Search found 178 matches
- 17 Aug 2009, 03:31
- Forum: Caydr's Projects
- Topic: $^%&^*&*^^*$#%&^*%&(^* VALID PERL CODE
- Replies: 6
- Views: 6627
Re: $^%&^*&*^^*$#%&^*%&(^* VALID PERL CODE
HA nice. Now lets see this in a real game. Okay you probably wont see that user ofter/ever lol At least we still have this for fun porc DSD games?: http://www.youtube.com/watch?v=ZY71aiOScJQ Im kind of affraid of posting this kind of stuff in fear of some random guy barging in whining about how it ...
- 17 Aug 2009, 01:04
- Forum: Caydr's Projects
- Topic: $^%&^*&*^^*$#%&^*%&(^* VALID PERL CODE
- Replies: 6
- Views: 6627
$^%&^*&*^^*$#%&^*%&(^* VALID PERL CODE
Since it looks like AA is being resurrected i was in a very good mood & thinking about what made the Classic versions of AA awesome. It went about like this: soOoOO awesome AA AA AA 600Esolars 3000 energy for conveh FUCK NO FFFF STOP STOOOOpp ok FPSmode Vipers for BB range? yay! cloaked units no...
- 16 Aug 2009, 02:25
- Forum: News
- Topic: Spring 0.80.0 (Release Candidate)
- Replies: 71
- Views: 20010
Re: Spring 0.80.0 (Release Candidate)
When spring gets to 1.0 what happens? Same thing that happened when VLC got to 1.0: it stops working for me and forum whine gets closed with "jesus christ windows 2000 we are so not supporting that" LOL Okay VLC is a media player and this is a RTS game but same thing happened in Supcom be...
- 15 Aug 2009, 03:18
- Forum: Ingame Community
- Topic: Pytasserver
- Replies: 20
- Views: 4101
Re: Pytasserver
i tried to fix it not 101%% sure if it works because im on windows ;_; http://www.mediafire.com/?sharekey=5a77d12a8cc58e150de4fc1039a01674e04e75f6e8ebb871 if that doesnt work: [url]git://desu.no-ip.info:6667/var/repos/pytasserver[/url] branchname "fixident" you have no excuse for using tab...
- 14 Aug 2009, 22:58
- Forum: Ingame Community
- Topic: Pytasserver
- Replies: 20
- Views: 4101
Re: Pytasserver
Can you fix indentation please? Actually i am mot sure if it happens on my side only but i am getting stuff like mixed tabs and spaces.. Example: What is supposed to be: for s in list(self.clients.keys()): if s.fileno() == fd[0]: newsocket = s iR.append(newsocket) Shows up as: for s in list(self.cli...
- 12 Aug 2009, 21:55
- Forum: News
- Topic: Spring 0.80.0 (Release Candidate)
- Replies: 71
- Views: 20010
Re: Spring 0.80.0 (Release Candidate)
http://img196.imageshack.us/img196/5760/springbaddefaults.png Please for the love of god AT ALL COST do not let this slip through. ;_; I remember major rage at this sort of default interface `'"improvement"'` at least three times in the past: - Ctrl+move changed to slow all units down to ...
- 08 Aug 2009, 04:17
- Forum: Ingame Community
- Topic: 2 techniques to prevent double or smurf-accounts
- Replies: 36
- Views: 5379
Re: 2 techniques to prevent double or smurf-accounts
You know i was sitting in front of my computer and just staring blankly for a few moments before it hit me. Yes i actually found a sensible use for this chatlog i couldnt believe it either. Ready? [11:36:31 PM] * CommitBot ====> trepan committed revision 6113 <==== [11:36:32 PM] * CommitBot Deleted:...
- 03 Aug 2009, 00:54
- Forum: Off Topic Discussion
- Topic: What resolution do you play Spring at?
- Replies: 48
- Views: 8062
Re: What resolution do you play Spring at?
I was using a 2048×1536 CRT but it broke so
1024x768
When i buy a new LCD i will FINALLY BE ABLE TO ENTER THE WORLD OF HD with a 1920x1080 and only lose ~50% of screen space:
2048x1536 = 3145728 pixels
1920x1080 = 2073600 pixels
GJ 16:9 fans
1024x768
When i buy a new LCD i will FINALLY BE ABLE TO ENTER THE WORLD OF HD with a 1920x1080 and only lose ~50% of screen space:
2048x1536 = 3145728 pixels
1920x1080 = 2073600 pixels
GJ 16:9 fans
- 08 Jul 2009, 08:03
- Forum: Off Topic Discussion
- Topic: when i saw it i shat brix:/ (touhou thread??)
