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by Strategia
29 Nov 2006, 15:57
Forum: Help & Bugs
Topic: FPS mode won't point to northwest
Replies: 3
Views: 417

FPS mode won't point to northwest

OK, for those who don't know it yet - an old bug is back. Way back, in version 0.62 (or something), which I was stuck with until not too long ago, you couldn't point your weapons (or even your entire aircraft) to the northwest corner when in FPS mode. Fortunately, it was fixed by the time 0.73 was r...
by Strategia
29 Nov 2006, 15:40
Forum: General Discussion
Topic: Unknown Files is shutting down......
Replies: 49
Views: 4466

What's wrong with FU?

Oh wait, that didn't come out right..... :P
by Strategia
29 Nov 2006, 15:36
Forum: General Discussion
Topic: Your incounters of lower life in RTSpring.
Replies: 128
Views: 10436

I didn't have any memorable encounter with a lowlife up until now..... I DID however once see..... was it NOiZE? warn others in the lobby against a player named Rucas. Canadian. (Like that has anything to do with it. Yeah right.....) Apparently, he had the habit of picking up his TEAMMATES' comms wi...
by Strategia
29 Nov 2006, 14:56
Forum: Game Development
Topic: discriminatingly banned by decimator
Replies: 6
Views: 881

What, again?!? That bug was present in 0.6x, I reported it and it was gone in the previous version. (Maybe earlier, but I was stuck playing 0.62 singleplayer for a long while.) So it's back in?!? Ah man, that sucks. >.< (This is a true killer when using aircraft. You can't fly to the northwest.)
by Strategia
29 Nov 2006, 14:54
Forum: Game Development
Topic: Terrain deformation.
Replies: 10
Views: 1160

One of the first things I did when I first got Spring (.062 IIRC), was go onto SmallDivide - .cheat - .give 25 ARMCOM - .give 25 CORCOM - .give 25 ARMCOM - .give 25 CORCOM - .give 25 ARMCOM - ctrl+d. Lost my PC for a while, but I DID get to see a crater with minus several hundred height in the cente...
by Strategia
29 Nov 2006, 14:49
Forum: Game Releases
Topic: Spring: 1944 v0.01 Alpha
Replies: 478
Views: 52296

Oh, sorry. The symbols were at the page I linked to (there is a link in my post). I'll try to reproduce the page here. General-purpose symbols http://achtungpanzer.bos.ru/images/symbols1943_1.gif 1 - Motorized transport 2 - Armored infantry (what's that?) ..... From the looks of it, I'd say mechani...
by Strategia
28 Nov 2006, 22:13
Forum: Help & Bugs
Topic: maps not working.. :(
Replies: 1
Views: 435

The new installer doesn't install in the directory you click on. It installs in a new /Spring subfolder. Uninstall from there and make sure it installs in the right folder.

Was pretty freaked out myself when this happened to me :) fortunately I managed to figure it out.....
by Strategia
28 Nov 2006, 22:06
Forum: Game Development
Topic: Galactic Empire Mod preview (56k BEWARE)
Replies: 161
Views: 23901

Hmm.....

Me

Want

This

Mod

NOW

So, when's beta testing going to begin?
by Strategia
28 Nov 2006, 21:08
Forum: General Discussion
Topic: Metal related questions
Replies: 13
Views: 1789

Even if your metal usage GREATLY outpaces your production, more con units on a single assignment actually do build faster. I've noticed this with vehicle factories with a few nanoturrets around them, the vehfac builds slowly but when I tell the nanoturrets to assist, the progress becomes more stagge...
by Strategia
28 Nov 2006, 21:04
Forum: Help & Bugs
Topic: More than 10 player in game GUI bug
Replies: 1
Views: 332

This is true. The list just falls beyond the boundary of the box. This really sucks if your allies all have team numbers greater than 0 :)
by Strategia
28 Nov 2006, 20:58
Forum: Game Development
Topic: Final Frontier XE
Replies: 41
Views: 5099

Star Trek? It may be cool, but I don't think it is a good idea for RTS. A good mod should have a large variety of units and weapons. But in Star Trek, as far as I know (I am not really familiar with it, but from forums I have learnt a lot about it), there are only ships of more or less the same siz...
by Strategia
28 Nov 2006, 08:58
Forum: Game Development
Topic: Suggestion for a future mod
Replies: 16
Views: 1484

Sure, none of those are feasible, and once you understand physics and chemistry - well, really nothing in a science fiction/future RTS is - I think the collection from space would be a nice way to replace the conventional metal maker. I didnt got it. how can those things be not feasible if we alrea...
by Strategia
28 Nov 2006, 08:41
Forum: Game Releases
Topic: Spring: 1944 v0.01 Alpha
Replies: 478
Views: 52296

rattle wrote:How about adding this to the germans. Got five times the weight of a Maus. 8)
Mwuahuahuahuahua..... P-1000 Ratte ftw! :twisted

**********

Hmmm..... no full release until it's done..... no beta release until Google knows when..... so how 'bout 'nother alpha demo? ;)
by Strategia
13 Apr 2006, 15:55
Forum: Engine
Topic: FPS mode; a request and a bug
Replies: 4
Views: 743

FPS mode; a request and a bug

OK, so first off lemme tell you that from the moment I first found out about the FPS mode and first tried it, I have been in love with it. Whenever my base is attacked early on, I climb into my Comm or my first defense installation and blast away. Later, I love to build an air or ground assault forc...
by Strategia
07 Apr 2006, 08:40
Forum: Game Releases
Topic: Expand & Exterminate .155 Released!
Replies: 817
Views: 81804

*drools* C'mon! Release something already! I don't care if it's buggy, I wanna go shooty-shooty with these guys!

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