Search found 860 matches
- 17 Jan 2012, 11:57
- Forum: Help & Bugs
- Topic: Lost middle click behaviour
- Replies: 3
- Views: 555
Re: Lost middle click behaviour
Hmm. Lacking replies i'll add the following: I'v read these topics: http://springrts.com/phpbb/viewtopic.php?f=11&t=27401 http://springrts.com/phpbb/viewtopic.php?f=44&t=27424 I used this to remove the cross: /set MouseDragScrollThreshold -1 But the remaining problem is still that I cannot z...
- 17 Jan 2012, 11:05
- Forum: Lua Scripts
- Topic: widget:CommandNotify
- Replies: 6
- Views: 2222
Re: widget:CommandNotify
Ah, i misunderstood that. I changed that true to false and it works now.
thx
thx
- 15 Jan 2012, 13:00
- Forum: Help & Bugs
- Topic: Lost middle click behaviour
- Replies: 3
- Views: 555
Lost middle click behaviour
After a fresh (on a new windows installation on a new disk, no old config files hanging around) spring install i lost the middle mouse click binding that lets you click on the minimap and takes you to that part of the map. According to uikeys it is bound to any+j at the moment. I cant seem to bind i...
- 15 Jan 2012, 12:19
- Forum: Lua Scripts
- Topic: widget:CommandNotify
- Replies: 6
- Views: 2222
Re: widget:CommandNotify
Soooo, what is the status on this?
- 06 Jan 2012, 10:16
- Forum: Balanced Annihilation
- Topic: arm snipers vs core cans
- Replies: 11
- Views: 2146
Re: arm snipers vs core cans
lol I remember the last time this issue was brought up; then someone sold this as a feature of cans
- 31 Dec 2011, 09:46
- Forum: Balanced Annihilation
- Topic: Grouping doesn't work?
- Replies: 2
- Views: 887
Re: Grouping doesn't work?
Same here on my first .85 game yesterday. Haven´t looked for a solution yet.
- 15 Oct 2011, 16:40
- Forum: Balanced Annihilation
- Topic: marks and points don't work after ~20 min
- Replies: 6
- Views: 947
Re: marks and points don't work after ~20 min
Maybe you did the (left?)ctrl-shift combo. This can change a keyboard setting which affects the things described. Pressing ctrl-shift again fixes it.
- 31 Jul 2011, 19:05
- Forum: Balanced Annihilation
- Topic: Max slope hovercrafts?
- Replies: 4
- Views: 1060
Re: Max slope hovercrafts?
But as we as we are on the subject anyway... Isn┬┤t the reason why hovers and amphs have such insane slope capabilities only because they need to be able to get out of the water, and that is where that capability is needed? Because they need the cope with such slopes also causes them to have insane ...
- 14 Jul 2011, 17:33
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.50
- Replies: 147
- Views: 29136
Re: Balanced Annihilation 7.50
@Jazcash Yeah thanks for calling me "silly". We've since spoken in-game. I stand by what I said above. Also, I'm not espousing a view that is only held by me. A lot of people have said the same thing. @Sillynanny First, is it really necessary to write in quite so insulting a way? Secondly...
- 13 Jul 2011, 14:48
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.50
- Replies: 147
- Views: 29136
Re: Balanced Annihilation 7.50
Weren't xp stats generated from units that actually died before game end? So packos being hard to kill doesn't really improve the chances of those stats being correct...BaNa wrote:packos still suck. the xp stats show that to quite a big extent.
edit: typos
- 28 Jun 2011, 22:21
- Forum: General Discussion
- Topic: BA DSD why it works, how it is good and you getting over it.
- Replies: 65
- Views: 16861
Re: BA DSD why it works, how it is good and you getting over it.
Zyxxzy does have a point, despite his oversimplification which also suffers from a lack of knowledge of BA. Yet, one of the things that kept and keeps me playing spring is the enormous diversity of the game. This is, in my eyes, what sets *A mods apart from other RTS games. Don't throw that away for...
- 17 Jun 2011, 03:27
- Forum: Balanced Annihilation
- Topic: Core Executioner Minor Change Request
- Replies: 18
- Views: 3437
Re: Core Executioner Minor Change Request
My issues don't come up in competitive games, yes, but perhaps it would be worth fixing them for when this game is not played competitively? If they are real issues they should be fixed. The problem is that you cannot derive a real balance issue from a game as such as you describe them. Because you...
- 01 Jun 2011, 14:30
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.50
- Replies: 147
- Views: 29136
Re: Balanced Annihilation 7.50
ctrl-bGota wrote:Can i suggest a widget for the default widget set?
Idle builder widget...
Very usefull and IMO a must have.
Gives huge advantages to players that have it versus those that don't.
- 26 May 2011, 10:30
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.42
- Replies: 143
- Views: 20515
Re: Balanced Annihilation 7.42
Great balance changes on the fighters, ground AA and samsons! A fix for fighter abuse was long overdue and now we got it. Finally we can go back to playing the game instead of spamming fighterscreens only to be used to run into the nmy fighterscreen. Ofc Floris says he doesnt like that change: that ...
- 22 Apr 2011, 10:04
- Forum: Balanced Annihilation
- Topic: Tech Levels & Maps
- Replies: 2
- Views: 669
Re: Tech Levels & Maps
Yep, although its version 2.05 now! Here:http://springfiles.com/spring/games/tech-annihilation-7
Fun mod which now has pretty good balance.
Fun mod which now has pretty good balance.
- 14 Apr 2011, 09:09
- Forum: Balanced Annihilation
- Topic: Thank you.
- Replies: 38
- Views: 7168
Re: Thank you.
documents and settings Because ZKLobby can download multiple versions of the Spring engine. Want to view replays from a year ago? Want to test the unreleased version of Spring? You can do both with ease. All your maps and mods are in one spot and the different engine versions can access them. ty yw...
- 13 Apr 2011, 00:28
- Forum: Balanced Annihilation
- Topic: Thank you.
- Replies: 38
- Views: 7168
Re: Thank you.
@djdclarke: great that u guys play this! off topic: I was just speaking with the two we're about to play with and the consensus is it's still too hard to explore the new content. If you use ZK Lobby (Windows only) all you have to do is open a new game or join an existing one and it does the rest. Yo...
- 05 Apr 2011, 17:49
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.31
- Replies: 222
- Views: 33244
Re: Balanced Annihilation 7.31
Not... dignifying... with... response...smoth wrote:By all means make a personal attack on the very people trying to help you
- 05 Apr 2011, 16:30
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.31
- Replies: 222
- Views: 33244
Re: Balanced Annihilation 7.31
Actually salvaging, although only a small part as compared to simply determining what widgets are already MT friendly, is not the same as reworking. It is like taking that single untouched wheel from a car wreck instead of trying to get the whole car to work again. in your analogy it would be like ...
- 05 Apr 2011, 14:37
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.31
- Replies: 222
- Views: 33244
Re: Balanced Annihilation 7.31
gut out MT-unfriendly code if it salvages a feature for MT. = reworking the widgets to work on MT. Actually salvaging, although only a small part as compared to simply determining what widgets are already MT friendly, is not the same as reworking. It is like taking that single untouched wheel from ...