Search found 101 matches
- 24 Feb 2011, 07:45
- Forum: Lua Scripts
- Topic: Linked Units
- Replies: 10
- Views: 4110
Linked Units
Is it possible to have it when you build a powerplant (or a turret like in c&c 3) you build a hub, then several nodes coming off it (preferably joint by wires or something). If you destroy the hub, all nodes are destroyed too. If you destroy a node, only that node is destroyed.
- 21 Feb 2011, 09:21
- Forum: Art & Modelling
- Topic: Cursors
- Replies: 1
- Views: 1020
Cursors
Is there a way to have a certain part of custom cursors the color of the side you are playing as (like the alpha channel in textures)? Or a way to have different cursors for different factions?
- 14 Feb 2011, 03:49
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Re: Getting Units to Attack without Turret
Why?bobthedinosaur wrote:use cob heading
- 12 Feb 2011, 21:02
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Re: Getting Units to Attack without Turret
There is Spring.SetUnitRotation (unitID, rotx, roty, rotz) http://springrts.com/wiki/Lua_SyncedCtrl but it changes rotation instantly. Also not sure how good it plays together with ie pathfinding. To animate is (so it's not instant) would it work if I: Spring.UnitScript.GetPieceRotation and then so...
- 12 Feb 2011, 10:38
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Re: Getting Units to Attack without Turret
That's kinda what I want. What is the callout for changing heading?bobthedinosaur wrote:Why doesn't he just do a check in the aim script for the angle to the target, and if it isn't in the angle wanted tell it to change the units heading to point at the target?
- 10 Feb 2011, 19:11
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Re: Getting Units to Attack without Turret
When you do function script.Create() Spring.Echo ("unit " .. unitID .. " was created!") end Does that give an error too? Isnt the idea of turret=false that Springs pathfinder aims the unit at the target? ie if you look at fighter planes in the *a Mods, they also turn towards the...
- 09 Feb 2011, 07:00
- Forum: Spring Tanks
- Topic: Do bitches know about mah Tanks? I bet no.
- Replies: 56
- Views: 31481
Re: Do bitches know about mah Tanks? I bet no.
That is a really fun game. Do you mind if I play around with some of your widgets and gadgets with my game? I would love a tutorial on the menu!
- 09 Feb 2011, 06:45
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Re: Getting Units to Attack without Turret
Any ideas?
- 07 Feb 2011, 07:43
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Re: Getting Units to Attack without Turret
The unit still cannot attack.Forboding Angel wrote:Needs moar tolerance (1000 - 5000 should do the trick nicely).kalda341 wrote:but i cannot get the unit to attack with turret = false.
- 07 Feb 2011, 05:25
- Forum: Spring Tanks
- Topic: Do bitches know about mah Tanks? I bet no.
- Replies: 56
- Views: 31481
Re: Do bitches know about mah Tanks? I bet no.
http://www.threadbombing.com/data/media/3/calm-down.jpg and put your bras back on. It could use some tweaking of the death animations so that more pieces explode and shatter instead of flying whole. I think whole flying pieces helps players a bit to tell what unit just exploded. I kinda like how th...
- 05 Feb 2011, 23:47
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Re: Getting Units to Attack without Turret
I figured you want a script that allows an human type unit to swivel its torso to aim but not so much that it can do a scene from the exorcist and break its back. :( No, the whole body was going to rotate. I was thinking about that at first, but the torso is near the top of the model hierarchy. The...
- 05 Feb 2011, 22:37
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Re: Getting Units to Attack without Turret
Maybe I'm missing the point altogether, but why not just give infantry a limited firearc with the usual engine tags? I don't really understand what you mean. I assume you also don't understand what I mean (fair enough, I've done a pretty bad job of explaining it). The easiest solution to what I wan...
- 05 Feb 2011, 22:31
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Re: Getting Units to Attack without Turret
I tried that, but I get a bad unitID error.knorke wrote:its just unitIDwork out how to set the unitID to be the unit the script is for.
http://answers.springlobby.info/questio ... own-unitid
- 05 Feb 2011, 21:30
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Re: Getting Units to Attack without Turret
The spring.setunitrotation would probably be helpful if I could work out how to set the unitID to be the unit the script is for. But yes, it would probably be better if I could just remove the whole turret script.
- 05 Feb 2011, 19:16
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Re: Getting Units to Attack without Turret
Ultimately i want to remove the whole turret script, but if turret = false the unit won't attack.
- 05 Feb 2011, 07:32
- Forum: Lua Scripts
- Topic: Getting Units to Attack without Turret
- Replies: 22
- Views: 2153
Getting Units to Attack without Turret
The following script works for infantry when turret = true in the weapon defs local flare, lf, ula, head, lrl, torso, gun, lra, lll, ura, lla, url, ull, pelvis, base, rf = piece('flare', 'lf', 'ula', 'head', 'lrl', 'torso', 'gun', 'lra', 'lll', 'ura', 'lla', 'url', 'ull', 'pelvis', 'base', 'rf') loc...
- 04 Feb 2011, 02:17
- Forum: Art & Modelling
- Topic: Can someone tell me what elmos is?
- Replies: 21
- Views: 3926
Can someone tell me what elmos is?
In the lua callout page there are references to elmos which I have never heard of: destination: number (elmos, or radians) speed: number (elmos, or radians per second) In my animation I have this: Turn( lll, x_axis, -5, 5 ) But it isn't really very helpful because I have no idea what units this is i...
- 01 Feb 2011, 01:58
- Forum: Art & Modelling
- Topic: Animation in Upspring
- Replies: 11
- Views: 2971
Re: Animation in Upspring
Thanks.
- 31 Jan 2011, 06:54
- Forum: Art & Modelling
- Topic: Animation in Upspring
- Replies: 11
- Views: 2971
Animation in Upspring
It would be very appreciated if someone could link me to or make a tutorial on animation in upspring (or any other relatively easy way to create lua animations). I've sorted out pretty much every other part of making a spring game but find it insanely difficult to animate models. Thanks in advance.
- 23 Dec 2010, 22:52
- Forum: Lua Scripts
- Topic: Iceui Crash
- Replies: 2
- Views: 398
Re: Iceui Crash
Thanks, that fixed it.