Search found 178 matches
- 15 Mar 2012, 14:49
- Forum: Lua Scripts
- Topic: Bug in chili framework
- Replies: 9
- Views: 907
Re: Bug in chili framework
Chili framework is fairly stable and bug free but there is a huge flaw that any Chili widget can crash the whole GUI drawing.
- 14 Mar 2012, 23:52
- Forum: Balanced Annihilation
- Topic: Yet Another Anti-DSD Thread - Got banned for promoting host
- Replies: 54
- Views: 7856
Re: Yet Another Anti-DSD Thread - Got banned for promoting host
I got a permanent ban from all ACE hosts for saying something like "badly configured host" and leaving after it. The host owner then felt his ego hurt and PM:d me about the perm. ban and insulted me for lack of knowledge. My only ban in 3000 hours of Spring and one of couple bans in ACE ho...
- 14 Mar 2012, 23:33
- Forum: Engine
- Topic: proposal for rules of deprecation of Lua API stuff
- Replies: 25
- Views: 2653
Re: proposal for rules of deprecation of Lua API stuff
Another example: The removing of table.n (eg what Pako posted here for exploding-piece-CEGs:: viewtopic.php?f=14&t=27554) Actually was made by engine dev, I just accidentally found it. The problem was/is most games have their custom unitdefs_post.lua which can't load the unitdefs_post.lua from ...
- 14 Mar 2012, 22:02
- Forum: Help & Bugs
- Topic: please increase packet limit
- Replies: 42
- Views: 5542
Re: please increase packet limit
Players are right. There was no problem with bandwidth nor CPU lags when thousand units got issued a custom formation command. There were even some very evil Lua picture drawing widgets which draw thousand lines in a half second. The unoptimized GL line drawing lagged many times more than the bandwi...
- 14 Mar 2012, 21:47
- Forum: Off Topic Discussion
- Topic: Old meat
- Replies: 22
- Views: 3453
Re: Old meat
I think there is also nuclear vacuum pacced food which has been radiated or killed with strong UV-light. It is as good or actually better than canned. Salt and vinegar and other natural stuffs are the best because they keep many heatlhy bacteria alive and killing all bigger bacteria which shits thes...
- 14 Mar 2012, 21:29
- Forum: Engine
- Topic: proposal for rules of deprecation of Lua API stuff
- Replies: 25
- Views: 2653
Re: proposal for rules of deprecation of Lua API stuff
function widget/gadget:GetInfo() return { name = "UnitDef tags", version = "0.5", desc = "Set backward compatible tags for UnitDef like isCommander", author = "Pako", date = "2011.12.30 - 2012", --YYYY.MM.DD, created - updated license = "GPL&qu...
- 14 Mar 2012, 19:42
- Forum: News
- Topic: Spring 87.0! 2nd Run!
- Replies: 81
- Views: 35540
Re: Spring 87.0! 2nd Run!
-isCommander tag why? -Real time strategy games are about commanding -Almost all strategy games have some more important units.(base, commander, first unit, leader units) -there was no need for removing it, no speed gain nothing, it just introduced bunch of ugly hacks to get some of the old functio...
- 14 Mar 2012, 19:04
- Forum: News
- Topic: Spring 87.0! 2nd Run!
- Replies: 81
- Views: 35540
Re: Spring 87.0! 2nd Run!
Please revert these so I don't have to explain why: -isCommander tag -infolog.txt buffering -removing ArchiveMover -GL smoothing ON by default -wdef[id].areaOfEffect, wdef[id].maxVelocity -network bandwidth limits -falling damage(or document workaround) +similarly braindead changes "--safemode&...
- 23 Feb 2012, 14:15
- Forum: General Discussion
- Topic: Is is possible for a spring game to appear in steam?
- Replies: 27
- Views: 2600
Re: Is is possible for a spring game to appear in steam?
I disagree, initial steam (counter strike source days), had a buggy client, the network was crashing down, it was shit. In fact it made me avoid any "On Steam!" products for many years later. Good times. There was this cracked russian steam client called NO STEAM, which cracked the first ...
