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by colorblind
27 May 2005, 21:28
Forum: Engine
Topic: How do I compile Spring from the current CVS tree ?
Replies: 8
Views: 2426

Many thanks, I got it working (at last).
by colorblind
27 May 2005, 21:26
Forum: Help & Bugs
Topic: Spring crashes after +/- 10 minutes of LAN game
Replies: 14
Views: 2127

The lan games were played on XP sp2, so that's no big help.
Anyway, I've just compiled a new spring.exe from the CVS tree at Sourceforge and I'll give that one a go as soon as possible. Hopefully enough bugs have been fixed to make it stable enough on my configuration ...
by colorblind
27 May 2005, 16:50
Forum: Help & Bugs
Topic: Spring crashes after +/- 10 minutes of LAN game
Replies: 14
Views: 2127

It crashes when I do nothing (gamespeed 8.0, crash report http://ww.fmf.nl/~teake/spring.zip ), it crashes when I build normally (at gamespeed 1.0, no crash reports so far). In short, it has crashed everytime I've played. At the moment of the crash of one Spring client, big grey clouds appear from o...
by colorblind
27 May 2005, 16:32
Forum: Help & Bugs
Topic: Spring crashes after +/- 10 minutes of LAN game
Replies: 14
Views: 2127

Allright; when I start a game as server with the "Cmdrs 1000 res" script on Map 4, set the game speed to 8.0 when the other player joins and we do absolutely *nothing*, the game acting as server prints after a minute or so the following: Overflow when sending to local remote connention 1 0...
by colorblind
27 May 2005, 15:59
Forum: Help & Bugs
Topic: Spring crashes after +/- 10 minutes of LAN game
Replies: 14
Views: 2127

Spring crashes after +/- 10 minutes of LAN game

After about ten minutes of a LAN game Spring crashes, each and every time I tried it. I get a nice window with "Spring has encountered a problem and will have to be shutdown", and before I can submit a description of what happened Spring completely dies and I'm back at an empty desktop. Th...
by colorblind
21 May 2005, 17:44
Forum: Engine
Topic: How do I compile Spring from the current CVS tree ?
Replies: 8
Views: 2426

I got the code! On to compiling ...

I don't like setting up my own repository; that's just too much trouble. Luckily the CVS manual on SF.net was good to me and gave me the following: cvs -d:pserver:anonymous@cvs.sf.net:/cvsroot/springrts export -Dtomorrow taspring This does the job just fine (if you have a CVS client at hand). So all...
by colorblind
20 May 2005, 11:48
Forum: Engine
Topic: How do I compile Spring from the current CVS tree ?
Replies: 8
Views: 2426

How do I compile Spring from the current CVS tree ?

I'm not quite sure if this is the right place for my question, but here goes: With all the frequent bug-hunting going on, I'm interested in obtaining a working copy from the most recently updated sourcecode. My first guess would be to checkout all files from the SF CVS, and then compile them. The on...
by colorblind
11 May 2005, 13:28
Forum: General Discussion
Topic: keyboard shortcuts for browsing the build menus
Replies: 16
Views: 2269

While digging through the CVS-tree I found a developer readme / guide , stating that spring lacks (amongst others): Game GUI (SJ) The current GUI in Spring isnt that good however there exist a new gui that is almost finished. Unfortunally Pius that was working on it disapeared some months ago so we ...
by colorblind
10 May 2005, 19:13
Forum: General Discussion
Topic: keyboard shortcuts for browsing the build menus
Replies: 16
Views: 2269

When you tell the commander to browse the build menu with O or B, disable all other hotkeys. Simple as that. Press escape to get out of that mode, or click somewhere. I think that would be a bit too confusing. And after all, how many keys do we have on our keyboard? 101? It should certainly be poss...
by colorblind
10 May 2005, 11:32
Forum: General Discussion
Topic: keyboard shortcuts for browsing the build menus
Replies: 16
Views: 2269

keyboard shortcuts for browsing the build menus

I'm not sure if it was in OTA, but it's certainly in Switeck's bugfix , and I think it's lacking in Spring: keyboard shortcuts for browsing the build menus. With the , and . keys you could go back and forth in the build menus of the selected unit, and with q,w,e,r,f,v keys you could select build men...
by colorblind
08 May 2005, 13:25
Forum: News
Topic: Spring development now on SourceForge.net
Replies: 5
Views: 3823

Yay! Posting feature-requests now ...
Btw, do you guys plan on using the other services of SourceForge? Uploading the released files to their servers would be an excellent idea (imho).
by colorblind
29 Apr 2005, 23:18
Forum: General Discussion
Topic: Minor request for fps mode modification...
Replies: 11
Views: 1595

Right, I suspected as much. Let me adjust my proposal: can we have a pseudo-strafe button that first changes the unit's direction so that is it perpendicular to the camera direction, and then starts walking forward / backward?
That way it is effectively a strafe button, and I just dig strafe buttons.
by colorblind
29 Apr 2005, 23:05
Forum: General Discussion
Topic: Minor request for fps mode modification...
Replies: 11
Views: 1595

While we're posting request for the FPS mode, here's mine: change the walking keys to forward / backward / strafe left / strafe right, and enable true mouselooking (i.e. walk in the direction the camera is facing). Perhaps that way you'll have some benefit from taking control of a unit (for example,...
by colorblind
14 Mar 2005, 12:42
Forum: General Discussion
Topic: End game statistics
Replies: 42
Views: 11055

How about "damage given" and "damage recieved" statistics, split up into the various contributions of the different players? I personally think it would pretty neat to see stats like "you gave player X 25% of his total damage", and "player Y gave you 37% of your to...

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