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by munch
31 May 2005, 14:12
Forum: Game Development
Topic: 50b1 mods work?
Replies: 5
Views: 1895

Works with AA

I've not tried EvoTA (I don't have that) or OTA yet, but it does work with AA.

Cheers

Munch
by munch
30 May 2005, 23:42
Forum: News
Topic: New version, 0.50b2
Replies: 10
Views: 5163

Thanks + Link

Thanks for the basic AI - brilliant to have something to mess around with. I gotta say I love the High Trajectory (HT) option too - please don't retract this. Try some plasma cannons inside your start point on Core Prime Industrial Area - this is how artillery should look =) Seriously I've been miss...
by munch
30 May 2005, 22:19
Forum: Engine
Topic: Making Development More Accessible
Replies: 4
Views: 1151

Anybody got a link for that?

Hi there, thanks for the reply. LOL Visual Studio without the visual bit. I couldn't find these on the MS website. I did find a free 60 day trial page: http://msdn.microsoft.com/vstudio/productinfo/trial/default.aspx Which could be enough to get started at least, but two months is going to go real q...
by munch
30 May 2005, 19:55
Forum: Engine
Topic: Making Development More Accessible
Replies: 4
Views: 1151

Making Development More Accessible

Hi Guys, I'm wanting to help you out with the AI writing, but I just read in http://taspring.clan-sy.com/phpbb/viewtopic.php?t=1200 That you need MS VS 2003 .Net to be able to build the thing. This is bad news since I don't have VS at home and I'm certainly not going to spend time at work developing...
by munch
30 May 2005, 16:31
Forum: Map Creation
Topic: Much Smaller Maps
Replies: 4
Views: 1334

Catching up

Thanks for the replies. I just d/l the Crosspaths map and was amazed to see it was less than 1MB! I thought it would be tiny in area, but I can see that it A) has a single (CORE Prime) texture tile and B) is very compressible (large flat areas). What I don't get is why Metal Heck (and MH2) aren't si...
by munch
28 May 2005, 23:11
Forum: Map Creation
Topic: Much Smaller Maps
Replies: 4
Views: 1334

Much Smaller Maps

Guys, I'm playing catch up here as I've only d/l Spring today, but if I've understood right, all maps for d/l contain a single massive texture that covers the entire map, which is what makes the map files so big - is that right? If so, can I suggest that there be two alternative map formats to downl...
by munch
28 May 2005, 10:24
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 50271

Great idea!

I don't quite understand what you're saying. Do you mean having just a single game engine running instead of one at each player's machine? - that's a great idea! So, like in OTA you have this: .-----------------. .-----------------. | Computer 1 | | Computer 2 | | .-------. | | .-------. | | |TA UI ...
by munch
27 May 2005, 15:16
Forum: AI
Topic: Game AI Wish-list
Replies: 6
Views: 2000

Game AI Wish-list

Hi Guys, Thought I'd start a wish-list for things we want for the game AI (I think you've called it "Group AI", let's just say GAI), as opposed to the AI Player(s). These are things I always wanted in OTA, which we have a chance of fixing at last! 1. When there is an energy crisis ONE Con ...
by munch
27 May 2005, 14:39
Forum: AI
Topic: A request of AI programmers....
Replies: 15
Views: 4938

"AI Wisdom"

Is this it, or just something similar?

http://www.aiwisdom.com/

Looks good anyway =)

Cheers

Munch
by munch
27 May 2005, 14:32
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 50271

OK cool =) As an idle thought, has the possibility of splitting the executable been considered? I.e. instead of the UI/GameEngine comms being method calls within a single executable, you could separate it into a game engine executable and a (number of) player executables, which communicate over a ne...
by munch
26 May 2005, 20:38
Forum: AI
Topic: Global AI Interface
Replies: 213
Views: 50271

Player/AI API

Hi There, Wow you guys have been busy. I disappear from TA for a couple o' years and you go all 3D on me - brillant! On the "Global API", I think you're missing something. Wthout any AI Players (APs), you have this: .----------------. | User Interface | '----------------' | | .----+-------...

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