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by Von66341
14 Jun 2011, 03:07
Forum: Game Development
Topic: CmdID Query
Replies: 5
Views: 776

Re: CmdID Query

Thanks Niobium! It works!
by Von66341
13 Jun 2011, 04:53
Forum: Game Development
Topic: CmdID Query
Replies: 5
Views: 776

Re: CmdID Query

I tried out the above 2 suggestion. 1. function widget:UnitCommand(unitID, unitDefID, unitTeam, cmdID, cmdOpts, cmdParams) Spring.Echo ("bla") end This echo is display when my custom commands are run. However, it is command ID 70 instead of my custom command ID. These are the custom comman...
by Von66341
10 Jun 2011, 16:44
Forum: Game Development
Topic: CmdID Query
Replies: 5
Views: 776

CmdID Query

Hi! I have this portion of a code that logs when a command is being execute. function widget:UnitCommand(unitID, unitDefID, unitTeam, cmdID, cmdOpts, cmdParams) local txt local x,y,z = Spring.GetUnitPosition(unitID) if cmdID == 36525 then -- Special On/Off Command txt = "Unit ID "..unitID....
by Von66341
10 Jun 2011, 10:29
Forum: Game Development
Topic: Sending Console Message
Replies: 16
Views: 4474

Re: Sending Console Message

Thanks =)
by Von66341
08 Jun 2011, 11:40
Forum: Game Development
Topic: Sending Console Message
Replies: 16
Views: 4474

Re: Sending Console Message

Using this we could send information to another player without displaying in the console?
by Von66341
08 Jun 2011, 03:53
Forum: Game Development
Topic: Attacker Information
Replies: 5
Views: 511

Re: Attacker Information

It works like magic! Thanks lot! =)
by Von66341
07 Jun 2011, 10:56
Forum: Game Development
Topic: Sending Console Message
Replies: 16
Views: 4474

Re: Sending Console Message

Thanks knorke!
Understand the concept of the communication between widget and gadget.

Say we have lots of messages going in between the widget and gadget.
How do we check the contains of the message to what we want before we do the action? string.gmatch(message, keyword)?

Thanks!
by Von66341
07 Jun 2011, 09:53
Forum: Game Development
Topic: Attacker Information
Replies: 5
Views: 511

Re: Attacker Information

Thanks knorke and zwzsg! Yup, I confirm it only works in gadget! I got this portion of the code in a gadget: function gadget:UnitDamaged(unitID,unitDefID,unitTeam,damage,paralyzer,weaponID,attackerID,attattackerDefID,attackerTeam) local x,y,z=Spring.GetUnitPostion(unitID) local txt = "Unit &quo...
by Von66341
06 Jun 2011, 18:23
Forum: Game Development
Topic: Attacker Information
Replies: 5
Views: 511

Attacker Information

Hey everyone! I have this portion of the code that write who is being attack in the game. function widget:UnitDamaged(unitID, unitDefID, unitTeam, damage, paralyzer) local txt = "TakingFire unitTeam ".. unitTeam.. " unit".. unitDefID.. " id"..unitID write(txt) end Anyon...
by Von66341
06 Jun 2011, 17:51
Forum: Game Development
Topic: Sending Console Message
Replies: 16
Views: 4474

Re: Sending Console Message

yup. in my case I want to send the message player A has to player B computer (infolog and also a txt file that I ask a widget to write that message). but doesn't want the player to be able to see in the console =D
by Von66341
06 Jun 2011, 05:29
Forum: Game Development
Topic: Sending Console Message
Replies: 16
Views: 4474

Re: Sending Console Message

Thanks for all the help!

The above is able to send message and the opponent will be able to see.

However, I want to sent a message while the opponent do not see it. In the end, I use "/n" (insert new line) to clear the console before the opponent could see.
by Von66341
02 Jun 2011, 11:55
Forum: Game Development
Topic: Sending Console Message
Replies: 16
Views: 4474

Re: Sending Console Message

Hmm..i tried Spring.SendCommands("say blabla") and Spring.SendCommands("say a: blabla") but the message is still display in the console/chat. For example, the players type the following: Player A: Alpha Player B: Bravo Can we send the message player B has 'Bravo' to player A side...
by Von66341
01 Jun 2011, 14:44
Forum: Game Development
Topic: Sending Console Message
Replies: 16
Views: 4474

Re: Sending Console Message

Spring.Echo("message") > this display message on everyone in the game console?
Or it only display on the player console?

For example, I have this message > "test"
But would want test to only show up on the opponent screen when I want to, will it be possible?
by Von66341
01 Jun 2011, 10:46
Forum: Game Development
Topic: Sending Console Message
Replies: 16
Views: 4474

Sending Console Message

Hello!

Would like to ask if it is possible to send what I type in to the console to my oponent screen?
But only display when I want it to? Or totally do not display?

Thanks!
by Von66341
05 May 2011, 06:44
Forum: Game Development
Topic: Textbox in game
Replies: 13
Views: 2253

Re: Textbox in game

I manage to get a testing text box to work. Code as following: function widget:KeyPress(key,mods,isRepeat,label,unicode) if key == KEYSYMS.BACKSPACE then input = string.sub(input,1,-2) else if key == KEYSYMS.SPACE then input = input .. " " else if key then input = input = input .. label en...
by Von66341
05 May 2011, 03:34
Forum: Game Development
Topic: Textbox in game
Replies: 13
Views: 2253

Re: Textbox in game

I just played zero k.

The line 'Say: ..' is not shifted.
by Von66341
03 May 2011, 11:51
Forum: Game Development
Topic: Textbox in game
Replies: 13
Views: 2253

Re: Textbox in game

I did a small testing on this. Basically if I key cltr the spring.echo will be display. include("keysym.h.lua") function widget:KeyPress(key,mods,isRepeat,label,unicode) if key == KEYSYMS.LCTRL then Spring.Echo(" Left Clrt") end end Hence if am thinking of display in a specific b...
by Von66341
03 May 2011, 10:49
Forum: Game Development
Topic: Textbox in game
Replies: 13
Views: 2253

Re: Textbox in game

Doing experimentation in my own game.

I tried the chat method.
I manage to shift the infromation in the chat console to a new moveable menu.

Does anyone know how I could shift the line: '' Say: .." as well?

Thanks.
by Von66341
28 Apr 2011, 11:10
Forum: Game Development
Topic: Textbox in game
Replies: 13
Views: 2253

Textbox in game

Hey!

Does anyone know if it is possible to create a textbox function in the game?

Thanks!
by Von66341
27 Apr 2011, 02:45
Forum: Map Creation
Topic: Type Map Display
Replies: 13
Views: 1666

Re: Type Map Display

Sound very interesting.
It seem to me the only way is through different textures for the map to give the player an indication of the different terrians.

Thanks for all the help!

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