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by klapmongool
17 Jan 2012, 11:57
Forum: Help & Bugs
Topic: Lost middle click behaviour
Replies: 3
Views: 555

Re: Lost middle click behaviour

Hmm. Lacking replies i'll add the following: I'v read these topics: http://springrts.com/phpbb/viewtopic.php?f=11&t=27401 http://springrts.com/phpbb/viewtopic.php?f=44&t=27424 I used this to remove the cross: /set MouseDragScrollThreshold -1 But the remaining problem is still that I cannot z...
by klapmongool
17 Jan 2012, 11:05
Forum: Lua Scripts
Topic: widget:CommandNotify
Replies: 6
Views: 2222

Re: widget:CommandNotify

Ah, i misunderstood that. I changed that true to false and it works now.

thx
by klapmongool
15 Jan 2012, 13:00
Forum: Help & Bugs
Topic: Lost middle click behaviour
Replies: 3
Views: 555

Lost middle click behaviour

After a fresh (on a new windows installation on a new disk, no old config files hanging around) spring install i lost the middle mouse click binding that lets you click on the minimap and takes you to that part of the map. According to uikeys it is bound to any+j at the moment. I cant seem to bind i...
by klapmongool
15 Jan 2012, 12:19
Forum: Lua Scripts
Topic: widget:CommandNotify
Replies: 6
Views: 2222

Re: widget:CommandNotify

Soooo, what is the status on this?
by klapmongool
06 Jan 2012, 10:16
Forum: Balanced Annihilation
Topic: arm snipers vs core cans
Replies: 11
Views: 2146

Re: arm snipers vs core cans

lol I remember the last time this issue was brought up; then someone sold this as a feature of cans :P
by klapmongool
31 Dec 2011, 09:46
Forum: Balanced Annihilation
Topic: Grouping doesn't work?
Replies: 2
Views: 887

Re: Grouping doesn't work?

Same here on my first .85 game yesterday. Haven´t looked for a solution yet.
by klapmongool
15 Oct 2011, 16:40
Forum: Balanced Annihilation
Topic: marks and points don't work after ~20 min
Replies: 6
Views: 947

Re: marks and points don't work after ~20 min

Maybe you did the (left?)ctrl-shift combo. This can change a keyboard setting which affects the things described. Pressing ctrl-shift again fixes it.
by klapmongool
31 Jul 2011, 19:05
Forum: Balanced Annihilation
Topic: Max slope hovercrafts?
Replies: 4
Views: 1060

Re: Max slope hovercrafts?

But as we as we are on the subject anyway... Isn┬┤t the reason why hovers and amphs have such insane slope capabilities only because they need to be able to get out of the water, and that is where that capability is needed? Because they need the cope with such slopes also causes them to have insane ...
by klapmongool
14 Jul 2011, 17:33
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 29136

Re: Balanced Annihilation 7.50

@Jazcash Yeah thanks for calling me "silly". We've since spoken in-game. I stand by what I said above. Also, I'm not espousing a view that is only held by me. A lot of people have said the same thing. @Sillynanny First, is it really necessary to write in quite so insulting a way? Secondly...
by klapmongool
13 Jul 2011, 14:48
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 29136

Re: Balanced Annihilation 7.50

BaNa wrote:packos still suck. the xp stats show that to quite a big extent.
Weren't xp stats generated from units that actually died before game end? So packos being hard to kill doesn't really improve the chances of those stats being correct...


edit: typos
by klapmongool
28 Jun 2011, 22:21
Forum: General Discussion
Topic: BA DSD why it works, how it is good and you getting over it.
Replies: 65
Views: 16861

Re: BA DSD why it works, how it is good and you getting over it.

Zyxxzy does have a point, despite his oversimplification which also suffers from a lack of knowledge of BA. Yet, one of the things that kept and keeps me playing spring is the enormous diversity of the game. This is, in my eyes, what sets *A mods apart from other RTS games. Don't throw that away for...
by klapmongool
17 Jun 2011, 03:27
Forum: Balanced Annihilation
Topic: Core Executioner Minor Change Request
Replies: 18
Views: 3437

Re: Core Executioner Minor Change Request

My issues don't come up in competitive games, yes, but perhaps it would be worth fixing them for when this game is not played competitively? If they are real issues they should be fixed. The problem is that you cannot derive a real balance issue from a game as such as you describe them. Because you...
by klapmongool
01 Jun 2011, 14:30
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.50
Replies: 147
Views: 29136

Re: Balanced Annihilation 7.50

Gota wrote:Can i suggest a widget for the default widget set?
Idle builder widget...
Very usefull and IMO a must have.
Gives huge advantages to players that have it versus those that don't.
ctrl-b
by klapmongool
26 May 2011, 10:30
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.42
Replies: 143
Views: 20515

Re: Balanced Annihilation 7.42

Great balance changes on the fighters, ground AA and samsons! A fix for fighter abuse was long overdue and now we got it. Finally we can go back to playing the game instead of spamming fighterscreens only to be used to run into the nmy fighterscreen. Ofc Floris says he doesnt like that change: that ...
by klapmongool
22 Apr 2011, 10:04
Forum: Balanced Annihilation
Topic: Tech Levels & Maps
Replies: 2
Views: 669

Re: Tech Levels & Maps

Yep, although its version 2.05 now! Here:http://springfiles.com/spring/games/tech-annihilation-7

Fun mod which now has pretty good balance.
by klapmongool
14 Apr 2011, 09:09
Forum: Balanced Annihilation
Topic: Thank you.
Replies: 38
Views: 7168

Re: Thank you.

documents and settings Because ZKLobby can download multiple versions of the Spring engine. Want to view replays from a year ago? Want to test the unreleased version of Spring? You can do both with ease. All your maps and mods are in one spot and the different engine versions can access them. ty yw...
by klapmongool
13 Apr 2011, 00:28
Forum: Balanced Annihilation
Topic: Thank you.
Replies: 38
Views: 7168

Re: Thank you.

@djdclarke: great that u guys play this! off topic: I was just speaking with the two we're about to play with and the consensus is it's still too hard to explore the new content. If you use ZK Lobby (Windows only) all you have to do is open a new game or join an existing one and it does the rest. Yo...
by klapmongool
05 Apr 2011, 17:49
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.31
Replies: 222
Views: 33244

Re: Balanced Annihilation 7.31

smoth wrote:By all means make a personal attack on the very people trying to help you
Not... dignifying... with... response...
by klapmongool
05 Apr 2011, 16:30
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.31
Replies: 222
Views: 33244

Re: Balanced Annihilation 7.31

Actually salvaging, although only a small part as compared to simply determining what widgets are already MT friendly, is not the same as reworking. It is like taking that single untouched wheel from a car wreck instead of trying to get the whole car to work again. in your analogy it would be like ...
by klapmongool
05 Apr 2011, 14:37
Forum: Balanced Annihilation
Topic: Balanced Annihilation 7.31
Replies: 222
Views: 33244

Re: Balanced Annihilation 7.31

gut out MT-unfriendly code if it salvages a feature for MT. = reworking the widgets to work on MT. Actually salvaging, although only a small part as compared to simply determining what widgets are already MT friendly, is not the same as reworking. It is like taking that single untouched wheel from ...

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