Search found 149 matches
- 24 Jul 2009, 15:41
- Forum: Help & Bugs
- Topic: Spring doesnt create anymore replays
- Replies: 5
- Views: 606
Spring doesnt create anymore replays
Hi, I have the following problem. Like the topic says, spring doesnt create anymore replay files. I use TASClient and it asks me if i want to save/upload the replay but no matter what option you choose the replay file isnt created. I tried to reinstall spring multiple times, but that didnt fix it. T...
Re: sing
...mmm, Core commander talking like Duke Nukem...
"come get some!"
"come get some!"
- 08 Jul 2009, 16:31
- Forum: XTA
- Topic: Balance: Peewee OP
- Replies: 19
- Views: 2215
Re: Balance: Peewee OP
there is no need to invent some new formulas, we had a good balance !!! untill the new fx was introduced, now i dont want to blame noruas, the new fx does look cool, but it shouldnt have affected the balance. just look how it was before the fx and apply the same to now When i have my computer worki...
- 19 Jun 2009, 10:45
- Forum: XTA
- Topic: OTA fighter behaviour
- Replies: 12
- Views: 2121
Re: OTA fighter behaviour
That seems besides the point. OTA fighters are just over powered cause they deal crazy dmg for their cost. Thats true and the biggest part of their opness. But still, the time it would take them to turn around and hit the same target again is much bigger then its reload time. I think it wasnt the i...
- 17 Jun 2009, 20:46
- Forum: XTA
- Topic: SEA as of now
- Replies: 12
- Views: 2866
Re: SEA as of now
I totally agree with noruas here.
I suggest a minor increase of scoutboats missiledamage and its metal cost (atm they have a massive dps of 8 with their missiles). They would still be spammable but at a slightly higher cost and higher damage.
I suggest a minor increase of scoutboats missiledamage and its metal cost (atm they have a massive dps of 8 with their missiles). They would still be spammable but at a slightly higher cost and higher damage.
- 17 Jun 2009, 19:37
- Forum: XTA
- Topic: OTA fighter behaviour
- Replies: 12
- Views: 2121
Re: OTA fighter behaviour
Noes! I played some ota during the past weeks, and one of the things i hate most about it is the fighter spam. Its so bloody effective because you can keep those fighters to 'hold ground' in mid air (by making them move forward and backward reatedly) Thats obviously not how they are meant to be. So ...
- 17 Jun 2009, 19:32
- Forum: XTA
- Topic: Arties visible on map
- Replies: 10
- Views: 1922
Re: Arties visible on map
I have no idea if this is done intentionally. I remember that in starcraft siege tanks would 'light up' if they fired from outside your los. And i am glad they do. In XTA i dont mind that those superweapons are easy to spot. Vulcan/buzz/corearty are powerfull enough even if you can spot them. What a...
- 17 Jun 2009, 13:43
- Forum: XTA
- Topic: Bug: D-Gun kicks units
- Replies: 10
- Views: 1600
Re: Bug: D-Gun kicks units
isnt this caused by the terrain deform from the XTA-dgun?
- 17 Jun 2009, 13:36
- Forum: XTA
- Topic: Balance: Peewee OP
- Replies: 19
- Views: 2215
Re: Balance: Peewee OP
I agree with TMO on this peewee op-thingie. However, peewee and AK shouldnt be the same. I have no problems with one being stronger then the other. The role of peewee should be killing buildings and slow moving targets. This is what makes ARM the 'raiding' side in TA. Core has allways been the 'slow...