Search found 575 matches
- 29 Nov 2006, 15:57
- Forum: Help & Bugs
- Topic: FPS mode won't point to northwest
- Replies: 3
- Views: 417
FPS mode won't point to northwest
OK, for those who don't know it yet - an old bug is back. Way back, in version 0.62 (or something), which I was stuck with until not too long ago, you couldn't point your weapons (or even your entire aircraft) to the northwest corner when in FPS mode. Fortunately, it was fixed by the time 0.73 was r...
- 29 Nov 2006, 15:40
- Forum: General Discussion
- Topic: Unknown Files is shutting down......
- Replies: 49
- Views: 4466
- 29 Nov 2006, 15:36
- Forum: General Discussion
- Topic: Your incounters of lower life in RTSpring.
- Replies: 128
- Views: 10436
I didn't have any memorable encounter with a lowlife up until now..... I DID however once see..... was it NOiZE? warn others in the lobby against a player named Rucas. Canadian. (Like that has anything to do with it. Yeah right.....) Apparently, he had the habit of picking up his TEAMMATES' comms wi...
- 29 Nov 2006, 14:56
- Forum: Game Development
- Topic: discriminatingly banned by decimator
- Replies: 6
- Views: 881
- 29 Nov 2006, 14:54
- Forum: Game Development
- Topic: Terrain deformation.
- Replies: 10
- Views: 1160
One of the first things I did when I first got Spring (.062 IIRC), was go onto SmallDivide - .cheat - .give 25 ARMCOM - .give 25 CORCOM - .give 25 ARMCOM - .give 25 CORCOM - .give 25 ARMCOM - ctrl+d. Lost my PC for a while, but I DID get to see a crater with minus several hundred height in the cente...
- 29 Nov 2006, 14:49
- Forum: Game Releases
- Topic: Spring: 1944 v0.01 Alpha
- Replies: 478
- Views: 52296
Oh, sorry. The symbols were at the page I linked to (there is a link in my post). I'll try to reproduce the page here. General-purpose symbols http://achtungpanzer.bos.ru/images/symbols1943_1.gif 1 - Motorized transport 2 - Armored infantry (what's that?) ..... From the looks of it, I'd say mechani...
- 28 Nov 2006, 22:13
- Forum: Help & Bugs
- Topic: maps not working.. :(
- Replies: 1
- Views: 435
- 28 Nov 2006, 22:06
- Forum: Game Development
- Topic: Galactic Empire Mod preview (56k BEWARE)
- Replies: 161
- Views: 23901
- 28 Nov 2006, 21:08
- Forum: General Discussion
- Topic: Metal related questions
- Replies: 13
- Views: 1789
Even if your metal usage GREATLY outpaces your production, more con units on a single assignment actually do build faster. I've noticed this with vehicle factories with a few nanoturrets around them, the vehfac builds slowly but when I tell the nanoturrets to assist, the progress becomes more stagge...
- 28 Nov 2006, 21:04
- Forum: Help & Bugs
- Topic: More than 10 player in game GUI bug
- Replies: 1
- Views: 332
- 28 Nov 2006, 20:58
- Forum: Game Development
- Topic: Final Frontier XE
- Replies: 41
- Views: 5099
Star Trek? It may be cool, but I don't think it is a good idea for RTS. A good mod should have a large variety of units and weapons. But in Star Trek, as far as I know (I am not really familiar with it, but from forums I have learnt a lot about it), there are only ships of more or less the same siz...
- 28 Nov 2006, 08:58
- Forum: Game Development
- Topic: Suggestion for a future mod
- Replies: 16
- Views: 1484
Sure, none of those are feasible, and once you understand physics and chemistry - well, really nothing in a science fiction/future RTS is - I think the collection from space would be a nice way to replace the conventional metal maker. I didnt got it. how can those things be not feasible if we alrea...
- 28 Nov 2006, 08:41
- Forum: Game Releases
- Topic: Spring: 1944 v0.01 Alpha
- Replies: 478
- Views: 52296
- 13 Apr 2006, 15:55
- Forum: Engine
- Topic: FPS mode; a request and a bug
- Replies: 4
- Views: 743
FPS mode; a request and a bug
OK, so first off lemme tell you that from the moment I first found out about the FPS mode and first tried it, I have been in love with it. Whenever my base is attacked early on, I climb into my Comm or my first defense installation and blast away. Later, I love to build an air or ground assault forc...
- 07 Apr 2006, 08:40
- Forum: Game Releases
- Topic: Expand & Exterminate .155 Released!
- Replies: 817
- Views: 81804