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by Deadnight Warrior
27 May 2013, 11:28
Forum: XTA
Topic: broken downloads = desync. needs new version to fix: 9.729
Replies: 5
Views: 1604

Re: broken downloads = desync. needs new version to fix: 9.

* I committed 9.728 by using VERSION{9.728} in svn. I also put the same version to springfiles, but with the version in modinfo changed manually. Don't do that, archive CRC depends on file dates, so if you change anything after VERSION{9.728} or you did a SVN update on different time than rapid hos...
by Deadnight Warrior
02 Apr 2013, 22:46
Forum: XTA
Topic: please no more "test" versions on filesharing sites
Replies: 24
Views: 5378

Re: please no more "test" versions on filesharing sites

Bad choice of words. and creates users that have no clue about how their computers work I wanted to say and creates users that have no clue about using their computers To use your computer you don't have to know anything about it's internal circutry or hardware in general. You just have to know how ...
by Deadnight Warrior
01 Apr 2013, 20:51
Forum: XTA
Topic: please no more "test" versions on filesharing sites
Replies: 24
Views: 5378

Re: please no more "test" versions on filesharing sites

There are several reasons we don't like using rapid. First it's broken in 94.0, at least the manual client, so you don't know what's the latest version on rapid and you can't check that with rapid account either. Second, it's one of the worst content managment systems I've seen. All the files are st...
by Deadnight Warrior
12 Mar 2013, 20:58
Forum: XTA
Topic: Balance problems
Replies: 21
Views: 4697

Re: Balance problems

It won't work because of the relative heights. Anyway, a fix in unitdef is preferable to one in a gadget. I also tried to make it in a gadget, but it didn't have any impact on the mexx. There is already one gadget doing this, the dynamic CV:s. But better to fix the problem at the source. It will wo...
by Deadnight Warrior
12 Mar 2013, 19:46
Forum: XTA
Topic: Balance problems
Replies: 21
Views: 4697

Re: Balance problems

The solution to move up the model centre of the mdexx won't work Wrong, it must be done from a gadget, not from UnitDefs. I estimate the DT is about 50% higher than the mexx Wrong, mex CV (and model) is taller than DT CV, it's just that mex's aimpoint is on half of its height, which is bellow the D...
by Deadnight Warrior
05 Mar 2013, 13:10
Forum: XTA
Topic: Balance problems
Replies: 21
Views: 4697

Re: Balance problems

Or just wait for 93.0 as DT issues are fixed (aka, any unit can destroy them when dealing enough damage)
by Deadnight Warrior
28 Feb 2013, 12:10
Forum: XTA
Topic: xta / rapid
Replies: 19
Views: 3952

Re: xta / rapid

Noruas (or was it det, dunno) gave me his XTA rapid account before he moved on from Spring, and I gave it to Jools too, just that he forgot it again. The last patch (1.7) contains a huge amount of needless .wavs and images (all of them already present in 9.725 to which it's depending upon), I've che...
by Deadnight Warrior
23 Feb 2013, 20:09
Forum: XTA
Topic: Bringing in a bunch of noobs - hook up with my XTA mates?
Replies: 3
Views: 1406

Re: Bringing in a bunch of noobs - hook up with my XTA mates

Usualy from 20:00 till 23:30 CET.

You'll have to guide your friends through Spring installation process though.
by Deadnight Warrior
01 Feb 2013, 22:39
Forum: Engine
Topic: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)
Replies: 39
Views: 6183

Re: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)

abma wrote:why -s?
I just copied it from other LUA code.

Also spring.exe --help, or any alternative form, yields no result on windows. Nothing is printed in command prompt window or infolog
by Deadnight Warrior
01 Feb 2013, 20:57
Forum: Engine
Topic: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)
Replies: 39
Views: 6183

Re: Engine Testing - 28 Jan 2013 (91.0.1-1204-g0f1f5f1)

Using Spring.Restart("-s", startScript) starts a new Spring instance, but the current one doesn't close and hangs, which sometimes leads to both instances hanging. Using Spring.LoadCtrlPanelConfig( UIlayout ) reloads the UI with new config but also prints following errors Warning: LayoutBu...
by Deadnight Warrior
16 Jan 2013, 09:17
Forum: XTA
Topic: xta lan in australia!
Replies: 9
Views: 3632

Re: xta lan in australia!

