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by Andrej
17 Aug 2009, 03:31
Forum: Caydr's Projects
Topic: $^%&^*&*^^*$#%&^*%&(^* VALID PERL CODE
Replies: 6
Views: 6627

Re: $^%&^*&*^^*$#%&^*%&(^* VALID PERL CODE

HA nice. Now lets see this in a real game. Okay you probably wont see that user ofter/ever lol At least we still have this for fun porc DSD games?: http://www.youtube.com/watch?v=ZY71aiOScJQ Im kind of affraid of posting this kind of stuff in fear of some random guy barging in whining about how it ...
by Andrej
17 Aug 2009, 01:04
Forum: Caydr's Projects
Topic: $^%&^*&*^^*$#%&^*%&(^* VALID PERL CODE
Replies: 6
Views: 6627

$^%&^*&*^^*$#%&^*%&(^* VALID PERL CODE

Since it looks like AA is being resurrected i was in a very good mood & thinking about what made the Classic versions of AA awesome. It went about like this: soOoOO awesome AA AA AA 600Esolars 3000 energy for conveh FUCK NO FFFF STOP STOOOOpp ok FPSmode Vipers for BB range? yay! cloaked units no...
by Andrej
16 Aug 2009, 02:25
Forum: News
Topic: Spring 0.80.0 (Release Candidate)
Replies: 71
Views: 20010

Re: Spring 0.80.0 (Release Candidate)

When spring gets to 1.0 what happens? Same thing that happened when VLC got to 1.0: it stops working for me and forum whine gets closed with "jesus christ windows 2000 we are so not supporting that" LOL Okay VLC is a media player and this is a RTS game but same thing happened in Supcom be...
by Andrej
15 Aug 2009, 03:18
Forum: Ingame Community
Topic: Pytasserver
Replies: 20
Views: 4101

Re: Pytasserver

i tried to fix it not 101%% sure if it works because im on windows ;_; http://www.mediafire.com/?sharekey=5a77d12a8cc58e150de4fc1039a01674e04e75f6e8ebb871 if that doesnt work: [url]git://desu.no-ip.info:6667/var/repos/pytasserver[/url] branchname "fixident" you have no excuse for using tab...
by Andrej
14 Aug 2009, 22:58
Forum: Ingame Community
Topic: Pytasserver
Replies: 20
Views: 4101

Re: Pytasserver

Can you fix indentation please? Actually i am mot sure if it happens on my side only but i am getting stuff like mixed tabs and spaces.. Example: What is supposed to be: for s in list(self.clients.keys()): if s.fileno() == fd[0]: newsocket = s iR.append(newsocket) Shows up as: for s in list(self.cli...
by Andrej
12 Aug 2009, 21:55
Forum: News
Topic: Spring 0.80.0 (Release Candidate)
Replies: 71
Views: 20010

Re: Spring 0.80.0 (Release Candidate)

http://img196.imageshack.us/img196/5760/springbaddefaults.png Please for the love of god AT ALL COST do not let this slip through. ;_; I remember major rage at this sort of default interface `'"improvement"'` at least three times in the past: - Ctrl+move changed to slow all units down to ...
by Andrej
08 Aug 2009, 04:17
Forum: Ingame Community
Topic: 2 techniques to prevent double or smurf-accounts
Replies: 36
Views: 5379

Re: 2 techniques to prevent double or smurf-accounts

You know i was sitting in front of my computer and just staring blankly for a few moments before it hit me. Yes i actually found a sensible use for this chatlog i couldnt believe it either. Ready? [11:36:31 PM] * CommitBot ====> trepan committed revision 6113 <==== [11:36:32 PM] * CommitBot Deleted:...
by Andrej
03 Aug 2009, 00:54
Forum: Off Topic Discussion
Topic: What resolution do you play Spring at?
Replies: 48
Views: 8062

Re: What resolution do you play Spring at?