- 23 Feb 2012, 13:28
- Forum: Game Development
- Topic: Testing the new widget handler!
- Replies: 9
- Views: 2556
Re: Testing the new widget handler!
Why not just replace include by require? If it is because other widgets could change the included content, I dont know any widget which does so.
I uploaded somethins. https://github.com/jk3064/new_widgethandler/pulls
I uploaded somethins. https://github.com/jk3064/new_widgethandler/pulls
- 23 Feb 2012, 12:19
- Forum: Feature Requests
- Topic: ability to change faction ingame
- Replies: 24
- Views: 4116
Re: ability to change fraction ingame
First you should realize that players don't need faction info(in BA), it has next to none strategy value and first scout reveals it. Anyways, how ZK does things: name,active,spectator,_,_,pingTime,cpuUsage,country,rank, customKeys = Spring.GetPlayerInfo(playerID) icon = "LuaUI/Configs/Clans/&qu...
- 23 Feb 2012, 11:33
- Forum: Balanced Annihilation
- Topic: BA Website
- Replies: 100
- Views: 13985
Re: BA Website
Maybe you just fail to realize how important a wiki is for a strategy game with over 200 units. Of course the wiki could be on other site but it won't happen witout more players and without a good info on units and strategy there will be no competitive players. With no competitive players the normal...
- 23 Feb 2012, 11:12
- Forum: Map Creation
- Topic: Map edges, how can they be fixed?
- Replies: 171
- Views: 27847
Re: Map edges, how can they be fixed?
I feel there needs to be some more transparency down where it meets the ground. Playing top down, one might get the feeling they are indeed playing in very_bad_soldier's grandma's room, but with some more transparency it should come off as the VR grid. Clearly you didn't even test it. Thinner and s...
- 23 Feb 2012, 10:43
- Forum: Game Development
- Topic: Testing the new widget handler!
- Replies: 9
- Views: 2556
Re: Testing the new widget handler!
It is barely usable but I have been using it for a while. -there are some major bugs to fix to even get it working -Chili window won't close when the widget is disabled -Epicmenu uses some hacks to disable/enable widgets which cause huge errors so all include() should be replaced by require() but wi...
- 23 Feb 2012, 10:36
- Forum: Balanced Annihilation
- Topic: Balanced Annihilation 7.63
- Replies: 40
- Views: 9178
Re: Balanced Annihilation 7.63
type beginning of game:mrlc wrote:How do you manage the settings just for BA?
/doline Spring.Restart("-C BA.cfg script.txt","")
- 23 Feb 2012, 10:32
- Forum: General Discussion
- Topic: Is is possible for a spring game to appear in steam?
- Replies: 27
- Views: 2600
- 23 Feb 2012, 10:28
- Forum: Zero-K
- Topic: Licho, please remove this message from the autohosts
- Replies: 38
- Views: 19866
Re: Licho, please remove this message from the autohosts
When you are giving usfags something for free you must remember they are in constant war on communism and won't like community lead to alter their accomplished assets. I remember it is a law in US that you can't sell something which can be gotten for free or not a law but the consumer protection pol...
- 21 Feb 2012, 03:57
- Forum: Spring Clans
- Topic: [teh] Clan
- Replies: 19
- Views: 13865
Re: [teh] Clan
Don't make fun of peoples mental problems, setti just wants to belong.
- 21 Feb 2012, 03:53
- Forum: Balanced Annihilation
- Topic: BA Website
- Replies: 100
- Views: 13985
Re: BA Website
Most of useful internet works fine without javascript, with NOscript. It seems like all web noobs nowdays manage to write so horrible js to make huge delauys even for my 6 core CPU. Also many think moving thins are good, not good. When a user pushes a button then shit should happen instant not bars ...
- 21 Feb 2012, 01:53
- Forum: Map Creation
- Topic: Map edges, how can they be fixed?
- Replies: 171
- Views: 27847
Re: Map edges, how can they be fixed?
Not too hard.KingRaptor wrote:How hard would it be to do something like this?