Nov 2015, 22:33
Forum: AI
Topic: WeaponFired
Replies: 6
Views: 1884

Re: WeaponFired

Sounds like it's a Java interface / Java wrapper problem, then.
by Anarchid
27 Nov 2015, 17:13
Forum: Map Creation
Topic: Dust,Snow, Water and Fire Devils
Replies: 24
Views: 9400

Re: Dust,Snow, Water and Fire Devils

I would suggest experimenting with replacing building features with neutral (=not auto attacked) Gaia units with low health.

Nothing like angry robots running through a city destroying it casually along the way.
by Anarchid
27 Nov 2015, 12:11
Forum: AI
Topic: WeaponFired
Replies: 6
Views: 1884

WeaponFired

There seems to be something wrong with the WeaponFired event at least for Java AI's: 1) Listening to WeaponFired as a Java AI seems to never produce any results. 2) Documentation says that "This AI event is sent when certain weapons are fired. For performance reasons, it is not possible to send...
by Anarchid
27 Nov 2015, 11:15
Forum: SPADS AutoHost
Topic: Need regex for nota
Replies: 19
Views: 5567

Re: Need regex for nota

What regex dialect?
by Anarchid
25 Nov 2015, 11:13
Forum: General Discussion
Topic: Spring library initiative
Replies: 26
Views: 5361

Re: Spring library initiative

Does blender2lus (or its export format) belong here?
by Anarchid
23 Nov 2015, 11:59
Forum: Map Creation
Topic: What can be done to improve the map format?
Replies: 5
Views: 2347

What can be done to improve the map format?

Split from https://springrts.com/phpbb/viewtopic.php?f=12&t=34024&p=574309#p574235. (Silentwings) What can be done to improve the map format? !invok Enetheru I think the biggest thing that could be done to improve the map format is to abolish it - the same way that improving s3o is best don...
by Anarchid
19 Nov 2015, 19:54
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 284426

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Problem: it is not possible to SendLuaRulesMessage as a specific team. They get sent with the implicit team stamp of whatever the host player is. I guess that can be part of the payload though and the synced part can verify that player sending the LuaRulesMessage hosts the AI for the team it tries t...
by Anarchid
19 Nov 2015, 16:15
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 284426

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

Ohhh how did i miss that! Especially having actually commented on it! This allows Such Wonderful Things! For example, in one fell stroke, RecvFromSkirmishAI could eval the received string and return its value to the AI, completely leveling the field between gadget AI's and native AI's. One could eve...
by Anarchid
19 Nov 2015, 16:03
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 284426

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

You can test it locally already, the problem only occurs in MP games.
by Anarchid
19 Nov 2015, 16:01
Forum: Engine
Topic: Engine level normal map support
Replies: 32
Views: 7373

Re: Engine level normal map support

Count me in for "interested in crowdfunding advanced shader framework" camp.

Other things i'd like to be shaderable: projectile models (including beams and unit piece projectiles), terrain, sprite particles.
by Anarchid
19 Nov 2015, 14:51
Forum: AI
Topic: Shard 0.4/dev
Replies: 839
Views: 284426

Re: Shard 0.35RC2 & 0.31.1 Not So Ballsey

I don't think responses work currently at all, hence "half duplex".

I'll fix up zk handling of RecvSkirmishAIMessage to relay it to rules by next stable.

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