Two of the names are familiar to me. I've seen gazzmac in the lobbies before, and I've spoken with romulous on a few occasions via skype. The people in the list are all romulous' local friends and IIRC they're all ~35+ y.o. They're all big fans of TA, and they kinda moved to Spring as it's more mode...
by Deadnight Warrior
04 Jan 2013, 19:49
Forum: Game Development
Topic: Transportable Ships/Aircraft
Replies: 4
Views: 537

Re: Transportable Ships/Aircraft

Did you look into modrules.lua? (this is a sample from XTA) local modrules = { ... ... transportability = { transportGround = 1, -- defaults to 1 transportHover = 0, -- defaults to 0 transportShip = 0, -- defaults to 0 transportAir = 1, -- defaults to 0 }, ... ... In XTA you should be able to load a...
by Deadnight Warrior
30 Dec 2012, 20:05
Forum: Help & Bugs
Topic: LuaRules - HUGE number of errors - XTA or Spring issue?
Replies: 16
Views: 2062

Re: LuaRules - HUGE number of errors - XTA or Spring issue?

If you hardware specs are correct (the ones you posted) you should be able to run Spring with the same config file as I do , and I have no errors. Just drop it in you Spring folder and overwrite (better rename) the old if needed. Sometimes when you have many AIs their command queue gets limited, and...
by Deadnight Warrior
26 Dec 2012, 16:42
Forum: Game Development
Topic: Some gadget updates
Replies: 4
Views: 1266

Re: Some gadget updates

It's been some time since I've started this topic, so in the same mannor as initiated, I'll continue with giving away gadgets/widgets/updates for this advent season. For Dynamic Collision Volume keep an eye on XTA SVN, it uses a config file , so don't forget that one. A simplistic mission triggers a...
by Deadnight Warrior
18 Dec 2012, 10:46
Forum: Help & Bugs
Topic: LuaRules - HUGE number of errors - XTA or Spring issue?
Replies: 16
Views: 2062

Re: LuaRules - HUGE number of errors - XTA or Spring issue?

Run spring.exe manually (aka test mode), select edit settings and look for "MultiThreadLUA" and set it to 2 or 1 if it still makes problems. I could not find where to do that but from SpringLobby, Edit, Preferences, Spring I was able to switch to use spring.exe. You can either do: Start->...
by Deadnight Warrior
17 Dec 2012, 14:19
Forum: Help & Bugs
Topic: LuaRules - HUGE number of errors - XTA or Spring issue?
Replies: 16
Views: 2062

Re: LuaRules - HUGE number of errors - XTA or Spring issue?

Thanks for the infolog, it shows you're running the MT exe of Spring, which in the current state (Spring 91.0) isn't very compatible with older LUA gadgets. Therefore run spring.exe, and not spring-multithread.exe Run spring.exe manualy (aka test mode), select edit settings and look for "MultiT...
by Deadnight Warrior
16 Dec 2012, 20:08
Forum: Help & Bugs
Topic: LuaRules - HUGE number of errors - XTA or Spring issue?
Replies: 16
Views: 2062

Re: LuaRules - HUGE number of errors - XTA or Spring issue?

We can't remove the widgets as we must assume the user freshly installed Spring and wants to play XTA, so he/she will have no local widgets installed. If the user does install widgets locally which are already in XTA, then the duplicate error will appear and local widget takes priority over game one.
by Deadnight Warrior
16 Dec 2012, 20:01
Forum: Help & Bugs
Topic: LuaRules - HUGE number of errors - XTA or Spring issue?
Replies: 16
Views: 2062

Re: LuaRules - HUGE number of errors - XTA or Spring issue?

Please post full infolog, and there's a XTA subforum. XTA 9.725 works just fine on official Spring 91.0, so you're either running a custom build or something else. As a side note, Spring uses OpenGL not DirectX, so DirectX 10 means nothing here and is actually wrong, as Radeon HD 6700 is DX11 card a...
by Deadnight Warrior
15 Dec 2012, 22:17
Forum: XTA
Topic: Build option layout
Replies: 14
Views: 4606

Re: Build option layout

Personaly, I prefer sea stuff at the back of the list and factories sorted by tech levels, so in case of Krog gantry and CORE Adv. Construction Kbot, it would be Kbot Lab, Adv. Kbot Lab, Krog Gantry, Vehicle Plant, Adv. Vehicle Plant, ....., Shipyard, Sub Pen, Adv. Shipyard. For the other stuff, IMO...
by Deadnight Warrior
15 Dec 2012, 22:01
Forum: Help & Bugs
Topic: Air Repair Pads not working
Replies: 3
Views: 700

Re: Air Repair Pads not working

Have you tried XTA 9.725?

If you're interested in on-line multiplayer, get the latest incremental patch, and look for Semprini autohost.

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