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by NightfallGemini
30 May 2007, 14:44
Forum: Feature Requests
Topic: N/S/E/W hotkeys, and LUA widget key
Replies: 15
Views: 1483

zwzsg wrote:Yes. Press the VerNum key.
Excuse my stupidity, but "VerNum" key? What exactly is that? D: I'm now assuming you mean the numlock key. 'A`
by NightfallGemini
30 May 2007, 14:26
Forum: Feature Requests
Topic: Allowing Units to grab other Units ?
Replies: 24
Views: 2623

This idea made me think of a unit that could specifically grab crawling bombs and lob them as grenades. If it's alright, I've thought up an example stat layout for a unit that could do such a thing. Name: Grenadier Race: Core Health: 1250 Factory: Advanced K-Bot Metal: (tell me if it's too small) 79...
by NightfallGemini
30 May 2007, 10:18
Forum: Lua Scripts
Topic: Can LUA make the game act somewhat like Hostile Waters?
Replies: 5
Views: 1405

Can LUA make the game act somewhat like Hostile Waters?

Antaeus Rising, to be exact. I was thinking that missions could be made using LUA, that involve you having a large, immobile commander, no unit movement except for FPS mode unless certain things are "attached," and that you'd have limited resources except for harvesting. I know harvesting ...
by NightfallGemini
27 May 2007, 12:12
Forum: Game Development
Topic: Complete Annihilation Beta 1 released!
Replies: 120
Views: 16217

So uh...how many mods around here are based on original content... Let's see: Gundam, 1944, SWS, KP, Epic Legion, Simbase, TA2050, Nanoblobz, Eternal Struggle, Expand and Exterminate, CvC.... about a dozen I'd say. ...Lost Legacy (partly), Xect vs. Mynn, TAWD, Final Frontier. so like.. D: 14.5. :V
by NightfallGemini
27 May 2007, 04:53
Forum: Lua Scripts
Topic: Lua FPS huds
Replies: 25
Views: 5061

1v0ry_k1ng wrote:is there some way of making the model you are driving not vanish, so you could see it around you?
Like, for example, to see that Maverick's guns?

{ EDITED by trepan }

If anyone knows if this can be done, PLEASE tell us!
by NightfallGemini
22 May 2007, 07:40
Forum: Game Development
Topic: The mod few knew about...
Replies: 21
Views: 3201

Someone should hack that mod and put in Arm just so they'd scream "FURSECUTION!!!1!11"
by NightfallGemini
22 May 2007, 07:25
Forum: Lua Scripts
Topic: Christmas in Spring
Replies: 42
Views: 5765

Someone has to have a play around with rain and make a gloomy, foggy, raining map... *Drools* Of course, I realise that for the moment this is just eyecandy; but how far potentially would we be from being able to have weather impact on the game, similar to the Total War series? (ie: rain slowing ta...
by NightfallGemini
13 Apr 2007, 06:42
Forum: AI
Topic: QAI! V2.45! New (03/09/2007)
Replies: 97
Views: 18380

There's a very little known mod called Eternal Struggle, and I noticed QAI crashes at the very start. Tomorrow I'll try to get a log of it. >_<;
by NightfallGemini
08 Apr 2007, 10:38
Forum: Game Development
Topic: [LLTA Reloaded]
Replies: 38
Views: 5669

the tank needs a less cel-shady look. :gonk:

and yes, I know SA emotes aren't on here 'A`
by NightfallGemini
06 Apr 2007, 09:10
Forum: Ingame Community
Topic: Funny plasma shield - Video
Replies: 19
Views: 2736

It's impractical, but pretty cool. :V

I think if it effected units and somehow nullified falling damage, along with a launch range increase, it'd be a really useful unit. V:
by NightfallGemini
06 Apr 2007, 09:07
Forum: General Discussion
Topic: Do you have a computer running Vista ?
Replies: 67
Views: 7062

I've messed around with Vista a bit. It's alright, and I like how it took the Searchlight idea from OS X (not bashing, I honestly like that). Vast improvement over the current search. It *does* however appear to be quite the little resource and RAM hog. Note that this was on a friend's laptop. =P It...
by NightfallGemini
04 Apr 2007, 13:01
Forum: Game Development
Topic: Spring:1944 dev and testing
Replies: 1207
Views: 116135

The shield thing will make towed guns actually kinda useful :V

What about the quad 50 cal being an infantry slaughterhouse? Or the Nazi flak car being a rapid-fire siegemobile? :V

Working as intended, or are these bugs/slight oversights?
by NightfallGemini
04 Apr 2007, 12:54
Forum: AI
Topic: No more .NET AI?
Replies: 17
Views: 2063

Wait, does this mean all AIs currently released will be broken *again?*
by NightfallGemini
31 Mar 2007, 02:08
Forum: Game Development
Topic: [LLTA Reloaded]
Replies: 38
Views: 5669

Just judging from your post here a bit, but will there be use of construction hubs? D:
by NightfallGemini
24 Mar 2007, 09:06
Forum: Ingame Community
Topic: LLTA screenshots
Replies: 23
Views: 3133

Is the gameplay we see above only after spending an hour or two building windfarms and nanotowers? If not, does the L1/L2 game last about five minutes before being replaced by the OMGWTFBBQ units? Or do the L1/L2 units remain useful? No, yes, and no, respectively. The superunits can easily be swarm...
by NightfallGemini
22 Mar 2007, 13:08
Forum: Art & Modelling
Topic: "Freshened Up" TA Units
Replies: 270
Views: 33528

I'm loving all of these models. :D Especially the peewee ones. Gives an interesting idea for an E&E style of Peewee (multiple versions).
by NightfallGemini
22 Mar 2007, 12:09
Forum: Feature Requests
Topic: More weapon slots.
Replies: 17
Views: 1223

As a player, I support giving modders as much freedom as possible so that they can make the mods bigger, better, and more spectacular from a gameplay point of view. An upgrade from 16 weapon slots to 64 would allow that. I support this.
by NightfallGemini
22 Mar 2007, 12:06
Forum: Lua Scripts
Topic: Big Request No. Two: Upgrade System
Replies: 10
Views: 1859

I like this. It would add a new dynamic to the game play, and make the "arms race" a bit longer, giving it a little more longevity. However, my question is, can it be implimented without a seperate LUA widget? If it required a seperate widget, it'd be a little more clunky to set the mod up...
by NightfallGemini
08 Mar 2007, 09:52
Forum: AI
Topic: Is there an AAI config for Gundam 1.1 Epic/Tiny yet? D8
Replies: 5
Views: 1093

How can you not like NTai when it isnt intended for public use? NTai has a few issues and this is why there is no version of NTai with an installer and configs. Hate to necromance a thread, but... what? Why is there a program to set up NTAI config files, then, if it's not even supposed to be used b...
by NightfallGemini
22 Feb 2007, 08:15
Forum: AI
Topic: Is there an AAI config for Gundam 1.1 Epic/Tiny yet? D8
Replies: 5
Views: 1093

Is there an AAI config for Gundam 1.1 Epic/Tiny yet? D8

If I knew how to put it together, I'd make one, buuut.. D:


Also, before you say "NTAI", sorry, I don't like it. =/

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