I was using a 2048×1536 CRT but it broke so
1024x768

When i buy a new LCD i will FINALLY BE ABLE TO ENTER THE WORLD OF HD with a 1920x1080 and only lose ~50% of screen space:
2048x1536 = 3145728 pixels
1920x1080 = 2073600 pixels

GJ 16:9 fans
by Andrej
08 Jul 2009, 08:03
Forum: Off Topic Discussion
Topic: when i saw it i shat brix:/ (touhou thread??)
Replies: 50
Views: 2676

Re: when i saw it i shat brix:/ (touhou thread??)

Pretty sure that's not smoth but it's still hilarious. oh yeah the picture i posted as comparison is YEARS OLD BUT i dont have any newer so obviously it would differ a little now seriously how many people that look exactly like smoth and go to animu conventions COSPLAYING AS MASTER ASIA FROM G GUND...
by Andrej
19 Jun 2009, 17:15
Forum: Off Topic Discussion
Topic: Dot Wars
Replies: 5
Views: 911

Re: Dot Wars

>>NEEDS MORE TA IP
>>IP
Image
nice plugging your blog tho
by Andrej
06 Mar 2009, 18:05
Forum: Off Topic Discussion
Topic: Ta3D reach 0.6.0.
Replies: 41
Views: 7565

Re: Ta3D reach 0.6.0.

looks like you still have the awesome bug
where i crash while hosting multiplayer and the game
stays in the server list forever ;_;
by Andrej
25 Nov 2008, 20:05
Forum: Screenshots - contributions
Topic: CA Banner
Replies: 11
Views: 2129

Re: CA Banner

Otherside wrote:Image
why ave such fail logo when
you could have such awesome logo
?
http://img243.imageshack.us/my.php?imag ... athqy8.png
by Andrej
07 Nov 2008, 06:59
Forum: Lua Scripts
Topic: Simple Real-Time lighting (example code)
Replies: 51
Views: 14249

Re: Simple Real-Time lighting (example code)

this thread made me want to try and fail at making shaders too so far i have http://img152.imageshack.us/my.php?image=screen340lk3.jpg one quad with light circling above can someone download this & do a quick check if the shader code is correct? http://www.darkstars.co.uk/downloads/vi%20...%20ta...
by Andrej
11 Oct 2008, 23:08
Forum: Ingame Community
Topic: A question.
Replies: 17
Views: 1487

Re: A question.

once it was late at night and i tried to type in something like
"saprnfgisuttkdoxnkyckok" (spring suck donkey cock in disguise) & got 1K mute

not that im complaining but
like actually reading #main and trying to
decode garbage into curse words?
HOLY SHIT
by Andrej
28 Sep 2008, 01:40
Forum: Off Topic Discussion
Topic: Yay! TA3D reach 0.6.0. TA-fans are wellcome :)
Replies: 35
Views: 7160

Re: Yay! TA3D reach 0.5.0. TA-fans are wellcome :)

Have you considered a multiplayer lobby/server system like spring's - some convenient way to arrange online games? We`ve already have running internet server - like battle.net, that arranges all the multiplayer games throught internet between TA3D clients on different OS`es (windows, linux, OSx at ...
by Andrej
19 Sep 2008, 21:08
Forum: Lua Scripts
Topic: BA-Layout
Replies: 8
Views: 1212

Re: BA-Layout

if this is the same 'problem' BaSiC had with his layout widget borrowed from BA it is because LUA_COMPAT_MOD was turned off in luaconf.h blame trepan >.> open up gui_BA_layout.lua in notepad and do a replace all occurences of "math.mod" with "math.fmod" that should fi x it in b4 ...
by Andrej
29 Aug 2008, 22:36
Forum: Lua Scripts
Topic: Upvalues
Replies: 15
Views: 2966

Re: Upvalues

i was actually writing a response
then
i
was
like
fuck

7/10 for the effort
+2.5 bonus because i think you are actually serious

please delete thread before permament damage to new lua coders

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