- Replies: 50
- Views: 2676
Re: when i saw it i shat brix:/ (touhou thread??)
Pretty sure that's not smoth but it's still hilarious. oh yeah the picture i posted as comparison is YEARS OLD BUT i dont have any newer so obviously it would differ a little now seriously how many people that look exactly like smoth and go to animu conventions COSPLAYING AS MASTER ASIA FROM G GUND...
- 08 Jul 2009, 02:00
- Forum: Off Topic Discussion
- Topic: when i saw it i shat brix:/ (touhou thread??)
- Replies: 50
- Views: 2676
- 19 Jun 2009, 17:15
- Forum: Off Topic Discussion
- Topic: Dot Wars
- Replies: 5
- Views: 911
Re: Dot Wars
>>NEEDS MORE TA IP
>>IP
nice plugging your blog tho
>>IP
nice plugging your blog tho
- 06 Mar 2009, 18:05
- Forum: Off Topic Discussion
- Topic: Ta3D reach 0.6.0.
- Replies: 41
- Views: 7565
Re: Ta3D reach 0.6.0.
looks like you still have the awesome bug
where i crash while hosting multiplayer and the game
stays in the server list forever ;_;
where i crash while hosting multiplayer and the game
stays in the server list forever ;_;
- 25 Nov 2008, 20:05
- Forum: Screenshots - contributions
- Topic: CA Banner
- Replies: 11
- Views: 2129
Re: CA Banner
why ave such fail logo whenOtherside wrote:
you could have such awesome logo
?
http://img243.imageshack.us/my.php?imag ... athqy8.png
- 11 Nov 2008, 07:39
- Forum: General Discussion
- Topic: ATI cards
- Replies: 32
- Views: 5566
- 09 Nov 2008, 19:26
- Forum: Off Topic Discussion
- Topic: songs
- Replies: 30
- Views: 3306
- 07 Nov 2008, 06:59
- Forum: Lua Scripts
- Topic: Simple Real-Time lighting (example code)
- Replies: 51
- Views: 14249
Re: Simple Real-Time lighting (example code)
this thread made me want to try and fail at making shaders too so far i have http://img152.imageshack.us/my.php?image=screen340lk3.jpg one quad with light circling above can someone download this & do a quick check if the shader code is correct? http://www.darkstars.co.uk/downloads/vi%20...%20ta...
- 11 Oct 2008, 23:08
- Forum: Ingame Community
- Topic: A question.
- Replies: 17
- Views: 1487
Re: A question.
once it was late at night and i tried to type in something like
"saprnfgisuttkdoxnkyckok" (spring suck donkey cock in disguise) & got 1K mute
not that im complaining but
like actually reading #main and trying to
decode garbage into curse words?
HOLY SHIT
"saprnfgisuttkdoxnkyckok" (spring suck donkey cock in disguise) & got 1K mute
not that im complaining but
like actually reading #main and trying to
decode garbage into curse words?
HOLY SHIT
- 28 Sep 2008, 01:40
- Forum: Off Topic Discussion
- Topic: Yay! TA3D reach 0.6.0. TA-fans are wellcome :)
- Replies: 35
- Views: 7160
Re: Yay! TA3D reach 0.5.0. TA-fans are wellcome :)
Have you considered a multiplayer lobby/server system like spring's - some convenient way to arrange online games? We`ve already have running internet server - like battle.net, that arranges all the multiplayer games throught internet between TA3D clients on different OS`es (windows, linux, OSx at ...
- 19 Sep 2008, 21:08
- Forum: Lua Scripts
- Topic: BA-Layout
- Replies: 8
- Views: 1212
Re: BA-Layout
if this is the same 'problem' BaSiC had with his layout widget borrowed from BA it is because LUA_COMPAT_MOD was turned off in luaconf.h blame trepan >.> open up gui_BA_layout.lua in notepad and do a replace all occurences of "math.mod" with "math.fmod" that should fi x it in b4 ...
- 29 Aug 2008, 22:36
- Forum: Lua Scripts
- Topic: Upvalues
- Replies: 15
- Views: 2966
Re: Upvalues
i was actually writing a response
then
i
was
like
fuck
7/10 for the effort
+2.5 bonus because i think you are actually serious
please delete thread before permament damage to new lua coders
then
i
was
like
fuck
7/10 for the effort
+2.5 bonus because i think you are actually serious
please delete thread before permament damage to new lua coders