Search found 179 matches
- 19 Sep 2009, 15:17
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
@KaiserJ: 8-bit? it can actually be 16bit. (But you would need an image Program which can work with 16bit (raw) grayscale images...) The thresholded smooth is a good idea, will come when interface "upgrade" is done. I plan to give every paint-tool its own dedicated set of GUI controls, ins...
- 12 Sep 2009, 17:52
- Forum: Map Creation
- Topic: SPring map files (smt and the other)
- Replies: 5
- Views: 1477
Re: SPring map files (smt and the other)
Then you are out of luck ;) I had no other choice to read it too. But it is not very complex, and documented quite well inside the source files. Just look here: http://github.com/spring/spring/blob/2e5bc43dc464ec27d6b880d105f0c618e07c4ff8/rts/Map/SMF/mapfile.h and maybe here too: http://github.com/s...
- 07 Sep 2009, 19:08
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
Sure, I have many ideas, but lack of time currently :-/
- 07 Sep 2009, 19:07
- Forum: Map Creation
- Topic: next-gen maps
- Replies: 22
- Views: 4194
Re: next-gen maps
This is just for ease of editing since mapconv does not provide any GUI.Sindwiller wrote:Furthermore, you store the coordinates of level geometry/models in a image file? :S
Internally (ingame and inside SM2 format too) it is just a list of models and coordinates + rotation.
- 07 Sep 2009, 15:59
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
Thx, especially from you this means alot :)
Your editor was my inspiration.
It is really good, but --due to SM3 still being buggy-- it has barely no use.
Your editor was my inspiration.
It is really good, but --due to SM3 still being buggy-- it has barely no use.
- 07 Sep 2009, 00:06
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
- 25 Aug 2009, 00:39
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
The option is currently not exposed in the interface,
but look inside: config/settings.cfg:
and change this to:
invertY false
hf,
Frostregen
EDIT: actually it is: just press "B"
but look inside: config/settings.cfg:
and change this to:
invertY false
hf,
Frostregen
EDIT: actually it is: just press "B"
- 28 Jul 2009, 18:05
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
@Journier: you must use the win32 libs, if you use the 32bit jvm. java.exe -classpath springmapedit.jar;lib_win 32 /gluegen-rt.jar;lib_win 32 /jo.... @Spiked Helmet: This would need some good thinking. You can not simply randomize every pixel, this would look like crap ;) More like randomizing large...
- 21 Jul 2009, 17:42
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
If someone could supply the grass model, this would be no problem.
- 07 Jul 2009, 19:54
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
Hmm, SM3 is quite fundamentally different, as far as Textures are concerned. (With respect to painting, layers etc...) The SM3 format may change in the near future. When the SM3 "fixup" is done, I'll look into it. Since you can not simply switch/convert from SM2 to SM3, it ma be another ap...
- 07 Jul 2009, 19:09
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
@mildarf: Do you have an ATI card? Since yesterday I have a HD4870 which produces those lines inside the minimap too.... Damn those ATI drivers... ;) (ok, better than just black, like a while ago...) In a month when my nvidia card is back, i'll test again, if it is really a driver issue... @SpikedHe...
- 07 Jul 2009, 02:02
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
I think there are plugins for dds exporting for GIMP and photoshop. Else there are "nvdxt" from nvidia, and "compressonator" from ATI, to convert images to dds format. For Spring the minimap must always be 1024x1024 in size and DXT1 compressed. In SME: Settings->SM2 Compile Setti...
- 06 Jul 2009, 14:44
- Forum: General Discussion
- Topic: How I got the most speed out of spring-How I tripled my FPS
- Replies: 65
- Views: 7498
Re: How I got the most speed out of spring-How I tripled my FPS
1. input
2. simframe reads current input-state, applies it to gamestate
3. user sees response
Ok, I just thought about gameplay relevant input (unit orders/movement) which by definition lead to gamestate changes.
I forgot about scrolling around the map, selecting units etc.
2. simframe reads current input-state, applies it to gamestate
3. user sees response
Ok, I just thought about gameplay relevant input (unit orders/movement) which by definition lead to gamestate changes.
I forgot about scrolling around the map, selecting units etc.
- 06 Jul 2009, 14:17
- Forum: General Discussion
- Topic: How I got the most speed out of spring-How I tripled my FPS
- Replies: 65
- Views: 7498
Re: How I got the most speed out of spring-How I tripled my FPS
Input. The higher your fps, the more responsive your game becomes, even if your display only supports 60 refreshes/second, as most lcds do. Sure? I did not verify it in the code, but most (rts-)engines allow gamestate-changing input at every game(sim)-frame only, which is always fixed. (around 30 f...
- 05 Jul 2009, 12:30
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
@midarf:
About minimap:
a) You could supply your own minimap .dds file.
b) You could send me your map-texture, so I would be able to look into it myself.
About Bots:
Just some guesses:
-Did you place some metal spots? (Some AI's have problems with speedmetal-like maps)
-Tried another AI?
About minimap:
a) You could supply your own minimap .dds file.
b) You could send me your map-texture, so I would be able to look into it myself.
About Bots:
Just some guesses:
-Did you place some metal spots? (Some AI's have problems with speedmetal-like maps)
-Tried another AI?
- 28 Jun 2009, 03:58
- Forum: Help & Bugs
- Topic: Does spring work on windows 7 64 bit?
- Replies: 1
- Views: 600
Re: Does spring work on windows 7 64 bit?
runs fine on Win7 RC 64bit. (as 32bit app though)
- 24 Jun 2009, 13:57
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
@kburts: nope, terracing not included. Currently the gfx card for my main PC is beeing RMA'd. I have no spare PCI-E card, so it may take a while before I can get back on it. @Journier: I tested it on Windows7 64bit. There are 2 issues: 1. The 64bit java installer does not install java.exe into syste...
- 11 Jun 2009, 17:12
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
Hm, I can not reproduce the problem, it just works as it should here.
Maybe describe exactly what you have done, step by step.
(Generated new map, saved heightmap, loaded heightmap -> spikes etc...)
No idea how i can investigate this....
Maybe describe exactly what you have done, step by step.
(Generated new map, saved heightmap, loaded heightmap -> spikes etc...)
No idea how i can investigate this....
- 09 Jun 2009, 01:06
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r660
This should not happen...
What settings did you use? I need the following:
-MaxHeight
-Waterlevel
-Mapsize
If possible, your heightmap too.
Are the glitches only happening when exporting to SM2,
or do they happen when exporting to image formats too?
Also, 32 or 64bit?
What settings did you use? I need the following:
-MaxHeight
-Waterlevel
-Mapsize
If possible, your heightmap too.
Are the glitches only happening when exporting to SM2,
or do they happen when exporting to image formats too?
Also, 32 or 64bit?
- 01 Jun 2009, 17:14
- Forum: Map Tutorials & Resources
- Topic: New Mapping Tool - "SpringMapEdit" - r321
- Replies: 391
- Views: 120303
Re: New Mapping Tool - "SpringMapEdit" - r659
Yup, revision. About terracing: No, currently the 15 steps are hardcoded. (You are the first one to use this feature ;)) I will make it adjustable for the next version. About 64bit: Since this is java, it will run in 64bit as long as you provide it with native 64bit libraries. Look into the first po...